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define table:
local table = {};
player joins: 
table[player] = 0; 
when a player kills another: 
table[killer] = table[killer] + 1;  
To see how much he have: outputChatBox(tostring(table[playerYouWantToGetKillsOf]));

You store them when they kill someone, those are not stored by default so there’s no getPlayerKillDeaths

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Are you interested about how to calculate K/D?

It's kills count / deaths count, a simple division... just make sure deaths count is not 0 because you can't divide by zero.

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