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Stevor

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Just now, Tut said:

Hi,

Import the collision to Steve M's collision editor, click optimize and save as new .col.
http://www.steve-m.com/downloads/tools/colleditor2/

i will

3 minutes ago, Tut said:

Hi,

Import the collision to Steve M's collision editor, click optimize and save as new .col.
http://www.steve-m.com/downloads/tools/colleditor2/

Done , i download it and import the collision to it

then export it,

but same Results

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4 hours ago, Tut said:

Ok. Install Goldfish's scripts and under Utilities/Tools choose 'export_steve_col_script.ms' with model selected. Import the result into Steve m's collision editor and save to new .col.
https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/

done 

i choose Scripting > Run Script > Select 'export_steve_col_scripts'

and Select Desktop

when export col

only file size changed.

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  • Administrators

Ok. The reason it creates invisible walls is not the exporter, but an issue with transforms or pivots.

- Export collision at 0,0,0 XYZ
- Reset transforms and Scale
- Dimensions must be less than 256 +/-1 on each axis

If your model follows these rules please upload your .dff and .col to https://upload.mtasa.com/

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1 hour ago, Tut said:

Ok. The reason it creates invisible walls is not the exporter, but an issue with transforms or pivots.

- Export collision at 0,0,0 XYZ
- Reset transforms and Scale
- Dimensions must be less than 256 +/-1 on each axis

If your model follows these rules please upload your .dff and .col to https://upload.mtasa.com/

Done i see all transforms it's same Orginal

i will upload

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  • Administrators

Using the advice from my second post, please see if the attached file works.

On 28/02/2021 at 15:13, Tut said:

Ok. Install Goldfish's scripts and under Utilities/Tools choose 'export_steve_col_script.ms' with model selected. Import the result into Steve m's collision editor and save to new .col.
https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/

 

new.col

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  • Administrators

Ok, if the file I linked above doesn't work, your model topology is poor and needs manual optimization. Things you don't want to have in collisions are: Overlapping edges, faces, vertices, and polygons that has 0 faces (edges without any triangles).

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36 minutes ago, Tut said:

Ok, if the file I linked above doesn't work, your model topology is poor and needs manual optimization. Things you don't want to have in collisions are: Overlapping edges, faces, vertices, and polygons that has 0 faces (edges without any triangles).

send other link ?
 

i use .cst file then export it by col

it's better but half the wall no remove

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Check the bottom of the post, there's a file that you can download.

Check my last post for the solution, if the file above doesn't work. ;)

 

Edit. I've tested on MTA and the file I attached works fine.

Solution is on my second post, good luck.

Edited by Tut
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2 hours ago, Tut said:

Check the bottom of the post, there's a file that you can download.

Check my last post for the solution, if the file above doesn't work. ;)

 

Edit. I've tested on MTA and the file I attached works fine.

Solution is on my second post, good luck.

can you Quote it

if you mean File to download i can't

 

new.col

Unavailable

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The utility script clears any zero-face geometry, which is essentially a triangle that has no mesh, only 3 edges. It cleans the mesh. Everything needed is below.

On 28/02/2021 at 15:13, Tut said:

Ok. Install Goldfish's scripts and under Utilities/Tools choose 'export_steve_col_script.ms' with model selected. Import the result into Steve m's collision editor and save to new .col.
https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/

 

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1 hour ago, Tut said:

The utility script clears any zero-face geometry, which is essentially a triangle that has no mesh, only 3 edges. It cleans the mesh. Everything needed is below.

 

i can't know :(

i do all thing you said

but same result

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  • Administrators

Ok, see if this makes more sense.

  1. Select the model that you want to convert into collision model
  2. Run script export_steve_col_script.ms
  3. Specify a save location to save the .cst file
  4. Open Steve M's Collision Editor and create a new project
  5. Add the .cst file into the project
  6. Save project to new .col file

Done (this is what I did to produce the attached file)

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17 hours ago, Tut said:

Ok, see if this makes more sense.

  1. Select the model that you want to convert into collision model
  2. Run script export_steve_col_script.ms
  3. Specify a save location to save the .cst file
  4. Open Steve M's Collision Editor and create a new project
  5. Add the .cst file into the project
  6. Save project to new .col file

Done (this is what I did to produce the attached file)

Nothing has changed - I think the problem is the tools I use,
Do you suggest an alternative tool to the Img tool?

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  • Administrators

Cool thanks.

Which version of Max are you using? Through Autodesk Desktop App, check for any updates available. If your Max is older than 2018, it might not have the dependencies that Goldfish utilities relies on.

If you want to be sure, install 2021 and all of the service packages available.

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