Jump to content

DFF Size Reduction ?


mrkey82

Recommended Posts

  • MTA Anti-Cheat Team
1 hour ago, mono1 said:

you need to open the dff in your 3D modeling software, look at parts that are too high poly and optimize them

It takes an experienced modeller (which specialized themselves in low-poly modelling) to do that, at least for a significant impact while preserving the good looks of a model. They should be able to patch and remake surfaces that can't be optimized without damaging the surface/making it look bad.. potential for polycount reduction also depends on the model's nature (e.g was it a cheap rip from another game or not)

Unfortunately, there's a lack of good tutorials on reducing DFF size & polycount. Here's the only guide that comes close, but not close enough because it's still a bad guide: https://gtaforums.com/topic/889254-tutguide-how-to-reduce-dff-size-polycount-in-3ds-max/ ( @mrkey82 )

Maybe i will make a proper guide in the near future

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...