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marker table and setElementPosition


Bean666

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Hello, how do I define a position in the table , regarding the marker, whatever marker i go i always get to be on the last x,y,z on the table, how do I fix this.

Markers = { 
    [1] = { 2104.484375, 900.0869140625, 10.8203125 }, 
    [2] = { 2103.78125, 898.1884765625, 20.021923065186 }
} 
  
destination = { 
    [1] = { 2109.7099609375, 898.2939453125, 20.085845947266, 184.77 },
    [2] = { 2102.515625, 901.998046875, 10.8203125, 13.2 }
    }       
  
function onstart()
 for i, m in ipairs(Markers) do
  themarker = createMarker ( m[1], m[2], m[3]-1, "cylinder", 2, 25, 205, 100, 150 ) 
end
end
addEventHandler("onClientResourceStart", getRootElement(), onstart)

addEventHandler ( "onClientMarkerHit", resourceRoot, function(hitPlayer) 
if ( hitPlayer == localPlayer ) and getElementType(hitPlayer) == "player" then 
    for _, l in ipairs ( destination ) do 
        setElementPosition ( hitPlayer, l[1], l[2], l[3]) 
    end 
end
end) 

 

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Add this at the top of the script 

local markerTable = {};

Replace this 

themarker = createMarker ( m[1], m[2], m[3]-1, "cylinder", 2, 25, 205, 100, 150 )

with this 

markerTable[#markerTable + 1] = createMarker ( m[1], m[2], m[3]-1, "cylinder", 2, 25, 205, 100, 150 )

and this 

addEventHandler ( "onClientMarkerHit", resourceRoot, function(hitPlayer) 
	if ( hitPlayer == localPlayer ) and getElementType(hitPlayer) == "player" then 
		for i = 1, #markerTable do
        	if source == markerTable[i] then
          		local x, y, z = unpack(destination[i]);
				setElementPosition(hitPlayer, x, y, z);
			end
        end
	end
end);
--You should make sure that you have as many destinations as markers not to get errors, keep in minde this is a sipmle way around it can be done way better!

 

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