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[BUG] DATA READING ERROR! (Vector3)


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So, i have a script for open-up headlights who worked on 1.5.6 version of MTA, but when i changed all my things to 1.5.8 it always returns 1 warning and 2 errors... (Images below, using debugscript 3);

📷 Fullscreen print: here!

Spoiler

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📷 Debug focus: here!

Spoiler

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🔗 Follow bellow the full script:

🔗 Download: here!

 

local LIGHTS_COMPONENT_NAME = "LightsOpen"
local LIGHTS_STATE_DATA = "LightsState"
-- Ângulo de giro dos faróis abertos / fechados
local ANGLE_OPENED = 60
local ANGLE_CLOSED = 0
local overrideAngleOpened = {
    nissan_180sx   = 40,
    mazda_mx5miata = 55,
    mazda_rx7_fc   = 45,
	nsx			   = 35,
}
-- Velocidade de abertura / fechamento do farol
local LIGHTS_ROTATION_SPEED = 45
-- Carros para serem animados
-- (animado, carros próximos ao jogador)
local animateVehicles = {
    nissan_180sx,
    mazda_mx5miata,
    mazda_rx7_fc,
	nsx
}

-- Atualiza o estado do componente do farol do veículo, inicia uma animação
local function updateVehicleLightsState(vehicle)
    if not isElement(vehicle) then
        return
    end
    local state = not not vehicle:getData(LIGHTS_STATE_DATA)
    -- Ângulo dependendo do estado
    local angle = ANGLE_CLOSED
    if state then
        angle = ANGLE_OPENED
        local vehicleName = exports.dpShared:getVehicleNameFromModel(vehicle.model)
        if vehicleName and overrideAngleOpened[vehicleName] then
            angle = overrideAngleOpened[vehicleName]
        end
    end 
    local stateId = 1
    if state then
        stateId = 2
    end
    local components = vehicle:getComponents()
    local hasComponent = components[LIGHTS_COMPONENT_NAME]

    -- Se o carro estiver próximo, comece a animação do farol
    if hasComponent and isElementStreamedIn(vehicle) then
        -- Direção
        local direction = 1
        if not state then
            direction = -1
        end

        -- Desligue as luzes antes que a animação comece
        if stateId == 1 then
            setVehicleOverrideLights(vehicle, stateId)
        else
            local rotation = vehicle:getComponentRotation(LIGHTS_COMPONENT_NAME)
            if rotation > 300 then
                vehicle:setComponentRotation(LIGHTS_COMPONENT_NAME, ANGLE_CLOSED, 0, 0)
            end
        end
        animateVehicles[vehicle] = {targetAngle = angle, direction = direction, stateId = stateId} 
    else
        if hasComponent then
            -- Se o carro estiver longe, abra / feche imediatamente os faróis
            vehicle:setComponentRotation(LIGHTS_COMPONENT_NAME, angle, 0, 0)
        end
        setVehicleOverrideLights(vehicle, stateId)
    end
end

addEventHandler("onClientPreRender", root, function (deltaTime)
    deltaTime = deltaTime / 1000

    for vehicle, animation in pairs(animateVehicles) do
        if not isElement(vehicle) then
            animateVehicles[vehicle] = nil
        else
            local rotation = vehicle:getComponentRotation(LIGHTS_COMPONENT_NAME)
            rotation = rotation + animation.direction * LIGHTS_ROTATION_SPEED * deltaTime
            if animation.direction > 0 and rotation >= animation.targetAngle then
                rotation = animation.targetAngle
                animateVehicles[vehicle] = nil
                setVehicleOverrideLights(vehicle, animation.stateId)
            elseif animation.direction < 0 and rotation <= animation.targetAngle then
                rotation = animation.targetAngle
                animateVehicles[vehicle] = nil
                setVehicleOverrideLights(vehicle, animation.stateId)
            end
            vehicle:setComponentRotation(LIGHTS_COMPONENT_NAME, rotation, 0, 0)
        end
    end
end)

addEventHandler("onClientElementDataChange", root, function (name, oldVaue)
    if source.type ~= "vehicle" then
        return
    end
    if name == LIGHTS_STATE_DATA then
        updateVehicleLightsState(source)
    end
end)

addEventHandler("onClientResourceStart", resourceRoot, function ()
    for i, vehicle in ipairs(getElementsByType("vehicle")) do
        updateVehicleLightsState(vehicle)
    end
end)

addEventHandler("onClientElementStreamedIn", root, function ()
    if source.type ~= "vehicle" then
        return
    end
    updateVehicleLightsState(source)
end)

 

Link to post

Hey,

I don't know if you uploaded the latest version of the script but the lines from the errors aren't matching the ones in the script you attached.
For example line 53 is a commented one "-- Desligue as luzes antes que a animação comece".

Edited by SpecT
Link to post
3 hours ago, SpecT said:

Hey,

I don't know if you uploaded the latest version of the script but the lines from the errors aren't matching the ones in the script you attached.
For example line 53 is a commented one "-- Desligue as luzes antes que a animação comece".

Upload bug. Do you want to receive the script in discord?

Link to post
3 hours ago, SpecT said:

Hey,

I don't know if you uploaded the latest version of the script but the lines from the errors aren't matching the ones in the script you attached.
For example line 53 is a commented one "-- Desligue as luzes antes que a animação comece".

Follow the link for the resource. DOWNLOAD!

The following file is located into "client" folder - (dpVehicles/client/lights_sync.lua)

Link to post

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