Jump to content

Zombies glitch depending on server?


Bean666

Recommended Posts

Hello, i'm having a problem with my "bought" server and my own local server.

in my local server, zombies work fine, i modified the script, especially the zombie behavior, so here is the video of zombies in my local server vs the zombies in my bought server:

 

In my bought server,i used the zombie script which I modified that works FINE AS HELL in my own local server, But this time in my bought server it ended up the zombies going crazy and not attacking and chasing players, so I deleted that file and uploaded the default zombie script from MTA community resources, and their behavior ended up the same! how to fix this? I even reinstalled MTA server files to default in my bought server considering I thought if there's a script conflicting with the zombies resource but no! its still the same, why? Its just weird that this does not happen to my local server. anyone who has encountered this that knows how to fix? Thanks in advance.

and server does not lag btw. If u want to check yourself how the zombies behave, just tell me and ill send u server IP to check.

Edited by Shaman123
Link to post

On the rented server there seems to be some kind of a delay between zombie's movement and on the local one they follow you without stopping.
It's like the server is being overloaded or something (doubt that it's only from the zombie script).

Have you tested the script on your local server with this many zombies as the first part of the video?

Link to post

You could reduce the amount of zombies.

 

If you want to compare a local machine with a VPS, it is best to bring both of them a little bit closer to each other. That is if you want to know if it is the server that is responsible for the lag, or if it is your internet connection.

 

https://wiki.multitheftauto.com/wiki/Command_fakelag

Enable fakelag:

<fakelag>1</fakelag> 

Program Files (x86)\MTA San Andreas 1.5\server\mods\deathmatch\mtaserver.conf

 

Command:

/fakelag <packet loss> <ping> <ping variance>

Join a healthy server and adjust the values for the command that you are going to use.

<packet loss> = % how much packet loss you have (information that is not delivered and has to be resend)
Information can be found here: /shownetstat

<ping> = should be filled in with the amount of ping you have.

<ping variance> = how much your ping is jumping up from the base value.

 

Example:

/fakelag 1 100 50

1% packet loss

100 ping

50 ping variance:

ping + ping variance
100 + 50 = 100 t/m 150 ping

 

 

 

 

Edited by IIYAMA
Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...