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atm-robbery script gui fail.


ThePatrik2020

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The problem is that when someone starts the ATM robbery, the gui panel also appears in front of the other players. Can you help with this so that only the person who started the robbery appears? Im beginner of lua, its community script. And sorry my bad english.

 

Client Side: 

 

local atm = {}
local ATMs = {
[1]={-948.37256, -335.29105, 15.55257, 0},
[2]={-940.25818, -335.28986, 15.55257, 0},
[3]={-954.92432, -328.78165, 15.55257, 0},
[4]={-947.11816, -328.76165, 15.55257, 0}
}



GUIEditor = {
    button = {},
    window = {},
    label = {}
}
        GUIEditor.window[1] = guiCreateWindow(550, 287, 261, 194, "Bank Robbery", false)
        guiWindowSetSizable(GUIEditor.window[1], false)
        guiSetAlpha(GUIEditor.window[1], 1.00)
		guiSetVisible(GUIEditor.window[1], false)

        GUIEditor.label[1] = guiCreateLabel(15, 42, 117, 15, "Bank Hacking Range:", false, GUIEditor.window[1])
        guiSetFont(GUIEditor.label[1], "default-bold-small")
        GUIEditor.label[2] = guiCreateLabel(142, 42, 85, 15, "pass: 1 to 2000", false, GUIEditor.window[1])
        guiLabelSetColor(GUIEditor.label[2], 230, 198, 24)
        GUIEditor.label[3] = guiCreateLabel(15, 72, 81, 15, "Wanted Level:", false, GUIEditor.window[1])
        guiSetFont(GUIEditor.label[3], "default-bold-small")
        GUIEditor.label[4] = guiCreateLabel(106, 72, 85, 15, "2 stars", false, GUIEditor.window[1])
        guiLabelSetColor(GUIEditor.label[4], 254, 0, 0)
        GUIEditor.label[5] = guiCreateLabel(15, 102, 58, 15, "Reward $:", false, GUIEditor.window[1])
        guiSetFont(GUIEditor.label[5], "default-bold-small")
        GUIEditor.label[6] = guiCreateLabel(83, 102, 85, 15, "500,000", false, GUIEditor.window[1])
        guiLabelSetColor(GUIEditor.label[6], 24, 235, 18)
        GUIEditor.button[1] = guiCreateButton(15, 143, 108, 35, "Hack", false, GUIEditor.window[1])
        GUIEditor.button[2] = guiCreateButton(133, 143, 108, 35, "Close", false, GUIEditor.window[1])    
		
		
		
ATM = {
    button = {},
    window = {},
    label = {},
    memo = {}
}
        ATM.window[1] = guiCreateWindow(531, 227, 298, 314, "Bank Robbery", false)
        guiWindowSetSizable(ATM.window[1], false)
		guiSetVisible(ATM.window[1], false)

        ATM.memo[1] = guiCreateEdit(10, 31, 221, 53, "", false, ATM.window[1])
        guiEditSetReadOnly(ATM.memo[1], true)
		guiEditSetMaxLength ( ATM.memo[1], 7 )
        ATM.label[1] = guiCreateLabel(241, 51, 41, 15, "", false, ATM.window[1])
        guiSetFont(ATM.label[1], "default-bold-small")
        guiLabelSetColor(ATM.label[1], 255, 0, 0)
        ATM.label[2] = guiCreateLabel(0, 84, 284, 20, "__________________________________________________", false, ATM.window[1])
        ATM.button[1] = guiCreateButton(10, 114, 44, 39, "1", false, ATM.window[1])
        guiSetFont(ATM.button[1], "default-bold-small")
        ATM.button[2] = guiCreateButton(64, 114, 44, 39, "2", false, ATM.window[1])
        guiSetFont(ATM.button[2], "default-bold-small")
        ATM.button[3] = guiCreateButton(118, 114, 44, 39, "3", false, ATM.window[1])
        guiSetFont(ATM.button[3], "default-bold-small")
        ATM.button[4] = guiCreateButton(10, 163, 44, 39, "4", false, ATM.window[1])
        guiSetFont(ATM.button[4], "default-bold-small")
        ATM.button[5] = guiCreateButton(64, 163, 44, 39, "5", false, ATM.window[1])
        guiSetFont(ATM.button[5], "default-bold-small")
        ATM.button[6] = guiCreateButton(118, 163, 44, 39, "6", false, ATM.window[1])
        guiSetFont(ATM.button[6], "default-bold-small")
        ATM.button[7] = guiCreateButton(10, 212, 44, 39, "7", false, ATM.window[1])
        guiSetFont(ATM.button[7], "default-bold-small")
        ATM.button[8] = guiCreateButton(64, 212, 44, 39, "8", false, ATM.window[1])
        guiSetFont(ATM.button[8], "default-bold-small")
        ATM.button[9] = guiCreateButton(118, 212, 44, 39, "9", false, ATM.window[1])
        guiSetFont(ATM.button[9], "default-bold-small")
        ATM.button[10] = guiCreateButton(118, 261, 44, 39, "0", false, ATM.window[1])
        guiSetFont(ATM.button[10], "default-bold-small")
        ATM.button[11] = guiCreateButton(10, 263, 98, 37, "Sumbit", false, ATM.window[1])
        guiSetFont(ATM.button[11], "default-bold-small")
        ATM.button[12] = guiCreateButton(176, 116, 98, 37, "Clear All", false, ATM.window[1])
        guiSetFont(ATM.button[12], "default-bold-small")
        ATM.button[13] = guiCreateButton(176, 163, 98, 37, "Give Up", false, ATM.window[1])
        guiSetFont(ATM.button[13], "default-bold-small")    


		
		for k,v in ipairs (ATMs) do

	local marker = createMarker(v[1], v[2], v[3], "cylinder", 2, 255, 255,255,0)
	atm[marker] = k
	--local obj = createObject(2942, v[1], v[2], v[3], 0, 0, v[4])
    -- exports.customblips:createCustomBlip ( v[1], v[2], 10, 10, "atm.png", 300 )
end

		function MKH_OPEN ()
		if not atm[source] then return false end
		if guiGetVisible(GUIEditor.window[1]) == true then
		guiSetVisible(GUIEditor.window[1], false)
		showCursor(false)
		else
		guiSetVisible(GUIEditor.window[1], true)
		showCursor(true)
		end
			end
			addEventHandler("onClientMarkerHit", root, MKH_OPEN)
			
			
		function MKH_CLOSE ()

	if (source == GUIEditor.button[2]) then
		guiSetVisible(GUIEditor.window[1], false)
		showCursor(false)
		end
	end
addEventHandler("onClientGUIClick", root, MKH_CLOSE)


function MKH_OPENHACK ()

	if (source == GUIEditor.button[1]) then
		guiSetVisible(GUIEditor.window[1], false)
		guiSetVisible(ATM.window[1], true)
		end
	end
addEventHandler("onClientGUIClick", root, MKH_OPENHACK)

		function MKH_CLOSEHACK ()

	if (source == ATM.button[13]) then
		guiSetVisible(ATM.window[1], false)
		showCursor(false)
		end
	end
addEventHandler("onClientGUIClick", root, MKH_CLOSEHACK)


		function MKH_SETNUMBERS ()
	local text = guiGetText(ATM.memo[1])
	if (source == ATM.button[1]) then
		guiSetText(ATM.memo[1], text.."1")
		elseif (source == ATM.button[2]) then
		guiSetText(ATM.memo[1], text.."2")
		elseif (source == ATM.button[3]) then
		guiSetText(ATM.memo[1], text.."3")
		elseif (source == ATM.button[4]) then
		guiSetText(ATM.memo[1], text.."4")
		elseif (source == ATM.button[5]) then
		guiSetText(ATM.memo[1], text.."5")
		elseif (source == ATM.button[6]) then
		guiSetText(ATM.memo[1], text.."6")
		elseif (source == ATM.button[7]) then
		guiSetText(ATM.memo[1], text.."7")
		elseif (source == ATM.button[8]) then
		guiSetText(ATM.memo[1], text.."8")
		elseif (source == ATM.button[9]) then
		guiSetText(ATM.memo[1], text.."9")
		elseif (source == ATM.button[10]) then
		guiSetText(ATM.memo[1], text.."0")
		elseif (source == ATM.button[12]) then
		guiSetText(ATM.memo[1], "")
		end
	end
addEventHandler("onClientGUIClick", root, MKH_SETNUMBERS)

		function MKH_SUMBIT ()
	if (source == ATM.button[11]) then
	local text = guiGetText(ATM.memo[1])
		triggerServerEvent ( "MKH:ATM_sumbit", localPlayer, localPlayer, text)
		end
	end
		addEventHandler("onClientGUIClick", root, MKH_SUMBIT)
		
		
	function MKH_LOWER ( message )
    guiSetText(ATM.label[1], "LOWER")
	guiSetText(ATM.memo[1], "")
end
addEvent( "MKH:LOWER", true )
addEventHandler( "MKH:LOWER", localPlayer, MKH_LOWER )

	function MKH_HIGHER ( message )
    guiSetText(ATM.label[1], "HIGHER")
	guiSetText(ATM.memo[1], "")
end
addEvent( "MKH:HIGHER", true )
addEventHandler( "MKH:HIGHER", localPlayer, MKH_HIGHER )

function MKH_WON ( message )
    guiSetText(ATM.label[1], "WON !")
	guiSetText(ATM.memo[1], "")
	guiSetVisible(ATM.window[1], false)
		showCursor(false)
end
addEvent( "MKH:WON", true )
addEventHandler( "MKH:WON", localPlayer, MKH_WON )

 

Server Side:

function onResourceStart ()
	local randomNumber = math.random(1000, 1999)
	executeSQLQuery("DROP TABLE ATMRobbery" )
	executeSQLQuery("CREATE TABLE IF NOT EXISTS ATMRobbery (ATM TEXT, theNumber INT)")
	executeSQLQuery( "INSERT INTO ATMRobbery(ATM, theNumber) VALUES(?,?)", "ATMs", randomNumber)
	outputDebugString ("Bankrablás: SQL Tábla létrehozva!")
	outputDebugString ("Bankrablás: Ez a generált szám: "..randomNumber)
	outputChatBox("#f195ac[Bank-Robbery]#ffffff Bank Robbery is now available, try to hack it", root, 255, 255, 255, true)
	ATM_ROBBERY = true
end
addEventHandler("onResourceStart", resourceRoot, onResourceStart)



function MKH_onsumbit (player, text)
if ATM_ROBBERY == false then return outputChatBox("#f195ac[Bank-Robbery]#ffffff is not available now. Come see next time.", player, 255, 255, 255, true) end
local query = executeSQLQuery("SELECT * FROM ATMRobbery")
		for k,v in ipairs(query) do
if tonumber(text) < tonumber(v["theNumber"]) then
result = "LOWER"
triggerClientEvent ( player, "MKH:LOWER", player, result )
elseif tonumber(text) > tonumber(v["theNumber"]) then
result = "HIGHER"
triggerClientEvent ( player, "MKH:HIGHER", player, result )
elseif tonumber(text) == tonumber(v["theNumber"]) then
result = "WON"
outputChatBox("#f195ac[Bank-Robbery] #b28bc0"..getPlayerName(player).."#ffffff has hacked the Bank Safe, the number was "..text, root, 255, 255, 255, true)
outputChatBox("#f195ac[Bank-Robbery] #ffffffYou got #bb9b65$500,000 #ffffff and #b0bb652 stars", player, 255, 255, 255, true)
setPlayerMoney(player, getPlayerMoney(player) + 500000)
setPlayerHudComponentVisible ( source, "wanted", true )
setPlayerWantedLevel(player, 2)
setElementModel(player, 13)
setPedArmor(player, 0)
triggerClientEvent ( player, "MKH:WON", player, result )
executeSQLQuery("DROP TABLE ATMRobbery" )
ATM_ROBBERY = false
setTimer ( onResourceStart, 1800000 , 1)
end
	end
		end
addEvent( "MKH:ATM_sumbit", true )
addEventHandler( "MKH:ATM_sumbit", getRootElement(), MKH_onsumbit )





 

Edited by Patlik
Bad edited post.
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  • Discord Moderators
addEventHandler("onClientMarkerHit", root, MKH_OPEN)

If you bind this event handler to the local player instead 

addEventHandler("onClientMarkerHit", localPlayer, MKH_OPEN)

The GUI should only open when you hit the marker.

  • Confused 1
Link to comment
  • Moderators

@Zango Nope, it will just stop working now (will never open) because the source of onClientMarkerHit is the marker which got hit, not the element hitting the marker.

@Patlik You have to check if the hitPlayer (provided as 1st parameter of the handler function) is equal to the localPlayer element (and checking matchingDimenssion is a best practice too):

function MKH_OPEN (element, matchingDimension)
    if element ~= localPlayer or not matchingDimension then return end
    if not atm[source] then return end
    if guiGetVisible(GUIEditor.window[1]) then -- I've also removed `== true` there as it is redundant
        guiSetVisible(GUIEditor.window[1], false)
        showCursor(false)
    else
        guiSetVisible(GUIEditor.window[1], true)
        showCursor(true)
    end
end
addEventHandler("onClientMarkerHit", root, MKH_OPEN)

 

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