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Another question lol


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Hi, its me again lol i want to make a non-messy code, how do I make all DX disappear in just one line, like i dont have to put 2 removeEventHandlers or more just to remove each one of them on one click.  i only want 1 removeEventHandler for all of them to disappear instead of adding 1 by one, how to do that?

function welcome()
        dxDrawText("Welcome to the Weapon Shop, please choose a category", (930/1920)*sx, (424/1080)*sy, (1254/1920)*sx, (452/1080)*sy, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false)
    end

function drawpistol()
dxDrawImage((879/1920)*sx, (328/1080)*sy, (162/1920)*sx, (142/1080)*sy, ":guieditor/images/colt45icon.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
dxDrawImage((997/1920)*sx, (556/1080)*sy, (157/1920)*sx, (144/1080)*sy, ":guieditor/images/desert_eagleicon.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
dxDrawImage((1120/1920)*sx, (330/1080)*sy, (160/1920)*sx, (140/1080)*sy, ":guieditor/images/silencedicon.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
end

addEventHandler("onClientGUIClick", root,function()
 if ( source == close) then
           removeEventHandler("onClientPreRender", getRootElement(), drawmypistol);
           removeEventHandler("onClientPreRender", getRootElement(), welcome);
           removeEventHandler("onClientPreRender", getRootElement(), draw);
            guiSetVisible(close, false)
           showCursor(false)
       end
   end )  
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If they are supposed to run at the same time you can merge the functions into one then you will need only one add/removeEventHandler.
And also your idea of non-messy code and at the same time all the stuff done in one lane are kinda opposite things (in my opinion).
Your main goal should be to optimize your code as good as possible not to make it "beautiful" lol.

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