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TrmPlmn

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Please create the object using Lua functions or map editor. Another thing that would explain the issue, is having poorly calculated collision boundings. If your collision boundings are not covering your DFF model, it will cause camera clipping issues.

Please work on the above and reply back if the issues persists.

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6 hours ago, Tut said:

Please remove the world object using RemoveWorldModel, and then create it using createObject.

It's noted in engineReplaceModel that it may not have streamed in correctly, so doing the above should work around the issue.

Ok i will do that
 

but what about this problem 

-- this problem after i end my first model

The problem solved, but i don't know how Although I did not change anything

--

After Fix collision Yesterday

i faced this problem with dff import or export

before https://prnt.sc/xld90z

after https://prnt.sc/xldec5

 

i did not edit any Vortex Or texture 

only remove gate

 

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48 minutes ago, TrmPlmn said:

Ok i will do that
 

but what about this problem 

-- this problem after i end my first model

The problem solved, but i don't know how Although I did not change anything

--

After Fix collision Yesterday

i faced this problem with dff import or export

before https://prnt.sc/xld90z

after https://prnt.sc/xldec5

 

i did not edit any Vortex Or texture 

only remove gate

 

I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case.

Edited by Tut
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8 hours ago, Tut said:

I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case.

ok i will upload it 

but the problem not lod 

see this photo

before https://prnt.sc/xld90z

after https://prnt.sc/xldec5

texture change but i don't change any thing

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Thanks for sending over the model!

Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially.

image.png?width=960&height=438

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9 hours ago, Tut said:

Thanks for sending over the model!

Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially.

 

yeah really it is , i think because first time i try open it in 3ds max i can't

can you tell me how 

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This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation notes, see readme.

Kam's does not export material ID's correctly, which explains the Z fighting issue.

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6 hours ago, TrmPlmn said:

i mean The Hero's plugin

don't know how to use it

This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation:

gtahelper.ms & RW_Material.ms goes into \Autodesk\3ds Max XXXX\scripts\Startup
rwioXXXX.dli goes into \Autodesk\3ds Max XXXX\Plugins

Restart the application and you can now import/export through File in the upper left.

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