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How to make an "infobox" appear in a different place, when one already exists


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Hello, I want to make the infobox I am using appear in a different place, when triggered twice or more because they are appearing on top of each other

 

Here is some code:

--client
function addBox(type, msg, key, customDetails)
    getColors()
    
    if types[type] then
        local customData = {}
        local showtime = #msg * 200
        local customProg
        local typ, data = unpack(customDetails or {0, 0})
        if typ == 1 then
            showtime = tonumber(data)
        elseif typ == 2 then
            customProg = data
        end
        
        local textLength
        if #details[type][1] >= #msg then
            textLength = dxGetTextWidth(details[type][1], 0.75, notificationFontBold, true) + 10
        else
            textLength = dxGetTextWidth(msg, 0.75, notificationFont, true) + 10
        end
        
        playSound("files/sounds/"..details[type][3])
        table.insert(cache, 
            {
                ["key"] = key or #cache + 1,
                ["msg"] = msg, 
                ["length"] = textLength, 
                ["now"] = getTickCount(), 
                ["end"] = getTickCount() + 2000, 
                ["state"] = "fadeIn", 
                ["type"] = type, 
                ["tick"] = 0,
                ["showtime"] = showtime,
                ["customProg"] = customProg,
            }
        )
        outputConsole("["..type.."] "..string.gsub(msg, "#%x%x%x%x%x%x", ""))
        
        if #cache >= 1 then
            if not renderState then
                renderState = true
                --addEventHandler("onClientRender", root, drawnBoxes, true, "low-5")
                createRender("drawnBoxes", drawnBoxes)
            end
        end
    end
end

addEvent("addBox", true)
addEventHandler("addBox", root, addBox)

function that Draw the box:

--client
function drawnBoxes()
    _sx, _sy = sx, sy
    _nowY = sy - 305 - (47 * 1)
    local now = getTickCount()
    for k,v in ipairs(cache) do
        local msg = v["msg"]
        local length = v["length"]
        local startTime = v["now"]
        local endTime = v["end"]
        local state = v["state"]
        local type = v["type"]
        local tick = v["tick"]
        local showtime = v["showtime"] or 8000
        local customProg = v["customProg"]
        local boxSize = 25 
        local pos, alpha -- = v["pos"], v["alpha"]
        
        local r,g,b = unpack(types[type][2])
        if not r or not g or not b then
            getColors(true)
        end
        
        local icon = types[type][1]
        local timeLine = false
        local timeLineProg
        
        if state == "fadeIn" then
            local elapsedTime = now - startTime
            local duration = endTime - startTime
            local progress = elapsedTime / duration
            
            if progress < 1 then
                pos = {interpolateBetween(20 - 80, sy - 305 - (47 * 1), 0, 20, sy - 305 - (47 * 1), 0, progress, 'OutQuad')}
                alpha = {interpolateBetween(0,0,0, 220,255,0, progress, 'OutQuad')}
            else
                alpha = {220, 255, 0}
                pos = {20, sy - 305 - (47 * 1), 0}
                cache[k]["now"] = getTickCount()
                cache[k]["end"] = getTickCount() + showtime
                cache[k]["state"] = "timeLineStart"
            end
        elseif state == "timeLineStart" then
            alpha = {220, 255, 0}
            pos = {20, sy - 305 - (47 * 1), 0}
            local elapsedTime = now - startTime
            local duration = endTime - startTime
            local progress = elapsedTime / duration
            
            if customProg and customProg[1] and customProg[2] then
                progress = customProg[2] / customProg[1] -- now / max
            end
            
            timeLine = true
            
            timeLineProg = progress
            if progress >= 1 then
                cache[k]["now"] = getTickCount()
                cache[k]["end"] = getTickCount() + 1600
                cache[k]["state"] = "fadeOut"
            end
        elseif state == "fadeOut" then
            timeLine = true
            local now = getTickCount()
            local elapsedTime = now - startTime
            local duration = endTime - startTime
            local progress = elapsedTime / duration
            
            pos = {interpolateBetween(20, sy - 305 - (47 * 1), 0, 20, sy - 305 - (47 * 1), 0, progress, 'OutQuad')}
            alpha = {interpolateBetween(220, 255,0, 0,0,0, progress, 'OutQuad')}

            if progress >= 0.95 then
                table.remove(cache, k)
                if #cache <= 0 then
                    if renderState then
                        renderState = false
                        --removeEventHandler("onClientRender", root, drawnBoxes)
                        destroyRender("drawnBoxes")
                    end
                end
            end
        end
        
        local boxWidth = length + 70
        dxDrawRectangle(pos[1], pos[2], boxWidth, 50, tocolor(22, 22, 22, alpha[1]),true)
        dxDrawText(msg, pos[1] + 55 + 10, pos[2] + 26, 0, 0, tocolor(156, 156, 156, alpha[2]), 0.75, notificationFont, 'left', 'top',false,false,true,true,false)
        nowY = sy - 305 - (47 * 1) + between
        dxDrawText(details[type][1], pos[1] + 55 + 10, pos[2] + 10, 0, 0, tocolor(255, 255, 255, alpha[2]), 0.75, notificationFontBold, 'left', 'top',false,false,true,false,false)
        dxDrawImage(pos[1] + 10, pos[2] + 10, 30, 30, 'files/notificationIcons/'..details[type][2]..'.png', 0,0,0, tocolor(r, g, b, alpha[2]),true)
        
        if timeLine then
            timeLineSize = interpolateBetween(boxWidth, 0,0, 0, 0,0, timeLineProg or 1, customProg and "Linear" or 'OutQuad')
        else
            timeLineSize = boxWidth
        end
        dxDrawRectangle(pos[1], pos[2] + 48, timeLineSize, 2, tocolor(r, g, b, alpha[2]),true)
        
        nowY = sy - 305 - (47 * 1) + 35
    end
end

 

Link to post

Well... You've got a variable _nowY which holds:

sy - 305 - (47 * 1)

But, you use that value hardcoded into the assignment of the pos variable:

pos = {interpolateBetween(20 - 80, sy - 305 - (47 * 1), 0, 20, sy - 305 - (47 * 1)...
pos = {interpolateBetween(20, sy - 305 - (47 * 1), 0, 20, sy - 305 - (47 * 1)...

That's not all! At the end you update the variable nowY, which is not being used anywhere.

I'd say you get a grasp of the basics of variables.

All that being said, what you must do is make usage of the variable nowY, which must be defined before the start of the for loop, so you have an assigned value for the first notification which will be shown, but for that you must make usage of the variable nowY within those interpolateBetween, so pos may hold an Y value which changes depending on the number of the notification.

All that being translated into code results into this: 

--client
function drawnBoxes()
    _sx, _sy = sx, sy
    nowY = sy - 305 - (47 * 1)
    local now = getTickCount()
    for k,v in ipairs(cache) do
        local msg = v["msg"]
        local length = v["length"]
        local startTime = v["now"]
        local endTime = v["end"]
        local state = v["state"]
        local type = v["type"]
        local tick = v["tick"]
        local showtime = v["showtime"] or 8000
        local customProg = v["customProg"]
        local boxSize = 25 
        local pos, alpha -- = v["pos"], v["alpha"]
        
        local r,g,b = unpack(types[type][2])
        if not r or not g or not b then
            getColors(true)
        end
        
        local icon = types[type][1]
        local timeLine = false
        local timeLineProg
        
        if state == "fadeIn" then
            local elapsedTime = now - startTime
            local duration = endTime - startTime
            local progress = elapsedTime / duration
            
            if progress < 1 then
                pos = {interpolateBetween(20 - 80, nowY, 0, 20, nowY, 0, progress, 'OutQuad')}
                alpha = {interpolateBetween(0,0,0, 220,255,0, progress, 'OutQuad')}
            else
                alpha = {220, 255, 0}
                pos = {20, nowY, 0}
                cache[k]["now"] = getTickCount()
                cache[k]["end"] = getTickCount() + showtime
                cache[k]["state"] = "timeLineStart"
            end
        elseif state == "timeLineStart" then
            alpha = {220, 255, 0}
            pos = {20, nowY, 0}
            local elapsedTime = now - startTime
            local duration = endTime - startTime
            local progress = elapsedTime / duration
            
            if customProg and customProg[1] and customProg[2] then
                progress = customProg[2] / customProg[1] -- now / max
            end
            
            timeLine = true
            
            timeLineProg = progress
            if progress >= 1 then
                cache[k]["now"] = getTickCount()
                cache[k]["end"] = getTickCount() + 1600
                cache[k]["state"] = "fadeOut"
            end
        elseif state == "fadeOut" then
            timeLine = true
            local now = getTickCount()
            local elapsedTime = now - startTime
            local duration = endTime - startTime
            local progress = elapsedTime / duration
            
            pos = {interpolateBetween(20, nowY, 0, 20, nowY, 0, progress, 'OutQuad')}
            alpha = {interpolateBetween(220, 255,0, 0,0,0, progress, 'OutQuad')}

            if progress >= 0.95 then
                table.remove(cache, k)
                if #cache <= 0 then
                    if renderState then
                        renderState = false
                        --removeEventHandler("onClientRender", root, drawnBoxes)
                        destroyRender("drawnBoxes")
                    end
                end
            end
        end
        
        local boxWidth = length + 70
        dxDrawRectangle(pos[1], pos[2], boxWidth, 50, tocolor(22, 22, 22, alpha[1]),true)
        dxDrawText(msg, pos[1] + 55 + 10, pos[2] + 26, 0, 0, tocolor(156, 156, 156, alpha[2]), 0.75, notificationFont, 'left', 'top',false,false,true,true,false)
        dxDrawText(details[type][1], pos[1] + 55 + 10, pos[2] + 10, 0, 0, tocolor(255, 255, 255, alpha[2]), 0.75, notificationFontBold, 'left', 'top',false,false,true,false,false)
        dxDrawImage(pos[1] + 10, pos[2] + 10, 30, 30, 'files/notificationIcons/'..details[type][2]..'.png', 0,0,0, tocolor(r, g, b, alpha[2]),true)
        
        if timeLine then
            timeLineSize = interpolateBetween(boxWidth, 0,0, 0, 0,0, timeLineProg or 1, customProg and "Linear" or 'OutQuad')
        else
            timeLineSize = boxWidth
        end
        dxDrawRectangle(pos[1], pos[2] + 48, timeLineSize, 2, tocolor(r, g, b, alpha[2]),true)
        
        nowY = nowY + 35
    end
end

This code will make notifications get out of the screen after certain number of notifications, so you should create certain notification's queue in order to make the excess appear after the first ones are gone.

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