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How can I show the animation to each player? (.ifp)


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Because the codes are client-sided, the players cannot see each other's animation.Which event or function should I use on the server side for the players to see each other's animation? I really need help.

 

local animTable = {

	ifp = {},

	anims = {
		"abseil",
		"ARRESTgun",
		"ATM",
		"swat_run",
		"Swim_Tread",
		"Tap_hand",
		"Tap_handP",
		"turn_180",
		"Turn_L",
		"Turn_R",
		"WEAPON_crouch",
		"XPRESSscratch"
	}

}

addEventHandler("onClientResourceStart", resourceRoot,
function ()

		animTable.ifp["block"] = "ped"
		animTable.ifp["ifp"] = engineLoadIFP("ped.ifp", animTable.ifp["block"])

		for _, v in ipairs(animTable.anims) do
			engineReplaceAnimation(localPlayer, "ped", v, animTable.ifp["block"], v)
		end

	end
)

 

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You trigger the event from server side to all clients with the player you change the animation and you check on each client if the player in cause is on screen and if so trigger the animation. This way all clients that are looking at the player will see the animation. There might be a better way I haven’t tested the animation functions yet.

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  • Scripting Moderators

As you did, onClientResourceStart, get all players and replace animation for them, and also onClientPlayerJoin, in case of latejoiners.

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