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[HELP] What wrong with dxSetRenderTarget?


Turbesz

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I want to draw blips on radar with render target, but blips are does not appears, and the arrow blip with render target appears outside of the radar.. I want to show all blips with rendertarget, and like map image, the blips comes out from radar frame, when we are approaching to blip position (that's why it should be use dxSetRenderTarget). But does not work.

the code: 

--render target:
rt = dxCreateRenderTarget(200, 400, true)


--draw

				dxSetRenderTarget(renderImage,true)
				dxDrawRectangle(0,0,size2,size2,tocolor(88, 108, 137,255))
				dxDrawImageSection(scx,scy,scw,sch,mx,my,mw,mh,texture,0,0,0,tocolor(255,255,255,255))
				dxSetRenderTarget(newtarg,true)
				dxDrawImage(size/2,size/2,size2,size2,renderImage,rot,0,0,tocolor(255,255,255,255),false)
				for _,v in ipairs(blipimages) do
					dxSetRenderTarget(rt,true)
					local bx, by = size*1.5+v[1]-x,size*1.5+v[2]-y
					local alpha = 255

						dxDrawImage(bx,by,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255,255),false)

					dxSetRenderTarget()
					dxDrawImage(radarPos[1]-7, radarPos[2]+19, 200, 400,rt, 0, 0, 0, tocolor(255,255,255,200))

				end


					dxDrawImage(size*1.5-(blipDimension*0.75)/2,size*1.5-(blipDimension*0.75)/2,23,23,"files/arrow.png",rot-prz,0,0,tocolor(172,211,115,255),false)
				
	
					dxSetRenderTarget()

					blipimages={}

 

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