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Ajuda Menu DX


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bom dia amigos, estou tentando adicionar novos empregos neste script, porem se adicono mais de 1 serviço ele não abre mais o menu, alguem poredia me ajudar para eu entender onde precisa ser editado?

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local screenW,screenH = guiGetScreenSize()
local resW,resH = 1366,768
local x,y =  (screenW/resW), (screenH/resH)

local Font_1 = dxCreateFont("font/font.ttf", y*11)
local Font_2 = dxCreateFont("font/font1.ttf", y*11)
local Font_3 = dxCreateFont("font/fontNick.ttf", y*10)
local Font_4 = dxCreateFont("font/OpenSans-Bold.ttf", y*11)

------------- ############################################ -------------
------------- #     Edite aqui (Level, Habilitação)      # -------------
------------- ############################################ -------------
Trabalhos = {
    {"Pescaria", 0, "Nenhuma"}, -- Emprego, Level, Habilitação
	{"Lixeiro", 0, "Nenhuma"}, -- Emprego, Level, Habilitação
    {"Carregador", 5, "Nenhuma"}, -- Emprego, Level, Habilitação
    {"Sedex", 10, "B"}, -- Emprego, Level, Habilitação
	{"Pizzaboy", 15, "A"}, -- Emprego, Level, Habilitação
	{"Uber", 20, "B"}, -- Emprego, Level, Habilitação
    {"Caminhoneiro", 25, "D"}, -- Emprego, Level, Habilitação
	{"Mecanico", 35, "C"}
	{"Mineirador", 50, "Nenhuma"}
	{"Detran", 70, "C"}
	{"SAMU", 100, "C"}
	{"PMESP", 200, "Nenhuma"}
	{"PRF", 300, "Nenhuma"}
}
	                               --===================================--
                                   ------------- Abrir/Fechar ------------
                                   --===================================--
function Abrir_agencia ()
	if isEventHandlerAdded("onClientRender", getRootElement(), Dx_Agencia) then return end
	showCursor(true)
	ListaTrabalhos:SetVisible(true)
	addEventHandler("onClientRender", root, Dx_Agencia)
end
addEvent("AG:Abrir", true)
addEventHandler("AG:Abrir", root, Abrir_agencia)

function CloseAgencia ()
	if isEventHandlerAdded("onClientRender", getRootElement(), Dx_Agencia) then  
		showCursor(false)
		ListaTrabalhos:SetVisible(false)
		removeEventHandler("onClientRender", root, Dx_Agencia)
	end
end
	                               --=======================================--
                                   ------------- Interface Painel ------------
                                   --=======================================--
function Dx_Agencia ()
		exports["Blur"]:dxDrawBluredRectangle(x*488, y*138, x*391, y*491, tocolor(255, 255, 255, 255))
        dxDrawRectangle(x*488, y*138, x*391, y*491, tocolor(0, 0, 0, 170), false)
        dxDrawRectangle(x*489, y*138, x*391, y*38, tocolor(0, 0, 0, 212), false)
        dxDrawLine(x*488, y*176, x*880, y*176, tocolor(16, 111, 231, 255), x*2, false)
        dxDrawText("Agencia de Empregos", x*621, y*146, x*746, y*161, tocolor(255, 255, 255, 255), 1.00, Font_1, "left", "top", false, false, false, false, false)
		
        dxDrawImage(x*500, y*494, x*366, y*37, "Img/botao.png", 0, 0, 0, CorEmprego, false)
        dxDrawText("Pegar Emprego", x*639, y*502, x*729, y*519, tocolor(0, 0, 0, 255), 1.00, Font_1, "left", "top", false, false, false, false, false)
		CorEmprego = tocolor(16, 111, 231, 170)
	if isCursorOnElement(x*500, y*494, x*366, y*37) then
		CorEmprego = tocolor(16, 111, 231, 200)
	end
		
        dxDrawImage(x*500, y*538, x*366, y*37, "Img/botao.png", 0, 0, 0, CorDemissao, false)
        dxDrawText("Pedir Demissão", x*640, y*546, x*726, y*563, tocolor(0, 0, 0, 255), 1.00, Font_1, "left", "top", false, false, false, false, false)
		CorDemissao = tocolor(16, 111, 231, 170)
	if isCursorOnElement(x*500, y*538, x*366, y*37) then
		CorDemissao = tocolor(16, 111, 231, 200)
	end
		
        dxDrawImage(x*500, y*582, x*366, y*37, "Img/botao.png", 0, 0, 0, CorSair, false)
        dxDrawText("Sair Agencia", x*650, y*590, x*719, y*609, tocolor(0, 0, 0, 255), 1.00, Font_1, "left", "top", false, false, false, false, false)
		CorSair = tocolor(16, 111, 231, 170)
	if isCursorOnElement(x*500, y*582, x*366, y*37) then
		CorSair = tocolor(16, 111, 231, 200)
	end
end
	                               --================================--
                                   ------------- GridTable ------------
                                   --================================--

addEventHandler("onClientResourceStart", resourceRoot,
  function ()
    ListaTrabalhos = dxGridW:Create(494, 183, 379, 302)
    ListaTrabalhos:AddColumn("Emprego", 140)
    ListaTrabalhos:AddColumn("Level", 105)
    ListaTrabalhos:AddColumn("Habilitação", 120)
    ListaTrabalhos:SetVisible(false)
	
	for i,v in ipairs (Trabalhos) do
		ListaTrabalhos:AddItem(1, tostring(v[1]))
		ListaTrabalhos:AddItem(2, tostring(v[2]))
		ListaTrabalhos:AddItem(3, tostring(v[3]))
	end
end)

	                               --=============================--
                                   ------------- Clicks ------------
                                   --=============================--
function Pegar_Trabalho ( _,state )
	if isEventHandlerAdded("onClientRender", getRootElement(), Dx_Agencia) then  
		if state == "down" then
			if isCursorOnElement(x*500, y*582, x*366, y*37) then -- Fechar Agencia
				CloseAgencia () 
			end
			if isCursorOnElement(x*500, y*494, x*366, y*37) then -- Pegar Emprego	
				if ListaTrabalhos:GetSelectedItem() > -1 then  
					local Trab = ListaTrabalhos:GetItemDetails(1, ListaTrabalhos:GetSelectedItem())
					local Level = ListaTrabalhos:GetItemDetails(2, ListaTrabalhos:GetSelectedItem())
					local Hab = ListaTrabalhos:GetItemDetails(3, ListaTrabalhos:GetSelectedItem())
					playSoundFrontEnd(12)
					triggerServerEvent("DNL:Pegar_Emprego", root, localPlayer, Trab, Level, Hab)
				else				   
					triggerEvent("addNotification", root, "INFO: Selecione o Emprego que Você Deseja Trabalhar", "info")
				end 
			elseif isCursorOnElement(x*500, y*538, x*366, y*37) then -- Demissão
					playSoundFrontEnd(12)
					triggerServerEvent("DNL:Pedir_Demissao", root, localPlayer)
			end
		end
	end
end
addEventHandler ( "onClientClick", root, Pegar_Trabalho )

	                               --=============================--
                                   ------------- IGNORA ------------
                                   --=============================--
--==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

addEventHandler("onClientKey", root, 
	function (button, press)
    if isEventHandlerAdded("onClientRender", getRootElement(), Dx_Agencia) then  
			if button == "F1" or button == "F2" or button == "F3" or button == "F5" or button == "F6" or button == "F7" or button == "F9" or button == "F10" or button == "F11" or button == "F12" or button == "t" or button == "p" or button == "m" then
				cancelEvent()
			end
		end
	end
)

--==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
						  
function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
	if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then
		local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
		if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
			for i, v in ipairs( aAttachedFunctions ) do
				if v == func then
					return true
				end
			end
		end
	end
	return false
end

--==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

local x,y = guiGetScreenSize()
function isCursorOnElement(x, y, w, h)
	if (not isCursorShowing()) then
		return false
	end
	local mx, my = getCursorPosition()
	local fullx, fully = guiGetScreenSize()
	cursorx, cursory = mx*fullx, my*fully
	if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then
		return true
	else
		return false
	end
end

--==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

 

script do painel dx

 

--[[*************************************************************************--]]
                --[[****************DX IGNORA***************--]]
--[[*************************************************************************--]]
local font = dxCreateFont("font/font.ttf", 10)
local font2 = dxCreateFont("font/font.ttf", 11)
--[[*************************************************************************
*
*	PROJECT:		dxGridWlists
*	DEVELOPERS:		t3wz < github.com/t3wz >
*	VERSION:		1.2
*
*	YOU AREN'T ALLOWED TO SELL THIS SCRIPT OR REMOVE THE AUTHOR'S NAME
*	                EVEN IF YOU MADE SEVERAL CHANGES !
*
****************************************************************************]]
dxGridW          =   { items = {} };
local cursorOn;

local NATIVE_RESOLUTION		=	{ 1366, 768 } -- put your screen resolution here to fit the gridlists to all resolutions (ex: { 1366, 768 } )
if ( table.maxn ( NATIVE_RESOLUTION ) == 2 ) then
	FIT_MODE				=	true
	RES                   	=   { guiGetScreenSize() };
	X,Y                   	=   RES[1] / NATIVE_RESOLUTION[1], RES[2] / NATIVE_RESOLUTION[2];
	SCALE                 	=   ( 1 / NATIVE_RESOLUTION[1] ) * RES[1];
end

--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Core - functions

function dxGridW:Create ( x, y, width, height, postGUI )
    -- table dxGridW:Create ( int x, int y, int width, int height[, bool postGUI ] )

    if __checkParams ( "Create", "nnnn", x, y, width, height ) then
        local data = {
            x       =       FIT_MODE and ( x * X ) or x;    							-- X position
            y       =       FIT_MODE and ( y * Y ) or y;   								-- Y position
            w       =       FIT_MODE and ( width * X ) or width;						-- Width
            h       =       FIT_MODE and ( height * Y ) or height; 						-- Height
            pg      =       postGUI or false;           								-- PostGUI
            i       =       {};                         								-- Items
            mi      =       __calcMaxItems ( FIT_MODE and ( height * Y ) or height );	-- Max items
            s       =       1;                          								-- Scroll Level
            r       =       -1;                         								-- Row count
            se      =       -1;                         								-- Selected item
            mo      =       nil;                        								-- Mouse-on item
            vis     =       true                        								-- Visible
        };

        setmetatable ( data, { __index = dxGridW } );
        table.insert ( dxGridW.items, data );

        return data;
    end
end

function dxGridW:Destroy ()
    -- bool dxGridW:Destroy ()

    for k, v in pairs ( dxGridW.items ) do
        if v == self then
            dxGridW.items[k] = nil;
            return true;
        end
    end
    return false;
end

function dxGridW:SetVisible ( visible )
    -- bool Gridlist:SetVisible ( bool state )
    
    if __checkParams ( "SetVisible", "b", visible ) then
        self.vis = visible

        return true
    else
        return false
    end
end

function dxGridW:IsVisible ( )
    -- bool Gridlist:IsVisible()

    return self.vis
end

function dxGridW:AddColumn ( title, width )
    -- int Gridlist:AddColumn ( string title, int width )

    if __checkParams ( "AddColumn", "sn", title, width ) then
        local data = {
            info    =   { title = title, width = FIT_MODE and ( width * X ) or width }
        };

        table.insert ( self.i, data );

        return #self.i;
    end
end

function dxGridW:RemoveColumn ( columnIndex )
    -- bool Gridlist:RemoveColumn ( int columnIndex )

    if __checkParams ( "RemoveColumn", "n", columnIndex ) then
        self.i[columnIndex] = nil;

        -- Recalculate the highest item count
        local highest = -1;

        for _, v in ipairs ( self.i ) do
            if #v > highest then
                highest = ( #v - 1 );
            end
        end

        self.r = highest;

        -- Recalculate the scroll level (if necessary)
        if ( ( ( self.s + self.mi ) - 2 ) == self.r ) then
            self.s = ( self.r - self.mi ) + 1;
        end

        return true
    end
    return false
end

function dxGridW:GetColumnCount ()
    -- int Gridlist:GetColumnCount()

    return #self.i
end

function dxGridW:AddItem ( columnIndex, text, data, r, g, b )
    -- int Gridlist:AddItem ( int columnIndex, string title[, mixed data, int r, int g, int b ] )

    if __checkParams ( "AddItem", "ns", columnIndex, text ) then
        if self.i[columnIndex] then	
            local tColor = __checkRGB ( r, g, b ) and { r, g, b } or { 255, 255, 255 };
			
            table.insert ( self.i[columnIndex], { id = #self.i[columnIndex] + 1, text = tostring( text ), data = data, color = tColor } );

            if #self.i[columnIndex] > self.r then
                self.r = #self.i[columnIndex];
            end

            return #self.i[columnIndex];
        end
        return false;
    end
end

function dxGridW:RemoveItem ( column, itemID )
    -- bool Gridlist:RemoveItem ( int columnIndex, int itemIndex )

    if __checkParams ( "RemoveItem", "nn", column, itemID ) then
        if self.i[column] and self.i[column][itemID] then
            -- Recalculate the highest item count
            if self.r == #self.i[column] then
                local highest = -1;

                for _, v in ipairs ( self.i ) do
                    if #v > highest then
                        highest = ( #v - 1 );
                    end
                end

                self.r = highest;
            end

            -- Recalculate the scroll level (if necessary)
            if ( ( ( self.s + self.mi ) - 2 ) == self.r ) then
                self.s = ( self.r - self.mi ) + 1;
            end

            -- Reset the selected item if necessary²
            if itemID == self.se then
                local newItem   =   self.se - 1

                if newItem <= self.r then
                    self.se = math.max ( 0, newItem );
                else
                    self.se = -1
                end
            end

            table.remove ( self.i[column], itemID );

            return true;
        end
        return false
    end
end

function dxGridW:GetItemCount ( columnID )
    -- int Gridlist:GetItemCount ( int columnIndex )

    if __checkParams ( "GetItemCount", "n", columnID ) then
        if self.i[columnID] then
            return #self.i[columnID]
        end
        return false
    end
end

function dxGridW:Clear ()
    -- bool Gridlist:Clear()

    for k, v in ipairs ( self.i ) do
        self.i[k] = { info = v.info }
    end

    self.r = -1
    self.se = nil

    -- Recalculate the scroll level
    self.s = 1;

    return true
end

function dxGridW:GetSelectedItem ( )
    -- int Gridlist:GetSelectedItem ()

    return self.se;
end

function dxGridW:SetSelectedItem ( itemID )
    -- bool Gridlist:SetSelectedItem ( int itemIndex )

    if __checkParams ( "SetSelectedItem", "n", itemID ) then
        if itemID <= self.r then
            self.se = itemID;
            return self.se == itemID;
        end
        return false;
    end
end

function dxGridW:GetItemDetails ( column, itemID )
    -- string, mixed Gridlist:GetItemDetails ( int columnIndex, int itemIndex )

    if __checkParams ( "GetItemDetails", "nn", columnID, itemID ) then
        if self.i[column] then
            if self.i[column][itemID] then
                return self.i[column][itemID].text, self.i[column][itemID].data
            end
        end
        return false
    end
end

--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Core - render/move

addEventHandler ( "onClientRender", root,
    function ( )
        -- Is there any gridlist to render?
        if #dxGridW.items > 0 then
            -- Loop through all grid lists
            for index, data in ipairs ( dxGridW.items ) do
                -- Is the gridlist visible?
                if data.vis then
                    -- Draw the 'gridlist' itself
                    dxDrawRectangle ( data.x, data.y, data.w, data.h, tocolor ( 0, 0, 0, 170 ), data.pg );

                    -- Draw the column bar
                    dxDrawRectangle ( data.x, data.y, data.w, 30 % data.h, tocolor ( 0,0,0,170 ), data.pg );

                    -- Set cursorOn variable to the current gridlist, if it's selected
                    cursorOn = nil
                    if __isMouseInPosition ( data.x, data.y, data.w, data.h ) then
                        cursorOn = index;
                    end

                    -- Check if there's any selected item
                    local seeFrom   =   data.s;
                    local seeTo     =   ( data.s + data.mi ) - 1;

                    if data.se and data.se <= data.r and data.se >= seeFrom and data.se <= seeTo then
                        local index     =   data.se - ( data.s - 1 );
                        local y2        =   data.y + ( ( index - 1 ) * 25 );

                        -- Draw a rectangle to make it looks like selected
                        dxDrawRectangle ( data.x, ( 30 % data.h ) + y2, data.w, 27, tocolor ( 16, 111, 231, 110 ), data.pg );
                    end

                    -- Is there any column?
                    if #data.i > 0 then
                    local cWidth = 0

                        -- Loop through all columns
                        for cIndex, cData in ipairs ( data.i ) do
                            -- we'll go beyond the gridlist width with this column ?
                            if ( ( cWidth + cData.info.width ) <= data.w ) then
                                local x = data.x + cWidth;

                                -- Draw the column title
                                dxDrawText ( cData.info.title, x, data.y, cData.info.width + x, ( 30 % data.h ) + data.y, tocolor ( 255, 255, 255 ), FIT_MODE and ( 1 * SCALE ) or 1, font2, "center", "center", true, false, data.pg, true, false );

                                -- Reset the selected item
                                cData.info.selected = -1;

                                -- Is there any item ?
                                if #cData > 0 then
                                    local seeFrom   =   data.s;
                                    local seeTo     =   ( data.s + data.mi ) - 1;

                                    -- Loop the items
                                    for iIndex = seeFrom, seeTo do
                                        -- There's a row with this index in the current column?
                                        if cData[iIndex] then
                                            local index     =   iIndex - ( data.s - 1 );
                                            local y         =   data.y + ( index * 25 );
                                            local y2        =   data.y + ( ( index - 1 ) * 25 );

                                            -- Check if cursor is on item position
                                            if __isMouseInPosition ( data.x, ( 30 % data.h ) + y2, data.w, 27 ) then
                                                -- Define the mouse-on variable
                                                data.mo = iIndex;
                                            end
											
                                            -- Draw the item text
                                            if cData[iIndex]["text"] == "separation" then
                                         --   dxDrawImage( x+150, y+15, 900, 2, "linea.png", 0,0,0 ,tocolor(255,255,255,105))
                                            else
                                            dxDrawText ( cData[iIndex]["text"], x, y, cData.info.width + x, ( 35 % data.h ) + y, tocolor ( unpack ( cData[iIndex]["color"] ) ), FIT_MODE and ( 1 * SCALE ) or 1, font, "center", "center", false, false, data.pg, true, false );
                                            end
                                        end
                                    end
                                end

                                cWidth = cWidth + cData.info.width;
                            end
                        end
                    end
                end
            end
        end
    end
, true, "low-5")

--

addEventHandler ( "onClientKey", root,
    function ( button, press )
        -- Is cursor showing?
        if isCursorShowing () then
            -- Is there any gridlist?
            if #dxGridW.items > 0 then
                -- Is there any selected gridlist?
                if cursorOn then
                    -- We pressed the scroll?
                    if press and #button > 6 then
                        -- Does the gridlist requires scroll?
                        if dxGridW.items[cursorOn].r > dxGridW.items[cursorOn].mi then
                            -- Define some variables
                            local index         =   cursorOn;
                            local currentValue  =   dxGridW.items[index].s;
                            local newValue      =   math.max ( 1, button == "mouse_wheel_down" and currentValue + 1 or button == "mouse_wheel_up" and currentValue - 1 or button == "arrow_u" and currentValue -1 or button == "arrow_d" and currentValue +1 );

                            -- Check if we have spent the row's limit with the new value
                            if ( ( newValue + dxGridW.items[index].mi ) > dxGridW.items[index].r ) then
                                newValue = ( dxGridW.items[index].r - dxGridW.items[index].mi ) + 1;
                            end

                            -- Set the new scroll level
                            dxGridW.items[index].s = newValue;
                        end
                    elseif press and button == "mouse1" and dxGridW.items[cursorOn].mo then
                        dxGridW.items[cursorOn].se = dxGridW.items[cursorOn].mo;
                    end
                end
            end
        end
    end
)

--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Useful

function __calcMaxItems ( height )
    for i = 0, 9999 do
        if ( ( ( i + 1 ) * 25 ) >= math.floor ( height ) ) then
            return ( ( ( i + 1 ) * 25 ) > math.floor ( height ) and ( i - 1 ) or i );
        end
    end
    return false;
end

function __checkParams ( methodName, pattern, ... )
    local cTable = {
        ["string"] = "s";
        ["number"] = "n";
        ["boolean"] = "b";

        ["s"] = "string";
        ["n"] = "number";
        ["b"] = "boolean"
    };

    if #pattern > table.maxn ( { ... } ) then
        local index = table.maxn ( { ... } ) == 0 and 1 or table.maxn ( { ... } ) + 1
        return false, error ( "Bad Argument @ '"..methodName.."' [Expected "..cTable[ pattern:sub ( index, index ) ].." at argument "..index..", got none]" )
    end

    for k, v in pairs ( { ... } ) do
        if cTable[ type ( v ) ] ~= pattern:sub ( k, k ) then
            return false, error ( "Bad Argument @ '"..methodName.."' [Expected "..cTable[ pattern:sub ( k, k ) ].." at argument "..k..", got "..( type ( v ) or "none" ).."]" )
        end
    end
    return true;
end

function __checkRGB ( r, g, b )
	-- Check if all parameters were passed
	if ( not r ) or ( not g ) or ( not b ) then
		return false;
	end
	
	for _, v in ipairs ( { r, g, b } ) do
		if ( type ( v ) ~= "number" ) or ( v < 0 ) or ( v > 255 ) then
			return false;
		end
	end
	
	return true;
end

function __isMouseInPosition ( x, y, w, h )
    if not isCursorShowing() then return false end

    local res   =   { guiGetScreenSize() };
    local cpos  =   { getCursorPosition() };
    local fpos  =   { res[1] * cpos[1], res[2] * cpos[2] };
    return ( fpos[1] >= x and fpos[1] <= x + w ) and ( fpos[2] >= y and fpos[2] <= y + h )
end


--==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

local x,y = guiGetScreenSize()
function isCursorOnElement(x, y, w, h)
	if (not isCursorShowing()) then
		return false
	end
	local mx, my = getCursorPosition()
	local fullx, fully = guiGetScreenSize()
	cursorx, cursory = mx*fullx, my*fully
	if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then
		return true
	else
		return false
	end
end

--==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-

 

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Trabalhos = {
    {"Pescaria", 0, "Nenhuma"}, -- Emprego, Level, Habilitação
	{"Lixeiro", 0, "Nenhuma"}, -- Emprego, Level, Habilitação
    {"Carregador", 5, "Nenhuma"}, -- Emprego, Level, Habilitação
    {"Sedex", 10, "B"}, -- Emprego, Level, Habilitação
	{"Pizzaboy", 15, "A"}, -- Emprego, Level, Habilitação
	{"Uber", 20, "B"}, -- Emprego, Level, Habilitação
    {"Caminhoneiro", 25, "D"}, -- Emprego, Level, Habilitação
	{"Mecanico", 35, "C"},
	{"Mineirador", 50, "Nenhuma"},
	{"Detran", 70, "C"},
	{"SAMU", 100, "C"},
	{"PMESP", 200, "Nenhuma"},
	{"PRF", 300, "Nenhuma"},
}

Faltou vírgula depois do fecha chaves em todos os empregos abaixo do caminhoneiro

  • Thanks 2
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37 minutes ago, Looktovask said:

cara eu fico ate com vergonha,  mas era esse o problema mesmo, muito obrigado

kkkkkkkk normal mano, ontem mesmo eu abri um tópico perguntando pq meu mod de loading-screen não tava funfando e era apenas uma linha q eu esqueci de por no meta.xml ;D 

  • Haha 1
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