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Some replaced models don't change alpha


Tekken

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I just gave it the same texture as the functioning model had. I suspect it's the texture compression type being DXT1 that was the culprit.

If that's the case, please try your old texture in 888 BGRA compression and DXT3 compression. You can change between these compressions yourself using Magic TXD.
https://cdn.discordapp.com/attachments/308955445568077824/781421292648923136/888bgra.txd
https://cdn.discordapp.com/attachments/308955445568077824/781421285674188840/dxt3.txd
https://www.gtagarage.com/mods/show.php?id=27862

Edited by Tut
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Yes - had to use DXT3/888BGRA instead of DXT1.

For the record DXT1 compression does not allow transcluency, only opaque and transparent pixels, whereas the 2 former compressions do allow transcluent pixels. Could be why, but I have zero coding knowledge.

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I have no idea how the function works, so it's hard to tell.

If you check the guides in my signature, it should help get you started with modeling applications. For any questions on this topic I suggest you ask in the Modeling forum section!

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