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yes getWorldFromScreenPosition just above player head, and processLineOfSight should do, fill the params with player for start coords and a bit of offset (like 1 or 2 meters) to evade the ray hitting the player itself, and getWorldFromScreenPosition for end coord, you can customize others params to your needs.

something like:

local wordx,worldy,worldz=getWorldFromScreenPosition(...

local hitornot,hitx,hity,hitz=processLineOfSight(playerx,playery,playerz,worldx,worldy,worldz)

Edited by _Ace
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14 hours ago, _Ace said:

yes getWorldFromScreenPosition just above player head, and processLineOfSight should do, fill the params with player for start coords and a bit of offset (like 1 or 2 meters) to evade the ray hitting the player itself, and getWorldFromScreenPosition for end coord, you can customize others params to your needs.

something like:

local wordx,worldy,worldz=getWorldFromScreenPosition(...

local hitornot,hitx,hity,hitz=processLineOfSight(playerx,playery,playerz,worldx,worldy,worldz)

Thanks, man, that was exactly what I missed

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