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Memory Leak Help


Thommas1337

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What are the file size statistics for your mods?

Please be vary with mods, and try your best to use ones that are around 1MB or below.
Keep in mind that GTA skin models are 1000-1200 triangles or 60-80kb.
Their textures are either 128x256 or 256x256 which makes for 16kb and 32kb respectively.

Rockstar has used strict object and vehicle/pedestrian traffic streaming so that the devices wouldn't lock up on low FPS or crash. If you are to add 150 pedestrian models which are 600kb and TXD's which are 2MB's each, and allow dozens of players in one place, you've already got a potentially hazardous situation for players with low end hardware. Vehicles are usually a lot more bloated in size and can easily reach 10MB+. Having many of them in one place can also easily cause memory crashes.

With that in mind I would look through every model and texture dictionary and have them optimized if they're above 1MB. 

A 3D modeler will be able to reduce a model down to 1MB and usually way below, while keeping the topology somewhat clean. The TXD usually contains various oversized images which can easily be reduced down to 64x64 or even removed entirely, as the shared vehicle textures stored in vehicles.txd often has the texture you'd be looking for, meaning the texture is already in the user local files.

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