Hukaeshi Posted November 3, 2020 Share Posted November 3, 2020 Buen día quiero ponerle texto a un marcador pero que cuando un obstáculo este entre el texto no se vea, este es el código que tengo: local g_screenX, g_screenY = guiGetScreenSize(); local gScale = 0.3; local gAlphaDistance = 25; local gMaxDistance = 50; local gTextAlpha = 255; local gTextSize = 0.7; local gAlphaDiff = gMaxDistance - gAlphaDistance; gScale = 1 / gScale * 800 / g_screenY; local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; local BincoSkinLS = createMarker( 207.69, -100.3, 1003.9 , 'Cylinder', 1.5, 0, 0, 255, 150 ); addEventHandler ( 'onClientRender', root, function ( ) -- local px, py, pz = getElementPosition ( localPlayer ); local x, y, z = getCameraMatrix(); local x1, y1, z1 = getElementPosition ( BincoSkinLS ); local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); if distance_1 <= gMaxDistance then local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); if x1_ and y1_ then -- local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); dxDrawText( "Skins", x1_, y1_, x1_, y1_, tocolor ( 0, 255, 0, textalpha ), textscale * gTextSize, "bankgothic", "center", "bottom", false, false, false, true ); end end end ); local g_screenX, g_screenY = guiGetScreenSize(); local gScale = 0.3; local gAlphaDistance = 25; local gMaxDistance = 50; local gTextAlpha = 255; local gTextSize = 0.45; local gAlphaDiff = gMaxDistance - gAlphaDistance; gScale = 1 / gScale * 800 / g_screenY; local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; Agradeciera la ayuda, gracias... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now