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4 hours ago, redditing said:

Omg i didnt see it, thank you

I would recommend to modify that function(+code) if I was you, since stopping an animation based on table indexes doesn't really work well, when array mutate functions + collapse effect are used: table.remove

When using it for 1 animation at the same time, it will work fine. But when destroying multiple animations, it might causes some unexpected results.

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