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Bike animation for cars?


Evolad

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You would miss out on the physics and handling settings, potentially making the performance a whole lot different than the way it should be.

Yes, it's possible to do it, as long as the model format uses same hierarchy and naming as cars do. Use EngineReplaceModel to replace the car with your bike. For the animation you can use EngineLoadIFP.

Why are you looking to do this?

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