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[Help] create vehicle problem


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Hai :) 

So, this will make it able for a player to create a vehicle by command for example /vh 445.

It works fine when i creating a vehicle, and if i try to create a new one when im inside of the vehicle it will output the text ''The vehicle is already in use..'',

and if i exit the first vehicle and creating a new vehicle the first one will get destroyed and i will get my new vehicle i created.

 

The problem is, when im inside of the vehicle and anyone else is using the command he will be able to use the command..

I just want the command to work for one person, i only wanna allow someone to create a vehicle when noone is in it.

 

Thanks in advance!

Here is my code:

function createVehicleForPlayer(thePlayer, command, model)
	
    local x,y,z = getElementPosition(thePlayer)
    local rx,ry,rz = getElementRotation(thePlayer)
    local theVehicle = getPedOccupiedVehicle(thePlayer) 
   
    if not theVehicle then
			
        if isElement(createdVehicle) then
            destroyElement(createdVehicle)
	end
		    
	createdVehicle = createVehicle(model, x,y,z, rx,ry,rz)
	warpPedIntoVehicle (thePlayer, createdVehicle)   		
        
    else
	outputChatBox("The vehicle is already in use..", thePlayer, 0, 255, 0)
    end
	
end
addCommandHandler("vh", createVehicleForPlayer)
Link to post

Maybe this can help you

function createVehicleForPlayer(thePlayer, command, model)
	if not isPedInVehicle (thePlayer) then
		if creados[thePlayer] == nil then
			local x, y, z = getElementPosition(thePlayer)
			creados[thePlayer] = nil
			creados[thePlayer] = createVehicle( model, x+5, y, z)
			warpPedIntoVehicle(thePlayer, creados[thePlayer])
		else
			destroyElement(creados[thePlayer])
			local x, y, z = getElementPosition(thePlayer)
			creados[thePlayer] = nil
			creados[thePlayer] = createVehicle( model, x+5, y, z)
			warpPedIntoVehicle(thePlayer, creados[thePlayer])
		end
	end
end
addCommandHandler("vh", createVehicleForPlayer)

function onPlayerQuitPlayer ()
	if isElement(creados[source]) then
		destroyElement(creados[source])
		creados[source] = nil
	end
end
addEventHandler ( "onPlayerQuit", getRootElement(), onPlayerQuitPlayer )	

 

Edited by RekZ
Link to post
13 hours ago, KronoS Lettify said:

For the command to work correctly according to your problem, it is good to use tables to manage the players and their created vehicles. Do you know how tables work in Lua?

Im pretty new to Lua scripting but yes i know how tables(array) works in Lua. Maybe you could give me a little hint how i could solve my problem?

 

13 hours ago, RekZ said:

Maybe this can help you

Still the same problem, when im inside of the vehicle others can still create a new vehicle, they should only be allowed to use the command when noone is inside.

But thanks anyways, i appreciate the help :)

Link to post

I'm not sure if this can help you i dont test it xD

function getVehicleInUse(veh)
	local user = 0
	for seat, player in pairs(getVehicleOccupants(veh)) do
		user = user + 1
	end
	return (user or 0)
end

function createVehicleForPlayer(thePlayer, command, model)
	if not isPedInVehicle (thePlayer) then
		if creados[thePlayer] == nil then
			local x, y, z = getElementPosition(thePlayer)
			creados[thePlayer] = nil
			creados[thePlayer] = createVehicle( model, x+5, y, z)
			warpPedIntoVehicle(thePlayer, creados[thePlayer])
		else
			if getVehicleInUse(creados[thePlayer]) > 0 then
				destroyElement(creados[thePlayer])
				local x, y, z = getElementPosition(thePlayer)
				creados[thePlayer] = nil
				creados[thePlayer] = createVehicle( model, x+5, y, z)
				warpPedIntoVehicle(thePlayer, creados[thePlayer])
			end
		end
	end
end
addCommandHandler("vh", createVehicleForPlayer)

function onPlayerQuitPlayer ()
	if isElement(creados[source]) then
		destroyElement(creados[source])
		creados[source] = nil
	end
end
addEventHandler ( "onPlayerQuit", getRootElement(), onPlayerQuitPlayer )

 

Link to post

Ups i see my error now

creados = {}

function getVehicleInUse(veh)
	local user = 0
	for seat, player in pairs(getVehicleOccupants(veh)) do
		user = user + 1
	end
	return (user or 0)
end

function createVehicleForPlayer(thePlayer, command, model)
	if tonumber(model) then
		if not isPedInVehicle (thePlayer) then
			if creados[thePlayer] == nil then
				local x, y, z = getElementPosition(thePlayer)
				creados[thePlayer] = nil
				creados[thePlayer] = createVehicle( model, x+5, y, z)
				warpPedIntoVehicle(thePlayer, creados[thePlayer])
			else
				if getVehicleInUse(creados[thePlayer]) == 0 then
					destroyElement(creados[thePlayer])
					local x, y, z = getElementPosition(thePlayer)
					creados[thePlayer] = nil
					creados[thePlayer] = createVehicle( model, x+5, y, z)
					warpPedIntoVehicle(thePlayer, creados[thePlayer])
				end
			end
		end
	end
end
addCommandHandler("vh", createVehicleForPlayer)

function onPlayerQuitPlayer ()
	if isElement(creados[source]) then
		destroyElement(creados[source])
		creados[source] = nil
	end
end
addEventHandler ( "onPlayerQuit", getRootElement(), onPlayerQuitPlayer )

 

Link to post
5 minutes ago, SegSnigel said:

I found out the error with ''debugscript 3'' at the first code you gave me so added this line ''local creados = {}'' but the code is still not working :/

Because is a table you cant use local in the table, remove it xd in my last code is fine, i test the code now in my server and work good

local table = {} -- BAD

table = {} -- good :v

 

Edited by RekZ
Link to post

I tested it too with both local and without local, when im in the vehicle my friend can still create a new vehicle and the vehicle i created got destroyed :/ 

local have only with the scope to do if im right, the table is only visible inside this script, and access to local variables is faster what i heard ( i can be wrong )

But yes the same problem occurs

Link to post
16 minutes ago, SegSnigel said:

I tested it too with both local and without local, when im in the vehicle my friend can still create a new vehicle and the vehicle i created got destroyed :/ 

local have only with the scope to do if im right, the table is only visible inside this script, and access to local variables is faster what i heard ( i can be wrong )

But yes the same problem occurs

I test it whit my users and work fine like you want, send the code where you are working

Link to post

Weird because im using the code you gav me last time.

This one:

1 hour ago, RekZ said:

Ups i see my error now


creados = {}

function getVehicleInUse(veh)
	local user = 0
	for seat, player in pairs(getVehicleOccupants(veh)) do
		user = user + 1
	end
	return (user or 0)
end

function createVehicleForPlayer(thePlayer, command, model)
	if tonumber(model) then
		if not isPedInVehicle (thePlayer) then
			if creados[thePlayer] == nil then
				local x, y, z = getElementPosition(thePlayer)
				creados[thePlayer] = nil
				creados[thePlayer] = createVehicle( model, x+5, y, z)
				warpPedIntoVehicle(thePlayer, creados[thePlayer])
			else
				if getVehicleInUse(creados[thePlayer]) == 0 then
					destroyElement(creados[thePlayer])
					local x, y, z = getElementPosition(thePlayer)
					creados[thePlayer] = nil
					creados[thePlayer] = createVehicle( model, x+5, y, z)
					warpPedIntoVehicle(thePlayer, creados[thePlayer])
				end
			end
		end
	end
end
addCommandHandler("vh", createVehicleForPlayer)

function onPlayerQuitPlayer ()
	if isElement(creados[source]) then
		destroyElement(creados[source])
		creados[source] = nil
	end
end
addEventHandler ( "onPlayerQuit", getRootElement(), onPlayerQuitPlayer )

 

Same problem, my friend created a vehicle then i used the command, his vehicle got destroyed and i created a new. I should not be allowed to use the command if hes using the vehicle 

Link to post

This should do the job. (Not tested)

local vehicle = {};

function isVehicleOccupied(vehicleID)
	if vehicle[vehicleID] = true then
		return true
	end
	return false
end

function createVehicleForPlayer(player, cmd, model)
	if not tonumber(model) then return false end
	if isVehicleOccupied(model) then return false end
	local x, y, z = getElementPosition(player)
	local veh = createVehicle(model, x + 5, y, z)
	if not veh then return false end
	vehicle[model] = true;
end
addCommandHandler("vh", createVehicleForPlayer)

function destroyVehicleOnQuit(player)
	if not isPedInVehicle(player) then return false end
	local veh = getPedOccupiedVehicle(player)
	if not veh then return false end
	local model = getElementModel(veh)
	if not isVehicleOccupied(model) then return false end
	if not isElement(veh) then return false end
	destroyElement(veh)
	vehicle[model] = false;
end
addEventHandler("onPlayerQuit", root, destroyVehicleOnQuit)

 

Edited by Bilal135
Link to post
1 hour ago, SegSnigel said:

Weird because im using the code you gav me last time.

This one:

Same problem, my friend created a vehicle then i used the command, his vehicle got destroyed and i created a new. I should not be allowed to use the command if hes using the vehicle 

I think i dont known what you want jajaja, This is what you want ? (see the video xd)

Video

Link to post
1 hour ago, Bilal135 said:

This should do the job. (Not tested)


local vehicle = {};

function isVehicleOccupied(vehicleID)
	if vehicle[vehicleID] = true then
		return true
	end
	return false
end

function createVehicleForPlayer(player, cmd, model)
	if not tonumber(model) then return false end
	if isVehicleOccupied(model) then return false end
	local x, y, z = getElementPosition(player)
	local veh = createVehicle(model, x + 5, y, z)
	if not veh then return false end
	vehicle[model] = true;
end
addCommandHandler("vh", createVehicleForPlayer)

function destroyVehicleOnQuit(player)
	if not isPedInVehicle(player) then return false end
	local veh = getPedOccupiedVehicle(player)
	if not veh then return false end
	local model = getElementModel(veh)
	if not isVehicleOccupied(model) then return false end
	if not isElement(veh) then return false end
	destroyElement(veh)
	vehicle[model] = false;
end
addEventHandler("onPlayerQuit", root, destroyVehicleOnQuit)

 

Thank you so much for the help mate but sadly not how i want it to work. This will create a vehicle and if im not in the vehicle then me or anyone else is not able to create a new one which is in the same model, only if the model id is not the same but then there will be 2 existing vehicles thats not what i want, i only want 1 vehicle to exist.

This is how i want it: Lets say i creating a vehicle, now i need to exit the vehicle to be able to create a new one, or anyone else in the server. When i creating another vehicle the first one will get destroyed, so there will only be 1 existing vehicle.. My english isnt the best but hope you understood.

 

49 minutes ago, RekZ said:

I think i dont known what you want jajaja, This is what you want ? (see the video xd)

Video

Sorry but im not gonna click any links :P check what i wrote above thats how i want it :) 

Link to post
3 hours ago, SegSnigel said:

Thank you so much for the help mate but sadly not how i want it to work. This will create a vehicle and if im not in the vehicle then me or anyone else is not able to create a new one which is in the same model, only if the model id is not the same but then there will be 2 existing vehicles thats not what i want, i only want 1 vehicle to exist.

This is how i want it: Lets say i creating a vehicle, now i need to exit the vehicle to be able to create a new one, or anyone else in the server. When i creating another vehicle the first one will get destroyed, so there will only be 1 existing vehicle.. My english isnt the best but hope you understood.

 

Sorry but im not gonna click any links :P check what i wrote above thats how i want it :) 

i cant help you if you dont help me to do it.. i do what you said maybe you dont restart the resource or dont put the script in the correct place i cant install the resource for you, sorry. 

 

--- A part of the post was hidden, please don't go to the extremes (Tut)

Edited by Tut
Offensive part removed
Link to post

No but virus, i dont click on links that i have no idea what it is. Everything is in the correct place so nothing wrong there. I wrote above exactly how i want the script to work. Your code works exactly like mine i posted in my first post, the only problem is that other users can use the command to create a new vehicle when im inside of the vehicle.

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