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Replace models


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Hello all.  question about replacing models.  I want to replace the standard sniper rifle model, there will be three models to choose from. If i choose one model, and if another player chooses the second one.  Will I see only the model that I have chosen or will I see both mine and his?  is it possible to implement it on the server?

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I haven't tried it myself, but should be possible by having all 3 models inside a dff as one mesh. You would assign an opacity shader that clears the textures from view depending on which rifle should be visible.

Another way is replacing 3 unused world objects, and then attaching those to the rifle and setting the held rifle invisible.

I have moved your question to the Scripting section

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Hey. Do I must attach objects to weapon or to the player's hands? When I try to attach an object to a player, I get the ERROR.

I made the standard rifle model invisible. But I don't know how to attach object to this sniper rifle

 

exports error: Call to non-running server resource (bone_attach) [string "?"]

im use this code 

function attachCash (thePlayer)
    local x, y, z = getElementPosition (thePlayer)
    setPedAnimation (thePlayer, "ROB_BANK", "CAT_Safe_Rob", -1, true, false, false)
    local objPick = createObject (1550, x, y, z)
    setTimer (function (thePlayer)
        setPedAnimation (thePlayer, nil)
        exports.bone_attach:attachElementToBone (objPick, thePlayer, 4, -0.3, 0.2, 0, -125, 0, 0)
    end, 1000, 1, thePlayer)
end
addCommandHandler ("getbag", attachCash)

 

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I managed to set bone_attach. I was able to set the model in the hands of the character as I needed. But in aiming mode, I see the attached weapon model. How can you remove it in aiming mode? 

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