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hello guys i have small question is there any way to make a player can aim 360 degree by weapon 

or i have to do my custom aim script 

i was mean is there any function do it for me like setWeaponProperty and which property it's

or i have to use onClientRender and so on

thx in advance

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11 hours ago, IIYAMA said:


i did it by another way and i would like to share it

function getPositionBackOfElement(element, meters)
    if (not element or not isElement(element)) then return false end
    local meters = (type(meters) == "number" and meters) or 3
    local posX, posY, posZ = getElementPosition(element)
    local _, _, rotation = getElementRotation(element)
    posX = posX + math.sin(math.rad(rotation)) * meters
    posY = posY - math.cos(math.rad(rotation)) * meters
    rot = rotation - math.cos(math.rad(rotation))
    return posX, posY, posZ , rot
function isPlayerBehindPlayer( source,player )
    local x,y,z = getElementPosition( source )
    local x1,y1,z1 = getElementPosition( player )
    local cx,cy,cz=getPositionBackOfElement(source, 500)
    local dist = getDistanceBetweenPoints3D( x,y,z,cx,cy,cz )
    local dist1 = getDistanceBetweenPoints3D( x1,y1,z1,cx,cy,cz )
    if dist1<dist then return true end
    return false


and health functions and so on :D

  • Haha 1
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