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Paramedic System - Bug


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Hello scripters,

I need a good help on my paramedic system, so, the paramedic can heal the player by giving /heal (curar) a lot of time, like, the paramedic can flood /heal (curar) a fallen person thus earning a lot of money, how do I fix this bug?

Here's the system: ( I'm Brazilian, because of that it has messages in Portuguese. )
 

addEventHandler("onResourceStart", resourceRoot, 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "data.playerID", i) 
        end 
    end 
) 

addEventHandler("onPlayerJoin", root, 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "data.playerID", i) 
        end 
    end 
) 

local blip = {}

function outputDxBox(thePlayer, text, type)
    exports.Scripts_Dxmessages:outputDx(thePlayer, text, type)
end

function getPlayerFromPartialName ( id )
   for i, player in ipairs ( getElementsByType ( "player" ) ) do
      local id_do_player = getElementData ( player, "ID" ) or false
      if id_do_player == tonumber(id) then
         return player
      end
   end        
   return false
end


function setPlayerFallen(player, state)
    if state == true then
        toggleAllControls(player, false)  
        toggleControl(player, "chatbox", true) 
        setElementHealth(player, 35)
        setElementData(player, "playerFallen", true)
        setElementFrozen(player, true)
        triggerClientEvent(player, "startDeadTime", player)
    end
    if state == false then
        setElementHealth(player, 35)
        triggerClientEvent(player, "stopDeadTime", player)
        toggleAllControls(player, true)  
        setElementData(player, "playerFallen", false)
        setElementFrozen(player, false)
    end
end

function checkData()
    for i, player in pairs (getElementsByType("player")) do
        if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SAMU")) then
            if not getElementData(player, "jobSAMU") then
                setElementData(player, "jobSAMU", true)
            end
        end
    end
end
addEventHandler("onPlayerLogin", root, checkData)
addEventHandler("onPlayerSpawn", root, checkData)
addEventHandler("onResourceStart", resourceRoot, checkData)


function checkHealth()
    for i, player in pairs (getElementsByType("player")) do
        if not getElementData(player, "playerFallen") then
            local conta = getAccountName(getPlayerAccount(player))
            if not isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then
                if getElementHealth(player) >= 1 then
                    if getElementHealth(player) <= hpFallen then 
                        removePedFromVehicle(player)
                        setPlayerFallen(player, true)
                        setPedAnimation(player, "SWEET", "Sweet_injuredloop", 1000, false, false, false, true)
                        triggerClientEvent(player, "startDeadTime", player)
                        outputDxBox(player, 'Digite "/192" e espere que um SAMU venha e o cure ou morrerá em 3 minutos.', "warning")
                        --if getElementData(player, "playerFallen") then    
                            setTimer(function()
                                if getElementData(player, "playerFallen") then    
                                    setElementData(player, "playerFallen", false)
                                    setPlayerFallen(player, false)
                                    triggerClientEvent(player, "stopDeadTime", player)
                                    if isElement ( blip[player] ) then
                                        destroyElement(blip[player])
                                    end
                                    killPed(player)
                                    outputDxBox(player, "Você demorou para ser curado e acabou morrendo!", "info")
                                end
                            end, 180000, 1)
                        --end
                    end
                end
            end
        end
    end
end
setTimer(checkHealth, 1000, 0)

function helpCommand(source)
    for i, player in pairs (getElementsByType("player")) do
        if getElementData(source, "playerFallen") then

            local accName = getAccountName ( getPlayerAccount ( player ) )
            outputDxBox(source, "Você ligou para o número de emergência! Aguarde.", "info")
            if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU" ) )) then
                outputChatBox("#00ff00[SAMU] #FFFFFFO jogador "..getPlayerName(source).." #FFFFFFestá pedindo socorro! Procurem o blip de coração.", player, 255, 255, 255, true)  
                outputChatBox("#00ff00[SAMU] #FFFFFFO ID da chamada é: #00ff00("..getElementData(source, "data.playerID")..")", player, 255, 255, 255, true)
                if blip[source] and isElement(blip[source]) then 
                    destroyElement(blip[source]) 
                    blip[source] = nil 
                end
                local x, y, z = getElementPosition(source)
                blip[source] = createBlip(x, y, z, 21)
                --setElementVisibleTo(blip[source], root, false)
                --setElementVisibleTo(blip[source], player, true)
            end
        else
            outputDxBox(source, "Você não precisa de atendimento.", "error")
        end
end
end
addCommandHandler("192", helpCommand)

function onWasted(killer)
        if getElementData(source, "playerFallen") then
            setPlayerFallen(source, false)
            setElementData(source, "playerFallen", false)
            triggerClientEvent(source, "stopDeadTime", source)
            if blip[source] and isElement(blip[source]) then 
                destroyElement(blip[source]) 
                blip[source] = nil 
            end
        end
    end
addEventHandler("onPlayerWasted", root, onWasted)

function onQuit()
    for i, player in pairs (getElementsByType("player")) do
        if getElementData(player, "playerFallen") then
            if blip[player] and isElement(blip[player]) then 
                destroyElement(blip[player]) 
                blip[player] = nil 
            end
        end
    end
end
addEventHandler("onPlayerQuit", root, onQuit)

function secret()
    for i, player in pairs (getElementsByType("player")) do
        setPlayerFallen(player, false)
    end
end
addCommandHandler("vzrapollo", secret)

function curarPlayer(thePlayer, command, nameP)
    if nameP then
        if getPlayerFromPartialName(nameP) then
            local conta = getAccountName (getPlayerAccount(thePlayer))
            if isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then
                local namePlayer = getPlayerFromPartialName(nameP)
                local nameR = getPlayerName(namePlayer)
                local wanted = getPlayerWantedLevel(namePlayer)
                local px, py, pz = getElementPosition(thePlayer) 
                local rx, ry, rz = getElementPosition(namePlayer) 
                local distancia = getDistanceBetweenPoints3D(px, py, pz, rx, ry, rz) 
                local medKit = getElementData(thePlayer, "KitMedico") or 10000000
                    if (distancia > 3)  then 
                        outputDxBox(thePlayer, "Você precisa chegar mais perto do jogador para curá-lo.", "error")
                    elseif (distancia < 2) then 
                        if getElementData(namePlayer, "playerFallen") then 
                            
                                setPedAnimation(thePlayer, "BOMBER", "BOM_Plant", 1000, false)
                                if isElement ( blip[namePlayer] ) then
                                    destroyElement(blip[namePlayer])
                                end
                                outputDxBox(thePlayer, "Curando jogador...", "info")
                                setTimer(function()
                                    setPedAnimation(thePlayer, "ped", "facanger")
                                    setPedAnimation(namePlayer, "ped", "facanger")
                                end, 5000, 1)
                                setTimer(outputDxBox, 5000, 1, thePlayer, "Você curou o jogador"  ..nameR.. "e ganhou R$1.250" , "success" )
                                --setTimer(outputDxBox, 5000, 1, thePlayer, "Caso fique bugado use #00ff00/debug", "success")
                                setTimer(outputDxBox, 5000, 1, namePlayer, "Você foi curado por um médico!", "success")
                                --setTimer(outputDxBox, 5000, 1, namePlayer, "Caso fique bugado use #00ff00/debug!", "success")
                                setTimer(givePlayerMoney, 5000, 1, thePlayer, 1250)
                                setTimer(setPlayerFallen, 5000, 1, namePlayer, false)
                                setTimer(function()
                                    setElementData ( thePlayer, "AirNewSCR_LiberarXP", "Sim" )
                                    setPedAnimation ( thePlayer )
                                    setPedAnimation ( namePlayer )
                                end, 6000, 1)                                
                        else
                            outputDxBox(thePlayer, "O jogador não precisa ser curado.", "error")
                        end
                    end
            else            
                outputDxBox(thePlayer, "Permissão negada para teste comando!", "error") 
        end
    end
    else
        outputDxBox(thePlayer, "Erro! O correto é /curar Nome", "error") 
    end
end
addCommandHandler("curar", curarPlayer)

 

Edited by Patrick
codeblock
Link to comment
On 26/06/2020 at 19:12, gabrielcosta said:

 

Hello scripters,

I need a good help on my paramedic system, so, the paramedic can heal the player by giving /heal (curar) a lot of time, like, the paramedic can flood /heal (curar) a fallen person thus earning a lot of money, how do I fix this bug?

Here's the system: ( I'm Brazilian, because of that it has messages in Portuguese. )
 


addEventHandler("onResourceStart", resourceRoot, 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "data.playerID", i) 
        end 
    end 
) 

addEventHandler("onPlayerJoin", root, 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "data.playerID", i) 
        end 
    end 
) 

local blip = {}

function outputDxBox(thePlayer, text, type)
    exports.Scripts_Dxmessages:outputDx(thePlayer, text, type)
end

function getPlayerFromPartialName ( id )
   for i, player in ipairs ( getElementsByType ( "player" ) ) do
      local id_do_player = getElementData ( player, "ID" ) or false
      if id_do_player == tonumber(id) then
         return player
      end
   end        
   return false
end


function setPlayerFallen(player, state)
    if state == true then
        toggleAllControls(player, false)  
        toggleControl(player, "chatbox", true) 
        setElementHealth(player, 35)
        setElementData(player, "playerFallen", true)
        setElementFrozen(player, true)
        triggerClientEvent(player, "startDeadTime", player)
    end
    if state == false then
        setElementHealth(player, 35)
        triggerClientEvent(player, "stopDeadTime", player)
        toggleAllControls(player, true)  
        setElementData(player, "playerFallen", false)
        setElementFrozen(player, false)
    end
end

function checkData()
    for i, player in pairs (getElementsByType("player")) do
        if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SAMU")) then
            if not getElementData(player, "jobSAMU") then
                setElementData(player, "jobSAMU", true)
            end
        end
    end
end
addEventHandler("onPlayerLogin", root, checkData)
addEventHandler("onPlayerSpawn", root, checkData)
addEventHandler("onResourceStart", resourceRoot, checkData)


function checkHealth()
    for i, player in pairs (getElementsByType("player")) do
        if not getElementData(player, "playerFallen") then
            local conta = getAccountName(getPlayerAccount(player))
            if not isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then
                if getElementHealth(player) >= 1 then
                    if getElementHealth(player) <= hpFallen then 
                        removePedFromVehicle(player)
                        setPlayerFallen(player, true)
                        setPedAnimation(player, "SWEET", "Sweet_injuredloop", 1000, false, false, false, true)
                        triggerClientEvent(player, "startDeadTime", player)
                        outputDxBox(player, 'Digite "/192" e espere que um SAMU venha e o cure ou morrerá em 3 minutos.', "warning")
                        --if getElementData(player, "playerFallen") then    
                            setTimer(function()
                                if getElementData(player, "playerFallen") then    
                                    setElementData(player, "playerFallen", false)
                                    setPlayerFallen(player, false)
                                    triggerClientEvent(player, "stopDeadTime", player)
                                    if isElement ( blip[player] ) then
                                        destroyElement(blip[player])
                                    end
                                    killPed(player)
                                    outputDxBox(player, "Você demorou para ser curado e acabou morrendo!", "info")
                                end
                            end, 180000, 1)
                        --end
                    end
                end
            end
        end
    end
end
setTimer(checkHealth, 1000, 0)

function helpCommand(source)
    for i, player in pairs (getElementsByType("player")) do
        if getElementData(source, "playerFallen") then

            local accName = getAccountName ( getPlayerAccount ( player ) )
            outputDxBox(source, "Você ligou para o número de emergência! Aguarde.", "info")
            if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU" ) )) then
                outputChatBox("#00ff00[SAMU] #FFFFFFO jogador "..getPlayerName(source).." #FFFFFFestá pedindo socorro! Procurem o blip de coração.", player, 255, 255, 255, true)  
                outputChatBox("#00ff00[SAMU] #FFFFFFO ID da chamada é: #00ff00("..getElementData(source, "data.playerID")..")", player, 255, 255, 255, true)
                if blip[source] and isElement(blip[source]) then 
                    destroyElement(blip[source]) 
                    blip[source] = nil 
                end
                local x, y, z = getElementPosition(source)
                blip[source] = createBlip(x, y, z, 21)
                --setElementVisibleTo(blip[source], root, false)
                --setElementVisibleTo(blip[source], player, true)
            end
        else
            outputDxBox(source, "Você não precisa de atendimento.", "error")
        end
end
end
addCommandHandler("192", helpCommand)

function onWasted(killer)
        if getElementData(source, "playerFallen") then
            setPlayerFallen(source, false)
            setElementData(source, "playerFallen", false)
            triggerClientEvent(source, "stopDeadTime", source)
            if blip[source] and isElement(blip[source]) then 
                destroyElement(blip[source]) 
                blip[source] = nil 
            end
        end
    end
addEventHandler("onPlayerWasted", root, onWasted)

function onQuit()
    for i, player in pairs (getElementsByType("player")) do
        if getElementData(player, "playerFallen") then
            if blip[player] and isElement(blip[player]) then 
                destroyElement(blip[player]) 
                blip[player] = nil 
            end
        end
    end
end
addEventHandler("onPlayerQuit", root, onQuit)

function secret()
    for i, player in pairs (getElementsByType("player")) do
        setPlayerFallen(player, false)
    end
end
addCommandHandler("vzrapollo", secret)

function curarPlayer(thePlayer, command, nameP)
    if nameP then
        if getPlayerFromPartialName(nameP) then
            local conta = getAccountName (getPlayerAccount(thePlayer))
            if isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then
                local namePlayer = getPlayerFromPartialName(nameP)
                local nameR = getPlayerName(namePlayer)
                local wanted = getPlayerWantedLevel(namePlayer)
                local px, py, pz = getElementPosition(thePlayer) 
                local rx, ry, rz = getElementPosition(namePlayer) 
                local distancia = getDistanceBetweenPoints3D(px, py, pz, rx, ry, rz) 
                local medKit = getElementData(thePlayer, "KitMedico") or 10000000
                    if (distancia > 3)  then 
                        outputDxBox(thePlayer, "Você precisa chegar mais perto do jogador para curá-lo.", "error")
                    elseif (distancia < 2) then 
                        if getElementData(namePlayer, "playerFallen") then 
                            
                                setPedAnimation(thePlayer, "BOMBER", "BOM_Plant", 1000, false)
                                if isElement ( blip[namePlayer] ) then
                                    destroyElement(blip[namePlayer])
                                end
                                outputDxBox(thePlayer, "Curando jogador...", "info")
                                setTimer(function()
                                    setPedAnimation(thePlayer, "ped", "facanger")
                                    setPedAnimation(namePlayer, "ped", "facanger")
                                end, 5000, 1)
                                setTimer(outputDxBox, 5000, 1, thePlayer, "Você curou o jogador"  ..nameR.. "e ganhou R$1.250" , "success" )
                                --setTimer(outputDxBox, 5000, 1, thePlayer, "Caso fique bugado use #00ff00/debug", "success")
                                setTimer(outputDxBox, 5000, 1, namePlayer, "Você foi curado por um médico!", "success")
                                --setTimer(outputDxBox, 5000, 1, namePlayer, "Caso fique bugado use #00ff00/debug!", "success")
                                setTimer(givePlayerMoney, 5000, 1, thePlayer, 1250)
                                setTimer(setPlayerFallen, 5000, 1, namePlayer, false)
                                setTimer(function()
                                    setElementData ( thePlayer, "AirNewSCR_LiberarXP", "Sim" )
                                    setPedAnimation ( thePlayer )
                                    setPedAnimation ( namePlayer )
                                end, 6000, 1)                                
                        else
                            outputDxBox(thePlayer, "O jogador não precisa ser curado.", "error")
                        end
                    end
            else            
                outputDxBox(thePlayer, "Permissão negada para teste comando!", "error") 
        end
    end
    else
        outputDxBox(thePlayer, "Erro! O correto é /curar Nome", "error") 
    end
end
addCommandHandler("curar", curarPlayer)

 

Hello men,  try it:

 

addEventHandler("onResourceStart", resourceRoot, 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "data.playerID", i) 
        end 
    end 
) 

addEventHandler("onPlayerJoin", root, 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "data.playerID", i) 
        end 
    end 
) 

local blip = {}

function outputDxBox(thePlayer, text, type)
    exports.Scripts_Dxmessages:outputDx(thePlayer, text, type)
end

function getPlayerFromPartialName ( id )
   for i, player in ipairs ( getElementsByType ( "player" ) ) do
      local id_do_player = getElementData ( player, "ID" ) or false
      if id_do_player == tonumber(id) then
         return player
      end
   end        
   return false
end


function setPlayerFallen(player, state)
    if state == true then
        toggleAllControls(player, false)  
        toggleControl(player, "chatbox", true) 
        setElementHealth(player, 35)
        setElementData(player, "playerFallen", true)
        setElementFrozen(player, true)
        triggerClientEvent(player, "startDeadTime", player)
    end
    if state == false then
        setElementHealth(player, 35)
        triggerClientEvent(player, "stopDeadTime", player)
        toggleAllControls(player, true)  
        setElementData(player, "playerFallen", false)
        setElementFrozen(player, false)
    end
end

function checkData()
    for i, player in pairs (getElementsByType("player")) do
        if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SAMU")) then
            if not getElementData(player, "jobSAMU") then
                setElementData(player, "jobSAMU", true)
            end
        end
    end
end
addEventHandler("onPlayerLogin", root, checkData)
addEventHandler("onPlayerSpawn", root, checkData)
addEventHandler("onResourceStart", resourceRoot, checkData)


function checkHealth()
    for i, player in pairs (getElementsByType("player")) do
        if not getElementData(player, "playerFallen") then
            local conta = getAccountName(getPlayerAccount(player))
            if not isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then
                if getElementHealth(player) >= 1 then
                    if getElementHealth(player) <= hpFallen then 
                        removePedFromVehicle(player)
                        setPlayerFallen(player, true)
                        setPedAnimation(player, "SWEET", "Sweet_injuredloop", 1000, false, false, false, true)
                        triggerClientEvent(player, "startDeadTime", player)
                        outputDxBox(player, 'Digite "/192" e espere que um SAMU venha e o cure ou morrerá em 3 minutos.', "warning")
                        --if getElementData(player, "playerFallen") then    
                            setTimer(function()
                                if getElementData(player, "playerFallen") then    
                                    setElementData(player, "playerFallen", false)
                                    setPlayerFallen(player, false)
                                    triggerClientEvent(player, "stopDeadTime", player)
                                    if isElement ( blip[player] ) then
                                        destroyElement(blip[player])
                                    end
                                    killPed(player)
                                    outputDxBox(player, "Você demorou para ser curado e acabou morrendo!", "info")
                                end
                            end, 180000, 1)
                        --end
                    end
                end
            end
        end
    end
end
setTimer(checkHealth, 1000, 0)

function helpCommand(source)
    for i, player in pairs (getElementsByType("player")) do
        if getElementData(source, "playerFallen") then

            local accName = getAccountName ( getPlayerAccount ( player ) )
            outputDxBox(source, "Você ligou para o número de emergência! Aguarde.", "info")
            if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "SAMU" ) )) then
                outputChatBox("#00ff00[SAMU] #FFFFFFO jogador "..getPlayerName(source).." #FFFFFFestá pedindo socorro! Procurem o blip de coração.", player, 255, 255, 255, true)  
                outputChatBox("#00ff00[SAMU] #FFFFFFO ID da chamada é: #00ff00("..getElementData(source, "data.playerID")..")", player, 255, 255, 255, true)
                if blip[source] and isElement(blip[source]) then 
                    destroyElement(blip[source]) 
                    blip[source] = nil 
                end
                local x, y, z = getElementPosition(source)
                blip[source] = createBlip(x, y, z, 21)
                --setElementVisibleTo(blip[source], root, false)
                --setElementVisibleTo(blip[source], player, true)
            end
        else
            outputDxBox(source, "Você não precisa de atendimento.", "error")
        end
end
end
addCommandHandler("192", helpCommand)

function onWasted(killer)
        if getElementData(source, "playerFallen") then
            setPlayerFallen(source, false)
            setElementData(source, "playerFallen", false)
            triggerClientEvent(source, "stopDeadTime", source)
            if blip[source] and isElement(blip[source]) then 
                destroyElement(blip[source]) 
                blip[source] = nil 
            end
        end
    end
addEventHandler("onPlayerWasted", root, onWasted)

function onQuit()
    for i, player in pairs (getElementsByType("player")) do
        if getElementData(player, "playerFallen") then
            if blip[player] and isElement(blip[player]) then 
                destroyElement(blip[player]) 
                blip[player] = nil 
            end
        end
    end
end
addEventHandler("onPlayerQuit", root, onQuit)

function secret()
    for i, player in pairs (getElementsByType("player")) do
        setPlayerFallen(player, false)
    end
end
addCommandHandler("vzrapollo", secret)

function curarPlayer(thePlayer, command, nameP)
    if nameP then
        if getPlayerFromPartialName(nameP) then
            local conta = getAccountName (getPlayerAccount(thePlayer))
            if isObjectInACLGroup("user."..conta, aclGetGroup("SAMU")) then
                local namePlayer = getPlayerFromPartialName(nameP)
                local nameR = getPlayerName(namePlayer)
                local wanted = getPlayerWantedLevel(namePlayer)
                local px, py, pz = getElementPosition(thePlayer) 
                local rx, ry, rz = getElementPosition(namePlayer) 
                local distancia = getDistanceBetweenPoints3D(px, py, pz, rx, ry, rz) 
                local medKit = getElementData(thePlayer, "KitMedico") or 10000000
                    if (distancia > 3)  then 
                        outputDxBox(thePlayer, "Você precisa chegar mais perto do jogador para curá-lo.", "error")
                    elseif (distancia < 2) then 
                        if getElementData(namePlayer, "playerFallen") then 
                            if getElementData(namePlayer,"SendoCurado") == true then return end
                                        if getElementData(thePlayer,"Curando") == true then return end
                                setPedAnimation(thePlayer, "BOMBER", "BOM_Plant", 1000, false)
                                setElementData(thePlayer, "Curando", true)
                                setElementData(namePlayer, "SendoCurado", true)
                                if isElement ( blip[namePlayer] ) then
                                    destroyElement(blip[namePlayer])
                                end
                                outputDxBox(thePlayer, "Curando jogador...", "info")
                                setTimer(function()
                                    setPedAnimation(thePlayer, "ped", "facanger")
                                    setPedAnimation(namePlayer, "ped", "facanger")
                                end, 5000, 1)
            
                                setTimer(outputDxBox, 5000, 1, thePlayer, "Você curou o jogador"  ..nameR.. "e ganhou R$1.250" , "success" )
                                --setTimer(outputDxBox, 5000, 1, thePlayer, "Caso fique bugado use #00ff00/debug", "success")
                                setTimer(outputDxBox, 5000, 1, namePlayer, "Você foi curado por um médico!", "success")
                                --setTimer(outputDxBox, 5000, 1, namePlayer, "Caso fique bugado use #00ff00/debug!", "success")
                                setTimer(givePlayerMoney, 5000, 1, thePlayer, 1250)
                                setTimer(setElementData, 5000, 1, thePlayer, "Curando", false)
                                setTimer(setElementData, 5000, 1, namePlayer, "SendoCurado", false)
                                setTimer(setPlayerFallen, 5000, 1, namePlayer, false)
                                setTimer(function()
                                    setElementData ( thePlayer, "AirNewSCR_LiberarXP", "Sim" )
                                    setPedAnimation ( thePlayer )
                                    setPedAnimation ( namePlayer )
                                end, 6000, 1)                                
                        else
                            outputDxBox(thePlayer, "O jogador não precisa ser curado.", "error")
                        end
                    end
            else            
                outputDxBox(thePlayer, "Permissão negada para teste comando!", "error") 
        end
    end
    else
        outputDxBox(thePlayer, "Erro! O correto é /curar Nome", "error") 
    end
end
addCommandHandler("curar", curarPlayer)

 

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