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Estou tentando usar um script de radinho mas não consigo colocar pra funcionar, aparece " Couldn't find meta.xml file for resource 'Radinho" mesmo tendo o meta


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META DO RADINHO

<meta>
    <script src="Edit.Lua" type="shared" cache="false" />
    <script src="client.luac" type="client" cache="false" />
    <script src="server.luac" type="server" cache="false" />
    <script src="arquivos/dxEditBox.Lua" type="client" cache="false" />
     <file src="arquivos/radio.txd" cache="false"/>    
     <file src="arquivos/radio.dff" cache="false"/>    
     <file src="arquivos/pipi.mp3" cache="false"/>    
     <file src="arquivos/icons.ttf" cache="false"/>    
</meta>

META DO VOICE:

 

<meta>
    <!--Client -->
    <script src="cGlobals.luac" type="client" />
    <script src="cDrawIcon.Lua" type="client" />
    <script src="cPlayerMuting.luac" type="client" />
    
    <export function="setPlayerVoiceMuted" type="client" />
    <export function="isPlayerVoiceMuted" type="client" />

    <file src="images/voice.png" />
    <file src="images/voice_small.png" />
    <file src="images/voice_small_muted.png" />


    <!--Server -->
    <script src="sGlobals.luac" type="server" />
    <script src="sDefaultChannelManager.luac" type="server" />
    <script src="sChannelManager.luac" type="server" />
    <script src="sPlayerMuting.luac" type="server" />
    
    <export function="setPlayerVoiceMuted" type="server" />
    <export function="isPlayerVoiceMuted" type="server" />
    <export function="getPlayerVoiceMutedByList" type="server" />
    <export function="getPlayerChannel" type="server" />
    <export function="setPlayerChannel" type="server" />
    <export function="getPlayersInChannel" type="server" />
    <export function="getNextEmptyChannel" type="server" />

    
    <settings>
        <setting name="*show_chat_icon" value="[true]" description="This will display an icon over a player's head when he/she is speaking over the microphone."/>
        <setting name="*autoassign_to_teams" value="[true]" description="This will automatically assign players into a team if they join the team"/>
    </settings>


    <!-- Exported functions for backward compatibility only -->
    <!-- DO NOT USE THESE AS THEY WILL BE REMOVED IN A LITTLE WHILE -->
    <export function="setPlayerMuted" type="client" />
    <export function="isPlayerMuted" type="client" />
    <export function="setPlayerMuted" type="server" />
    <export function="isPlayerMuted" type="server" />
    <export function="getPlayerMutedByList" type="server" />
    <!-- DO NOT USE THESE AS THEY WILL BE REMOVED IN A LITTLE WHILE -->
</meta>
 

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Se estiver testando em uma host pode ser porque excedeu o limite de armazenamento, quando isso acontece os scripts até são enviados para a host mas na hora de executá-los aparece esse erro indicando ser o meta.

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