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object movement


Nahupai

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mysong = playSound3D("song.mp3", 2050.0209960938, 1510.056640625, 10.671875, true)
setSoundMaxDistance(mysong, 100)
local a = 0
local myObject = createObject(1775, 2050.0209960938, 1510.056640625, 10.671875, -0, 0, 178.50372314453)
local ox, oy, oz = getElementPosition(myObject)

function animateObject()
local animMusic = 0+math.random(-a,a)
moveObject(myObject, 1000, ox, oy+animMusic, oz)
end
addEventHandler("onClientRender", getRootElement(), animateObject)

function asd()
if mysong then
local leftData, rightData = getSoundLevelData(mysong)
if (leftData) then
a = 3*(leftData/3000)
end
end
end
addEventHandler("onClientRender", getRootElement(), asd)

 

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