MeKorea Posted March 6, 2006 Share Posted March 6, 2006 (edited) I have a huge problem with map to ipl converting. what have I done: 1. made a map with Race "map editor" 2. used map2ipl converter 3. map2ipl converter messed every rotation coordinate so I had to convert whole file (~ 300 coords) manually. When I put it in game, the conclusion is total mess! Those rocks should be only small ones on the ground.. -------------------------------------- Ok, now I got that fixed. (it was pretty hard though). Here's the new problem, map editors rotation coords: -216.907440 2392.586914 51.078060 -2.356194 0.030000 -0.015000 16640 Those rotation coords are 100% false/fake.. they are not "real!" (for some reason they seems to work in mta, but when placed in ipl, the model is not in the same posture as in mta. So, how do I get the same "real" rotation's for my ipl objects as I see them in race map editor? Edited January 12, 2008 by Guest Link to comment
iam2noob4u Posted March 25, 2006 Share Posted March 25, 2006 (edited) im too lazy to try out so: is it the read one only, or green rotation too? i cant do much when i know it, but other poeple can do more if they've more info cause the numbers dont say a lot... i think only the rotation indicated with green is saved, other rotations are put in the model (where else should they be, if they not in IPL?). if im right, we need some mod, which will include the other rotations 2, i hope that can be done or someone who knows more 'bout it then me, should come up with an easier solution... Edited July 23, 2006 by Guest Link to comment
Aeron Posted March 26, 2006 Share Posted March 26, 2006 The rotations in the *.map files are radians and in the *.ipl files are quaternions. The map2ipl program correctly converts them, it works for others. Link to comment
iam2noob4u Posted March 26, 2006 Share Posted March 26, 2006 (edited) The rotations in the *.map files are radians and in the *.ipl files are quaternions. The map2ipl program correctly converts them, it works for others. ok ive done some testing, because i got something i seriously want to put in my single player map. every independent rotation is converted correctly, as long as the object is only rotated on one way (so only ctrl+ up/down or only home/end or only left/right). When you use multiple kinds of rotations for one object, it does not work correctlry. Here you have screen. i used 2 ipls in this. every green line indicates objects from the IPL and every red line indicates a object from the .map file. Objects A B and C are rotated with one kind of rotation. These were placed in IPL no. 1. objects D and E are rotated with two kinds of rotations, these were placed in IPL no. 2. the reason why you said it worked and we said it didnt is probably because you tested it with only 1 kind of rotation on each object, and we with multiple kinds of rotations. Edited July 23, 2006 by Guest Link to comment
iam2noob4u Posted July 23, 2006 Share Posted July 23, 2006 ive given the previous post a 'total makeover' (or wutever u wanna call it) giving more info about the exact problem. sorry for the double post, but else no1 would know its a different thing thats inside. Link to comment
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