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Map causes mass client disconnects


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A map was submitted to our server that I actually quite enjoy.

However, two out of three times it crashed (to desktop) every client attached to the server around 10-30 seconds into the race. The server was not affected.

The map is basically a motocycle balance race over water, so my only guess is that clients don't like everyone drowning at once. I just wanted to pass this to anyone who might tell me what's wrong and if there's anything to be done to fix this.

Here is a link to the map and here it is in txt format (for browsers)

Here is a screenshot of the map:

beachbalance.jpg

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Its probably going over or is redlined on one of the limits, open the console and type "dbg_pools 1", 3 different limits will show up at the top right part of the screen.

This can be fixed by simply deleting objects.

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It's the gamersedge.org server 70.86.170.170

Still haven't figured the map out yet though. It's only 4 of those stunt ramps things for 32 people = 128 objects and then the 32 spawn. Really shouldn't be too intensive, I've played maps with a lot more objects in a small area.

I will, however, try shortening the course by removing the first objects... Might help.

It might also be worth a shot to spread out the courses...

Thanks for the tips.

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