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first try setOcclusionsEnabled

if doesnt work use: engineSetModelLODDistance(object id, distance visible) this is client side.

if the object you are using dont have a lod (some objects dont have lod), you will need to create one and place in the same position/ attach it to the original, use the same object, same scale, and the last argument true, (to set as the lod) set it to setLowLODElement and then use engineSetModelLODDistance too

Edited by _Ace
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Object boundaries are stored in collision files. These are the safe frames for when an object will render.

When you scale an object, you only scale the visible mesh and not the collision. This means that your model exceeds its allowed boundaries. 

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3 hours ago, Tut said:

Object boundaries are stored in collision files. These are the safe frames for when an object will render.

When you scale an object, you only scale the visible mesh and not the collision. This means that your model exceeds its allowed boundaries. 

I know that, i created colissions woth other objects in normal scale and alpha 0

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