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Casino Chase - Inspired by Smuggler's Run


Suilenroc

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Smuggler's Run is all well and good, but after playing a few rounds of it I realized that the hunters vs. runners idea had so much more potential. That's why I created Casino Chase.

---Big explaination that you may not wish to read---

The biggest problem with Smuggler's Run is the lack of freedom for the runners caused by the number of checkpoints. When you are required to follow a specific route it's easy for you to get gunned down.

So my biggest goal in Casino Chase was to give the runners a large sense of freedom. I did this by using a small number of checkpoints: two in San Fierro and one in Los Santos (the second CP in San Fierro is to prevent the one in Los Santos from showing on the radar).

Just doing this wasn't enough, as the runners would still be restricted to their spawn vehicle (Turismos in this case). So I added all different sorts of vehicle pickups around the entire map. These were placed exactly where you would expect them: Cars in garages and dealerships, boats at beaches and docks, and planes and helicopters at airports. I also had to put cars at some beaches/docks and airports to allow runners to switch back to cars from boats or airplanes.

Lastly things had to be balanced to make sure that everyone didn't take one superior route. I did this by blocking most of the bridges out of Las Venturas (where the map starts, if you hadn't guessed by now) so people will be more likely to give up their starting Turismos and get one of the various boats, planes, or helicopters placed around the area. Also for balancing I put in nitro and repair pickups to make things easier for the runners. Nitro pickups are found at all gas stations I could find (let me know if I missed any) and repair pickups can be found at spray shops, helicopter pads, and many docks. Safety measures were taken to prevent the hunters from completing the checkpoints (or any other air vehicles), and prevent runners from becoming hunters.

---End of big explaination---

To sum Casino Chase up, it has:

:idea: Hunters vs. runners chase gameplay

:idea: Large freedom and only two real checkpoints

:idea: 208 vehicle, nitro, and repair pickups all over the state of San Andreas placed exactly where you would expect to find them

:idea: Safety measures to prevent players from ruining the game

:idea: Some damn cool jumps and vehicle changes

:?: A few secrets

Here's some screenshots:

http://img.photobucket.com/albums/v344/ ... oSpawn.jpg

http://img.photobucket.com/albums/v344/ ... rSpawn.jpg

http://img.photobucket.com/albums/v344/ ... locked.jpg

http://img.photobucket.com/albums/v344/ ... VDocks.jpg

http://img.photobucket.com/albums/v344/ ... amJump.jpg

http://img.photobucket.com/albums/v344/ ... eyJump.jpg

http://img.photobucket.com/albums/v344/ ... Runway.jpg

http://img.photobucket.com/albums/v344/ ... Runway.jpg

http://img.photobucket.com/albums/v344/ ... /Nitro.jpg

http://img.photobucket.com/albums/v344/ ... nSpray.jpg

http://img.photobucket.com/albums/v344/ ... deroad.jpg

http://img.photobucket.com/albums/v344/ ... kpoint.jpg

http://img.photobucket.com/albums/v344/ ... point2.jpg

And of course here's the page for the map on center.mtasa.com

http://center.mtasa.com/?p=race&r=2255

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I agree. Sounds like a well throughtout map, which is pretty rare among the knocked out maps that are out there.

One thing that I did notice is the Turismo spawn point is 2 rows. Any way that would be made one row? Something that always causes chaos and damage before you've even started

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Sounds like an excellent spin on the freeroam and chase genres. Do you have it running on a server somewhere we can test it out?

It's a favorite at the XE servers, but unfortunately no one really plays there anymore and the versions are out of date. I have also seen the very first version on some servers. My main reason for posting this exhibit was to get people to upload it to their own servers. ;)

One thing that I did notice is the Turismo spawn point is 2 rows. Any way that would be made one row? Something that always causes chaos and damage before you've even started

I might figure out a way to improve the spawn in the next version. Right now it's only a problem in games with over 12 players.

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I played it briefly in the editor and it looks pretty fun. The biggest problem I see is the Hunters keeping up with the cars, since the race goes through such a long distance and there are so many different routes they can take, not to mention that people can get planes (which is otherwise a pretty cool idea though, forcing you to land at the airports only :P). Can't wait to try it out with some people.

One thing that I did notice is the Turismo spawn point is 2 rows. Any way that would be made one row? Something that always causes chaos and damage before you've even started

I might figure out a way to improve the spawn in the next version. Right now it's only a problem in games with over 12 players.

Or just space the spawns out further, they don't necessarily have to be side by side.

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The biggest problem I see is the Hunters keeping up with the cars

Cars can only outrun the hunters on long straightaways, and only a few of the cars are capable of that. I also designed it so the planes that could easily outrun the hunters are more difficult to get (notice that I put a nevada on the runway and rustler and dodo are in hangars). The majority of the games I've played end as a hunter win also, but the game can be very tense and exciting regardless.

The most recent version of Casino Chase is on the [XE] race server now, along with many of my other maps.

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The biggest problem I see is the Hunters keeping up with the cars

Cars can only outrun the hunters on long straightaways, and only a few of the cars are capable of that. I also designed it so the planes that could easily outrun the hunters are more difficult to get (notice that I put a nevada on the runway and rustler and dodo are in hangars). The majority of the games I've played end as a hunter win also, but the game can be very tense and exciting regardless.

Really? In my experience a smuggler almost always manges to get through.

Even though the hunters can match the speed of the cars, they may be occupied with chasing someone closer to them and have a long way to go to get the next person (since the race is over such a long distance). But this is all theoretical, we can only see how it really works in-game.

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hunters too slow? hunters are the fastest helicopters... and I can hold on with the fastest cars just in my maverick. so the hunter can outrun them... just depends on piloting skill...

No.. I never said they were slower than cars. That doesn't mean they won't have trouble keeping up, as they don't fly straight and at full speed the whole time (read my above posts).

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No.. I never said they were slower than cars. That doesn't mean they won't have trouble keeping up, as they don't fly straight and at full speed the whole time (read my above posts).

I don't really understand what you mean, but how about we settle this by playing Casino Chase? :wink:

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No.. I never said they were slower than cars. That doesn't mean they won't have trouble keeping up, as they don't fly straight and at full speed the whole time (read my above posts).

I don't really understand what you mean, but how about we settle this by playing Casino Chase? :wink:

I was simply explaining to Leviathon (who seems to have totally ignored the above posts) what I explained earlier in the thread and what you may have already addressed.. the general problem maps like this face where hunters can't keep up with the cars in the latter stages of the race because of the way they move accross the map. It's a problem that I observed in Smugglers Run and assumed you would have due to the size of the map, but never argued definatively that you would. In fact I even said the hunters would have a better chance after you said it was a 1:2 ratio, so there really isn't anything to settle. :wink:

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  • 1 month later...

Fixed some features that were added in version 1.1. There is now a 30 second respawn and the map will run for a maximum of 25 minutes if the server allows it to.

If anyone currently is or wants to use this map often on their server, please drop me a message. I'd love to play it along with you and even show you a few things. ;)

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