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Não Consigo Edital Algo No Script


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local crosses           = {}
local crossesEnabled    = true
local crossTimeoutTime  = 30000
local crossViewDistance = 30
local crossTextFont     = "bankgothic"
local crossTextScale    = 1


function wasted ()
	local x, y, z    = getElementPosition ( source )
	local playername = getPlayerName ( source ):gsub("#%x%x%x%x%x%x","")
	local r,g,b      = getPlayerNametagColor ( source )
	local tick       = getTickCount()
	
	table.insert(crosses,{x=x,y=y,z=z,name=playername,r=r,g=g,b=b,tick=tick})
end
addEventHandler("onClientPlayerWasted",getRootElement(),wasted)

function riplabel()
	-- Get the camera position. We use the camera position to measure distance to the crosses
	local camX,camY,camZ = getCameraMatrix()
	
	-- Get the current CPU time (in ms) to compare with the cross times
	-- In this way, we can see how long the cross exists, and delete it if necessary
	local tick = getTickCount()
	
	-- Loop through all crosses
	for index,cross in ipairs(crosses) do
		-- Check if the cross has had its time
		if tick - cross.tick <= crossTimeoutTime then
			-- Get the cross position
			local posX, posY, posZ = cross.x, cross.y, cross.z
			
			-- See if the camera is close enough
			if getDistanceBetweenPoints3D(camX,camY,camZ,posX,posY,posZ) <= crossViewDistance then
				-- Get the screen position to draw the cross
				local screenX, screenY = getScreenFromWorldPosition(posX,posY,posZ)
				
				-- Check if it's actually on the screen
				if screenX then
					-- Get the text color
					local textColor = tocolor(cross.r, cross.g, cross.b, 255)
					
					-- Draw the image
					dxDrawImage ( (screenX-100), screenY-83, 200, 83, "video.mp4", 0, 0, 0, tocolor(127,127,127,255) )
					
					-- Draw the text
					dxDrawText( cross.name, screenX, screenY+10, screenX, screenY, textColor, crossTextScale, crossTextFont, "center" )
				end
			end
		-- If the cross indeed had its time
		else
			-- Remove the cross from the list (might cause a cross to disappear for one frame, but that's why you have 36 frames in 1 second anyway)
			table.remove(crosses,index)
		end
	end
end
addEventHandler ( "onClientRender", getRootElement(), riplabel )

function mapstop ()
	-- Delete all crosses
	crosses = {}
end
addEvent ( "onClientMapStopping", true )
addEventHandler ( "onClientMapStopping", getRootElement(), mapstop )

--[[*************************************************
*        Part II: next checkpoint                   *
*****************************************************]]

local localplayer = getLocalPlayer()
local veh

function render ()
	if #getElementsByType("checkpoint") > 0 then
		local veh = getPedOccupiedVehicle ( localplayer )	
		if veh then
			if getVehicleOccupant ( veh ) then
			local localplayer = getVehicleOccupant ( veh )
			if getElementData ( localplayer, "nextcp" ) then
			local cp = getElementByID ( "checkpoint".. tostring ( tonumber( getElementData ( localplayer, "nextcp" ) -1 ) ) )
			if cp then
				local cpnumber = tostring ( tonumber ( getElementData ( localplayer, "nextcp" ) ) )
				local x, y, z = getElementPosition ( cp )
				local px, py, pz = getElementPosition ( localplayer )
				local distance = ": " .. tostring ( math.floor ( getDistanceBetweenPoints3D ( x, y, z, px, py, pz ) + 0.5 ) ) .. " m"
				local xx, yy = getScreenFromWorldPosition ( x, y, z )
				local twidth = dxGetTextWidth ( distance ) / 2
				local theight = dxGetFontHeight () / 2				

				if getElementData ( cp, "nextid" ) then
					color = tocolor(255,128,0,255)
				else
					color = tocolor(0,255,0,255)
					cpnumber = "Finish"
				end

				if xx then			
					dxDrawText ( cpnumber..distance, xx, yy, xx-twidth, yy-theight, color, 1, "default", "center", "center" )
				end
			end
			end
			end
		end
	end
end
addEventHandler ( "onClientRender", getRootElement(), render )

function mapstart ()
	setElementData ( localplayer, "nextcp", 1 )
end
addEventHandler ( "onClientMapStarting", getRootElement(), mapstart )

function playerfinish ()
	setElementData ( localplayer, "nextcp", 0 )
end
addEventHandler ( "onClientPlayerFinish", localplayer, playerfinish )
addEventHandler ( "onClientMapStopping", localplayer, playerfinish )

function reachcheckpoint ( checkp )
	if (getLocalPlayer() == source) then	
		setElementData ( source, "nextcp", checkp + 1 )
	end
end
addEvent ( "onClientPlayerReachCheckpoint", true )
addEventHandler ( "onClientPlayerReachCheckpoint", getRootElement(), reachcheckpoint )

bom tipo eu basicamente peguei um script q tinha uma imagem e coloquei um vídeo, realmente achando que ia dar certo, e n deu ;(

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