fairyoggy Posted April 13, 2020 Share Posted April 13, 2020 How can I calculate the meters traveled? For example, a player got in a car and drove 100 meters and this "100" save in elementData. I tried to work with it, but I don’t understand how to implement it correctly. Link to comment
Moderators IIYAMA Posted April 13, 2020 Moderators Share Posted April 13, 2020 32 minutes ago, slapztea said: How can I calculate the meters traveled? For example, a player got in a car and drove 100 meters and this "100" save in elementData. I tried to work with it, but I don’t understand how to implement it correctly. Just compare the distance between positions of the vehicle. So you get the position. And you wait with a delay. And then you get the position again. Now you can calculate the distance between them with: https://wiki.multitheftauto.com/wiki/GetDistanceBetweenPoints2D https://wiki.multitheftauto.com/wiki/GetDistanceBetweenPoints3D Just like a GPS does it's thing. 1 Link to comment
fairyoggy Posted April 13, 2020 Author Share Posted April 13, 2020 27 minutes ago, IIYAMA said: Just compare the distance between positions of the vehicle. So you get the position. And you wait with a delay. And then you get the position again. Now you can calculate the distance between them with: https://wiki.multitheftauto.com/wiki/GetDistanceBetweenPoints2D https://wiki.multitheftauto.com/wiki/GetDistanceBetweenPoints3D Just like a GPS does it's thing. ok, I understood how to implement this in your way. But if we consider from the point of view of comparing the speed of a car? if it is used only for cars and that there was a check for speed, and not for two coordinates. How to implement this? Link to comment
Moderators IIYAMA Posted April 14, 2020 Moderators Share Posted April 14, 2020 11 hours ago, slapztea said: But if we consider from the point of view of comparing the speed of a car? Hmm speed. It can be used. But it will be less accurate, because you are making assumptions about the future. > You do not know how far your car will have driven in the future. For example you hit the wall or another car. local previousVelocity addEventHandler("onClientPreRender", root, function (timeSlice) local vehicle = getPedOccupiedVehicle ( localPlayer ) if vehicle then if previousVelocity then local travelDistance = getDistanceBetweenPoints3D(0,0,0, previousVelocity[1], previousVelocity[2], previousVelocity[3]) -- 1/50 of a second -- here you have to do something with timeSlice (which is the time between the [now] frame and [last] frame) and the speed... -- maybe: 1000 / 50 = 20 ?????????????? dxDrawText(travelDistance / 20 * timeSlice, 300,300 ) end local vX, vY, vZ = getElementVelocity(vehicle) previousVelocity = {vX, vY, vZ} end end) You still will have to test that with the position method. 1 Link to comment
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