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SoManyTears

How can ı reset the countdown ?

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ı wrote something.everything works good.When the player goes to jail for the second time, time comes down and doesn't work.we can remove the jail time text with removeEventHandler when the player gets out of jail, but countdown is still working.and when the player goes to jail for the second time, a bug occurs in countdown.How can I restart the time as the player goes back to prison? I'm really stuck.can you help me please? thanks.

local start = getTickCount()
local countDown = 20
function render()
    local now = getTickCount()
    if now-start > 1000 then
        countDown = countDown-1
        start = getTickCount()
        if countDown < 1 then 
removeEventHandler("onClientRender",root,render) 
        end
    end
end 

function convertTime ( time ) 
    local min = math.floor ( time / 60 ) 
    local sec = ( time %60 )
    return string.format("%02d:%02d", min, sec) 
end 


addEvent ( "jailTime1", true )
addEventHandler ( "jailTime1", root,
	function ( )
	addEventHandler("onClientRender",root,render) 
	addEventHandler("onClientRender",root,jailText)
	       render()
		setTimer(function()
			removeEventHandler("onClientRender",root,jailText)
		end, 20000, 1)
	end
)
	
local screenW, screenH = guiGetScreenSize()
local refx,refy = 1920,1080

function jailText()
     dxDrawText("Time out of jail: "..convertTime(countDown).."",screenW*((refx/2+2)/refx),screenH*((refy/2+54)/refy),_,_, tocolor(0,0,0), screenH*(1.7/refy), "bankgothic", "center", "center", false, true, false, true, false)
	 dxDrawText("Time out of jail: "..convertTime(countDown).."",screenW*((refx/2)/refx),screenH*((refy/2+55)/refy),_,_, tocolor(200,200,200), screenH*(1.7/refy), "bankgothic", "center", "center", false, true, false, true, false)
     dxDrawText("Time out of jail: "..convertTime(countDown).."",screenW*((refx/2+2)/refx),screenH*((refy/2+94+2)/refy),_,_, tocolor(0,0,0), screenH*(0.9/refy), "bankgothic", "center", "center", false, true, false, true, false)
	 dxDrawText("Time out of jail: "..convertTime(countDown).."",screenW*((refx/2)/refx),screenH*((refy/2+95)/refy),_,_, tocolor(200,200,200), screenH*(0.9/refy), "bankgothic", "center", "center", false, true, false, true, false)
end

 

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Posted (edited)

Hello SoManyTears,

in line 24 you have to...

addEvent ( "jailTime1", true )
addEventHandler ( "jailTime1", root,
  function ( )
    countDown = 20
    start = getTickCount()
    addEventHandler("onClientRender",root,render) 
    addEventHandler("onClientRender",root,jailText)
    render()
    setTimer(function()
        removeEventHandler("onClientRender",root,jailText)
      end, 20000, 1)
  end
)

... reset the timer variables countDown and start.

Other than that you could improve this script by starting a one-second timer for removing the jailText onClientRender event in line 9. Then the text would not be prematurely removed due to frame-time differences to the real clock. :) 

Edited by The_GTA

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Hello The-Gta.Thanks for answer.ı dont know how to reset it. ı cant use resetTimer or killTimer for it.really ı have not any idea.ı am still stuck.

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1 hour ago, SoManyTears said:

Hello The-Gta.Thanks for answer.ı dont know how to reset it. ı cant use resetTimer or killTimer for it.really ı have not any idea.ı am still stuck.

Have you replaced the "jailTime1" event handler with the code I posted? That is all that you have to do. :) 

  • Thanks 1

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4 hours ago, The_GTA said:

Have you replaced the "jailTime1" event handler with the code I posted? That is all that you have to do. :) 

ı am really blind.I become careless when I spend a lot of time at the pc.thank you man.

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