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vehicle change points


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Take a peek inside the .map file.

Maps are written in clean XML, and is really easy to understand.

Just find a and change the XXX where XXX is a number that represents a vehicle.

You might not know which spawnpoint is which, so renaming the spawnpoints in the editor will help alot.

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Sorry, wrong again :S it must have changed since beta testing. I asked and smugglers run actually does this (one map in release pack). I've seen so many maps just use pickups I didnt know it was possible.

Well thats 2 strikes, I dont think theres anything else besides spawn ordering and spawn types that I could get wrong.

Edited by Guest
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This is how I do it. I add the vehicles, name them the type I want them to be. Then I add a vehicle change pickup for each vehicle type and also name it.

Then in an xml editor you have all the info you need properly named. Then afterwards just go back and delete the pickups

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any 1 see anything wrong with this






21:0



2168.418945 1686.878540 10.640312
89
457



2137.455078 1707.544189 10.507500
56
596



2139.490723 1710.201904 10.507500
56
596



2136.624756 1651.836304 10.515299
112
596



2135.096436 1655.424805 10.507500
112
596



2171.610107 1680.738403 20.210625
89
497



2037.486206 1902.455200 11.987070
180
545



2037.514282 1936.444946 11.875120
360
409



2185.792480 1991.701904 10.640312
89
490



2186.275391 1983.772949 10.640312
89
490



2637.657715 2206.440430 10.640312
599



2630.820801 2206.428955 10.640312
599



2513.408936 2346.152100 10.640312
271
475



2301.497314 2450.746582 3.093437
271
596



2307.805176 2431.119141 3.093437
596



2256.828125 2458.449219 10.640312
180
490



2273.926758 2444.565186 10.640312
360
490



2202.572266 2473.494385 10.640312
180
500



2192.270020 2502.568115 10.640312
180
404



2273.225342 2475.196045 10.640312
180
599



2289.396729 2460.206055 10.640312
180
599



1950.319824 2433.965332 10.640312
180
491



1913.718262 2337.061768 10.640312
271
596



1913.242065 2341.845459 10.640312
271
596



2095.645020 2221.345703 10.640312
271
596



2084.790771 2221.526123 10.640312
271
490



2005.756226 2297.222412 10.640312
180
536



2149.601807 2340.722168 10.491875
270
596



2124.150146 2341.345703 10.491875
90
596



1958.215210 1764.664673 12.563692
271
420



2014.873779 1623.711426 11.421562
271
596



2019.814331 1545.323975 10.646032
271
596


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Now I may be wrong again since beta :P (damn these spawnpoint questions) but I'm pretty sure this time...

360 is an invalid rotation. Control+f for "360" to find where I'm talking about. I think you use 0 instead. If not 0, then 1.

Specifying invalid time might screw it up as well. Usually not having metas doesnt matter though.

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  • 2 weeks later...

I just do it in this way.

Create a spawnpoint

Create a vehicle change pickup on the same location of the spawnpoint.

Change the vehiclepickup type, set the respawntime of it at 9999 seconds.

I find this the easiest way.

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I just do it in this way.

Create a spawnpoint

Create a vehicle change pickup on the same location of the spawnpoint.

Change the vehiclepickup type, set the respawntime of it at 9999 seconds.

I find this the easiest way.

But not quite the best. At least if you have different cars in one location or at leat on locations that others can reach. The pickup my disappear once its taken, but if it isnt, other can still take it. This only happens when not all spawnpoints are used of course.

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the way I do it:

create map

save it

open .map file in text editor.

open up vehicles.ide

find the car you want ([CTRL]+[F])

replace vehicle number with other number from vehicles.ide from spawns you want to start with other vehicle.

save it again... ([CTRL]+ :P )

place it in your maps folder and/or on the map center page.

play it! :D

(it's cool to see if you open up the map again in the editor that the cars are allready as you've set them when you load your map)

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