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[HELP] Problem/bug with vehicle handling functions


rubend10s

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The problem is a bit difficult to explain. When I modify vehicle values that have to do with traction, these work very well when the vehicle is in "normal" gravity or check the "isVehicleOnGround" function to be more precise, the problem is when for example the vehicle is driving vertically (such as a wall) or inverted (effect of the magnet wheels script) the effects of traction or vehicle handling dont work.

This only happens with traction, acceleration and maximum speed values for example work perfectly on any rotated surface

Is there any way to mimic traction on vertical or inverted surfaces without having to use vehicle handling functions?

Edited by rubend10s
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