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/mods command


valietre

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If you're only beginning to learn Lua and how scripting MTA works, I recommend starting out simple first...

Mods are great, but probably not going to go well without any prior coding experience

But take one step at a time, get the smaller and more simple things done first such as a spawning point, skin selection, team or class options... Things of that nature and then work your way up towards the desired mod scripts. But if you truly insist on starting on the mods first, consult the Wiki for Server/Client Functions/Events you are going to need

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1 hour ago, ReZurrecti0n said:

If you're only beginning to learn Lua and how scripting MTA works, I recommend starting out simple first...

Mods are great, but probably not going to go well without any prior coding experience

But take one step at a time, get the smaller and more simple things done first such as a spawning point, skin selection, team or class options... Things of that nature and then work your way up towards the desired mod scripts. But if you truly insist on starting on the mods first, consult the Wiki for Server/Client Functions/Events you are going to need

Thanks for your answer but let me explain this command. I want to create a panel wich you can activate/deactivate mods

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You can start drawing your panel with guieditor (https://community.multitheftauto.com/index.php?p=resources&s=details&id=141)

Then you'll need to learn a bit the events you'd need: https://wiki.multitheftauto.com/wiki/OnClientGUIClick

And you'll need to learn how to load dff/txd files: https://wiki.multitheftauto.com/wiki/EngineLoadTXD

If you're patient enough and you wanna learn then take your time and look these pages, if you're here to get a working script then you're on the wrong section and you must hire a scripter to make it for you

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