Kazafka Posted February 4, 2020 Share Posted February 4, 2020 Code: function getElementSpeed(theElement, unit) -- Check arguments for errors assert(isElement(theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")") local elementType = getElementType(theElement) assert(elementType == "player" or elementType == "ped" or elementType == "object" or elementType == "vehicle" or elementType == "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " .. elementType .. ")") assert((unit == nil or type(unit) == "string" or type(unit) == "number") and (unit == nil or (tonumber(unit) and (tonumber(unit) == 0 or tonumber(unit) == 1 or tonumber(unit) == 2)) or unit == "m/s" or unit == "km/h" or unit == "mph"), "Bad argument 2 @ getElementSpeed (invalid speed unit)") -- Default to m/s if no unit specified and 'ignore' argument type if the string contains a number unit = unit == nil and 0 or ((not tonumber(unit)) and unit or tonumber(unit)) -- Setup our multiplier to convert the velocity to the specified unit local mult = (unit == 0 or unit == "m/s") and 50 or ((unit == 1 or unit == "km/h") and 180 or 111.84681456) -- Return the speed by calculating the length of the velocity vector, after converting the velocity to the specified unit return (Vector3(getElementVelocity(theElement)) * mult).length end function isElementOutSide(elem) if elem then if getElementInterior(elem) == 0 then return true else return false end else return false end end pliki = { mapa = "files/map.png", --Domyślna tekstura mapy gracz = "files/player.png", --Domyślna tekstura gracza } hud = { szer = 320, --Długość i wysokość radaru, tego nie zmieniamy pod żadnym pozorem przez = 200, --Przeźroczystość unit = 3000 / 6000, --Unity, radzę nie zmieniać wiel = 320, --Wielkość mapy, też radzę nie zmieniać rot = true --Obrót minimapki } ustawienia = { dispHud = true, --Wyświatlaj mapę current_minimap = 2 --Obecna tekstóra minimapy } deweloper = { false, --Opcja dewelopera #1 false, --Opcja dewelopera #2 false --Opcja dewelopera #3 } addEventHandler("onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible("radar", false) minimap = dxCreateRenderTarget(hud.szer, hud.szer, true) full = dxCreateRenderTarget(hud.szer + 5, hud.szer + 5, true) end) addEventHandler("onClientResourceStop", resourceRoot, function() setPlayerHudComponentVisible("radar", true) end) addEventHandler("onClientRender", root, function() if ustawienia.dispHud then local w, h = guiGetScreenSize() local x, y, z = getElementPosition(localPlayer) local rx, ry, rz = getElementRotation(localPlayer) local x = x * hud.unit local y = y * hud.unit if deweloper[1] then outputChatBox(tostring(x) .. ", " .. tostring(y)) end dxSetRenderTarget(minimap, false) dxSetBlendMode("blend") local zeroX = 1314 local zeroY = 1322 local mapX = x + zeroX + 15 local mapY = y + zeroY local zoneX, zoneY, zoneZ = getElementPosition(localPlayer) if isElementOutSide(localPlayer) then dxDrawImageSection(0, 0, hud.wiel, hud.wiel, mapX, mapY, hud.wiel, hud.wiel, pliki.mapa, 0, 0, 0, tocolor(255, 255, 255, hud.przez)) else dxDrawImageSection(0, 0, hud.wiel, hud.wiel, mapX, mapY, hud.wiel, hud.wiel, pliki.int, 0, 0, 0, tocolor(255, 255, 255, hud.przez), "nil") end if deweloper[3] then outputChatBox(tostring(getElementInterior(localPlayer))) end dxDrawImage(hud.szer / 2, hud.szer / 2, 20, 20, pliki.gracz, 180 + rz, 0, 0, tocolor(255, 255, 255, hud.przez)) dxSetRenderTarget(full, false) if hud.rot then dxDrawImage(1, h - hud.szer - 1, hud.szer, hud.szer, minimap, rz) else dxDrawImage(1, h - hud.szer - 1, hud.szer, hud.szer, minimap) dxDrawRectangle(0, h - hud.szer - 5, hud.szer + 5, 5, tocolor(0, 0, 0, hud.przez)) dxDrawRectangle(hud.szer, h - hud.szer, 5, hud.szer, tocolor(0, 0, 0, hud.przez)) end dxSetRenderTarget() dxDrawImage(0, h - hud.szer, hud.szer + 5, hud.szer + 5, full) dxDrawRectangle(0, h - hud.szer, 170, 20, tocolor(0, 0, 0, hud.przez)) if isElementOutSide(localPlayer) then dxDrawText(getZoneName(zoneX, zoneY, zoneZ), 5, h - hud.szer + 2, 0, 0, tocolor(255, 255, 255, hud.przez), 1.0, 1.0, "default"--[[, "left", "top", false, false, false, false, false, rz]]) else dxDrawText("Interior number " .. tostring(getElementInterior(localPlayer)), 5, h - hud.szer, 0, 0, tocolor(255, 255, 0, hud.przez), 1.0, 1.0, "default-bold"--[[, "left", "top", false, false, false, false, false, rz]]) end dxSetTextureEdge(minimap, "border", tocolor(0, 0, 0, hud.przez)) end end) bindKey("n", "down", function() if isPlayerHudComponentVisible("radar") then setPlayerHudComponentVisible("radar", false) ustawienia.dispHud = true else setPlayerHudComponentVisible("radar", true) ustawienia.dispHud = false end end) Output is nothing. Link to comment
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