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Resolver bug de redirecionar cada jogador para o team antigo


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Primeiro esse é um script de PVP porem um PVP com times, quero mover o jogador por um momento apenas até ele morrer, quando ele morrer deve voltar ao team antigo, só que não esta funcionando e quando funciona, salva-se um team por cima do outro, isso faz com que os players não voltem a seu team antigo e sim para o time do ultimo player que usou o comando.

OBS: não tem nada no lado "Client"

OBS: Não demonstra nenhum erro no debugscript 3

 

Esse é o lado "Server"

zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
local spawns = { 
	{ 5460.70264, -1825.30945, 10.97057 },
	{ 5454.74805, -1884.13953, 10.29621 },
	{ 5537.57373, -1887.13306, 11.04092 },
	{ 5545.14746, -1829.44873, 10.29401 },
	{ 5501.95557, -1861.66174, 10.29621 }
}
function start_admin_event (player)
	
	if event_iniciado == 1 then			
		local accName = getAccountName ( getPlayerAccount ( player ) )
		if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 	
			outputDebugString ("Evento Iniciado")
			event_iniciado = event_iniciado +1
			
			i = 0
			pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
			pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
			pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
			pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
			addCommandHandler ( "pvp", tele )
		end						
	else
		outputChatBox("The event is already activated", player, 255, 0, 0)
	end	
end
addCommandHandler ( "eventStart", start_admin_event )
function entrar_na_zona( thePlayer, matchingDimension )
	if getElementType ( thePlayer ) == "player" then
		--outputChatBox( "Working One" )
		redirecionar_team (thePlayer )
	end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)
function sair_da_zona( thePlayer, matchingDimension )
	if getElementType ( thePlayer ) == "player" then
		--outputChatBox( "Working Two" )
		retirar_team (thePlayer )
	end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
function tele(player)		  
	local teles = math.random ( #spawns )
	if ( teles ) then
		local isTeamPlayer = getPlayerTeam ( player )
		if getElementData(player,"SavedTeam") then 
			setElementData(player,"inPVP",true)
			
			--outputDebugString (" inPVP ativado ")
		else
			--outputDebugString ("Esse playe foi pro pvp mas não tem team")
			verificarOne = verificarOne +1
		end
	setElementPosition(player, unpack ( spawns [ teles ] ))
	end	
end
function redirecionar_team (thePlayer)
	playerTeam = getPlayerTeam(thePlayer)
	i = i + 1
	if i > 4 then 
		i = 1
	end
	if pvp_1 and pvp_2 and pvp_3 and pvp_4 then 
		if i == 1 then 
			setPlayerTeam ( thePlayer, pvp_1 )
		end
		if i == 2 then 
			setPlayerTeam ( thePlayer, pvp_2 )
		end
		if i == 3 then 
			setPlayerTeam ( thePlayer, pvp_3 )
		end
		if i == 4 then 
			setPlayerTeam ( thePlayer, pvp_4 )
		end
	end
end
			
function retirar_team (player)
	if getElementData(player,"SavedTeam") then
		local t = getElementData ( player, "SavedTeam" )
		outputDebugString ("tem timer")
		setPlayerTeam ( player, getTeamFromName ( t ) )
		setElementData(player,"SavedTeam",false)
		--outputDebugString ("tem time")
	end
end

addCommandHandler("stop123",
function (player)
	 local accName = getAccountName ( getPlayerAccount ( player ) )
     if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
		if event_iniciado >= 2 then
			for k , v in ipairs(getElementsByType("player")) do
				if getElementData(v,"inPVP") then
				retirar_team (v)
			end
		end
		
		for i, team in ipairs(getElementsByType("team")) do 
			destroyElement(team) 
        end 
		
			removeCommandHandler ( "pvp" )
			event_iniciado = 1
			
		else
			outputChatBox("Unable to stop because it was not started", player, 255, 0, 0)
		end
	end
end)

 

Edited by kevincouto6
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  • Other Languages Moderators

Você deveria comentar cada linha do seu código para saber o que está fazendo em cada uma. Algumas partes parecem estar com falha na lógica.

Sobre o jogador voltar ao time antigo, vc precisa salvar um elementData nele quando ele usa o comando pra ir pro PVP, salvando o time antigo nessa data e depois setando o jogador de volta no time salvo na data dele.

Um salve pro Tommy, que está digitando logo abaixo. \/

Edited by Lord Henry
  • Thanks 1
  • Haha 1
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Tem uns elementData que eu não entendi o motivo de sua existência, então deixei eles ai, kk. As linhas que acrescentei/ editei eu comentei com --/// explicando ela

napvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
local spawns = { 
  { 5460.70264, -1825.30945, 10.97057 },
  { 5454.74805, -1884.13953, 10.29621 },
  { 5537.57373, -1887.13306, 11.04092 },
  { 5545.14746, -1829.44873, 10.29401 },
  { 5501.95557, -1861.66174, 10.29621 }
}

oldTeam = {}        -- Tabela para salvar o Team antigo.

function start_admin_event (player)
  if event_iniciado == 1 then			
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 	
      outputDebugString ("Evento Iniciado")
      event_iniciado = event_iniciado +1
			
      i = 0
      pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
      pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
      pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
      pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
      addCommandHandler ( "pvp", tele )
    end						
  else
    outputChatBox("The event is already activated", player, 255, 0, 0)
  end	
end

addCommandHandler ( "eventStart", start_admin_event )
function entrar_na_zona( thePlayer, matchingDimension )
  if getElementType ( thePlayer ) == "player" then
    --outputChatBox( "Working One" )
    redirecionar_team (thePlayer )
  end
end

addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)
function sair_da_zona( thePlayer, matchingDimension )
  if getElementType ( thePlayer ) == "player" then
    --outputChatBox( "Working Two" )
    retirar_team (thePlayer )
  end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
function tele(player)		  
  local teles = math.random ( #spawns )
  if ( teles ) then
    local isTeamPlayer = getPlayerTeam ( player )

    if getElementData(player,"SavedTeam") then 
      setElementData(player,"inPVP",true)
    else
      --outputDebugString ("Esse playe foi pro pvp mas não tem team")
      verificarOne = verificarOne +1
    end
    
    setElementPosition(player, unpack ( spawns [ teles ] ))
  end	
end
function redirecionar_team (thePlayer)
  playerTeam = getPlayerTeam(thePlayer)
  i = i + 1
  if i > 4 then 
    i = 1
  end
  
  if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
    if playerTeam then                          --/// Verifica se o player já estava em um Team
      oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam
    end

    if i == 1 then 
      setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
      setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
      setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
      setPlayerTeam ( thePlayer, pvp_4 )
    end
  end
end
			
function retirar_team (player)
  if getElementData(player,"SavedTeam") then
    if getTeamFromName(oldTeam[playerTeam]) then        --/// Verifica se o Team antigo ainda existe
      setPlayerTeam(player, getTeamFromName(oldTeam[playerTeam]))          --/// Seta o player no Team que está na tabela oldTeam
    end

    local t = getElementData ( player, "SavedTeam" )
    setElementData(player,"SavedTeam",false)
  end
end

addCommandHandler("stop123",
function (player)
  local accName = getAccountName ( getPlayerAccount ( player ) )
  if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
    if event_iniciado >= 2 then
      for k , v in ipairs(getElementsByType("player")) do
        if getElementData(v,"inPVP") then
          retirar_team (v)
        end
      end
		
      for i, team in ipairs(getElementsByType("team")) do 
        destroyElement(team) 
      end 
		
      removeCommandHandler ( "pvp" )
      event_iniciado = 1			
    else
      outputChatBox("Unable to stop because it was not started", player, 255, 0, 0)
    end
  end
end)

EDIT: Não testei.

Edited by Tommy.
  • Like 1
  • Thanks 1
Link to comment
On 10/01/2020 at 10:51, Tommy. said:

Tem uns elementData que eu não entendi o motivo de sua existência, então deixei eles ai, kk. As linhas que acrescentei/ editei eu comentei com --/// explicando ela


napvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
local spawns = { 
  { 5460.70264, -1825.30945, 10.97057 },
  { 5454.74805, -1884.13953, 10.29621 },
  { 5537.57373, -1887.13306, 11.04092 },
  { 5545.14746, -1829.44873, 10.29401 },
  { 5501.95557, -1861.66174, 10.29621 }
}

oldTeam = {}        -- Tabela para salvar o Team antigo.

function start_admin_event (player)
  if event_iniciado == 1 then			
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 	
      outputDebugString ("Evento Iniciado")
      event_iniciado = event_iniciado +1
			
      i = 0
      pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
      pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
      pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
      pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
      addCommandHandler ( "pvp", tele )
    end						
  else
    outputChatBox("The event is already activated", player, 255, 0, 0)
  end	
end

addCommandHandler ( "eventStart", start_admin_event )
function entrar_na_zona( thePlayer, matchingDimension )
  if getElementType ( thePlayer ) == "player" then
    --outputChatBox( "Working One" )
    redirecionar_team (thePlayer )
  end
end

addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)
function sair_da_zona( thePlayer, matchingDimension )
  if getElementType ( thePlayer ) == "player" then
    --outputChatBox( "Working Two" )
    retirar_team (thePlayer )
  end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
function tele(player)		  
  local teles = math.random ( #spawns )
  if ( teles ) then
    local isTeamPlayer = getPlayerTeam ( player )

    if getElementData(player,"SavedTeam") then 
      setElementData(player,"inPVP",true)
    else
      --outputDebugString ("Esse playe foi pro pvp mas não tem team")
      verificarOne = verificarOne +1
    end
    
    setElementPosition(player, unpack ( spawns [ teles ] ))
  end	
end
function redirecionar_team (thePlayer)
  playerTeam = getPlayerTeam(thePlayer)
  i = i + 1
  if i > 4 then 
    i = 1
  end
  
  if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
    if playerTeam then                          --/// Verifica se o player já estava em um Team
      oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam
    end

    if i == 1 then 
      setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
      setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
      setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
      setPlayerTeam ( thePlayer, pvp_4 )
    end
  end
end
			
function retirar_team (player)
  if getElementData(player,"SavedTeam") then
    if getTeamFromName(oldTeam[playerTeam]) then        --/// Verifica se o Team antigo ainda existe
      setPlayerTeam(player, getTeamFromName(oldTeam[playerTeam]))          --/// Seta o player no Team que está na tabela oldTeam
    end

    local t = getElementData ( player, "SavedTeam" )
    setElementData(player,"SavedTeam",false)
  end
end

addCommandHandler("stop123",
function (player)
  local accName = getAccountName ( getPlayerAccount ( player ) )
  if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
    if event_iniciado >= 2 then
      for k , v in ipairs(getElementsByType("player")) do
        if getElementData(v,"inPVP") then
          retirar_team (v)
        end
      end
		
      for i, team in ipairs(getElementsByType("team")) do 
        destroyElement(team) 
      end 
		
      removeCommandHandler ( "pvp" )
      event_iniciado = 1			
    else
      outputChatBox("Unable to stop because it was not started", player, 255, 0, 0)
    end
  end
end)

EDIT: Não testei.

Line : 91 ( Bad Argument @ 'getTeamFromName' [expected string at argument 1, got nil] )

Quando fui testar apareceu esse erro tentei resolver mas não consegui "playerTeam = getPlayerTeam( thePlayer )" acho que o erro esta nesta parte onde salva o team do player

Link to comment
17 minutes ago, kevincouto6 said:

Line : 91 ( Bad Argument @ 'getTeamFromName' [expected string at argument 1, got nil] )

Quando fui testar apareceu esse erro tentei resolver mas não consegui "playerTeam = getPlayerTeam( thePlayer )" acho que o erro esta nesta parte onde salva o team do player

napvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
local spawns = { 
  { 5460.70264, -1825.30945, 10.97057 },
  { 5454.74805, -1884.13953, 10.29621 },
  { 5537.57373, -1887.13306, 11.04092 },
  { 5545.14746, -1829.44873, 10.29401 },
  { 5501.95557, -1861.66174, 10.29621 }
}

oldTeam = {}        -- Tabela para salvar o Team antigo.

function start_admin_event (player)
  if event_iniciado == 1 then			
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 	
      outputDebugString ("Evento Iniciado")
      event_iniciado = event_iniciado +1
			
      i = 0
      pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
      pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
      pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
      pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
      addCommandHandler ( "pvp", tele )
    end						
  else
    outputChatBox("The event is already activated", player, 255, 0, 0)
  end	
end

addCommandHandler ( "eventStart", start_admin_event )
function entrar_na_zona( thePlayer, matchingDimension )
  if getElementType ( thePlayer ) == "player" then
    --outputChatBox( "Working One" )
    redirecionar_team (thePlayer )
  end
end

addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)
function sair_da_zona( thePlayer, matchingDimension )
  if getElementType ( thePlayer ) == "player" then
    --outputChatBox( "Working Two" )
    retirar_team (thePlayer )
  end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
function tele(player)		  
  local teles = math.random ( #spawns )
  if ( teles ) then
    local isTeamPlayer = getPlayerTeam ( player )

    if getElementData(player,"SavedTeam") then 
      setElementData(player,"inPVP",true)
    else
      --outputDebugString ("Esse playe foi pro pvp mas não tem team")
      verificarOne = verificarOne +1
    end
    
    setElementPosition(player, unpack ( spawns [ teles ] ))
  end	
end
function redirecionar_team (thePlayer)
  playerTeam = getPlayerTeam(thePlayer)
  i = i + 1
  if i > 4 then 
    i = 1
  end
  
  if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
    if playerTeam then                          --/// Verifica se o player já estava em um Team
      oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam
    end

    if i == 1 then 
      setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
      setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
      setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
      setPlayerTeam ( thePlayer, pvp_4 )
    end
  end
end
			
function retirar_team (player)
  if getElementData(player,"SavedTeam") then
    if getTeamFromName(oldTeam[player]) then        --/// Verifica se o Team antigo ainda existe
      setPlayerTeam(player, getTeamFromName(oldTeam[player]))          --/// Seta o player no Team que está na tabela oldTeam
    end

    local t = getElementData ( player, "SavedTeam" )
    setElementData(player,"SavedTeam",false)
  end
end

addCommandHandler("stop123",
function (player)
  local accName = getAccountName ( getPlayerAccount ( player ) )
  if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
    if event_iniciado >= 2 then
      for k , v in ipairs(getElementsByType("player")) do
        if getElementData(v,"inPVP") then
          retirar_team (v)
        end
      end
		
      for i, team in ipairs(getElementsByType("team")) do 
        destroyElement(team) 
      end 
		
      removeCommandHandler ( "pvp" )
      event_iniciado = 1			
    else
      outputChatBox("Unable to stop because it was not started", player, 255, 0, 0)
    end
  end
end)

Tenta isso.

EDIT: Não testei.

  • Thanks 1
Link to comment

Cara sempre procure deixar o código organizado e e indentado de forma correta, assim fica mais facil de você entender oque você esta fazendo, tem muitas coisas nesse código seu que daria pra fazer de uma forma bem melhor, código devidamente indentado:

oldTeam = {}        -- Tabela para salvar o Team antigo.
napvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0

local spawns = { 
  { 5460.70264, -1825.30945, 10.97057 },
  { 5454.74805, -1884.13953, 10.29621 },
  { 5537.57373, -1887.13306, 11.04092 },
  { 5545.14746, -1829.44873, 10.29401 },
  { 5501.95557, -1861.66174, 10.29621 }
}

function start_admin_event (player)
	if (event_iniciado == 1) then			
		local accName = getAccountName ( getPlayerAccount ( player ) )
		if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 	
			outputDebugString ("Evento Iniciado")
			event_iniciado = event_iniciado +1
			
			i = 0
			pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
			pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
			pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
			pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
			addCommandHandler ( "pvp", tele )
		end						
	else
		outputChatBox("The event is already activated", player, 255, 0, 0)
	end	
end
addCommandHandler ( "eventStart", start_admin_event )

function entrar_na_zona( thePlayer, matchingDimension )
	if getElementType ( thePlayer ) == "player" then
		--outputChatBox( "Working One" )
		redirecionar_team (thePlayer )
	end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)

function sair_da_zona ( thePlayer, matchingDimension )
	if getElementType ( thePlayer ) == "player" then
		--outputChatBox( "Working Two" )
		retirar_team (thePlayer )
	end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)

function tele (player)		  
	local teles = math.random ( #spawns )
	if ( teles ) then
		local isTeamPlayer = getPlayerTeam ( player )
		if getElementData(player,"SavedTeam") then 
			setElementData(player,"inPVP",true)
		else
			--outputDebugString ("Esse playe foi pro pvp mas não tem team")
			verificarOne = verificarOne +1
		end
		setElementPosition(player, unpack ( spawns [ teles ] ))
	end	
end

function redirecionar_team (thePlayer)
	playerTeam = getPlayerTeam(thePlayer)
	i = i + 1
	if i > 4 then 
		i = 1
	end
	if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
		if playerTeam then                          --/// Verifica se o player já estava em um Team
			oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam
		end
		if i == 1 then 
			setPlayerTeam ( thePlayer, pvp_1 )
		end
		if i == 2 then 
			setPlayerTeam ( thePlayer, pvp_2 )
		end
		if i == 3 then 
			setPlayerTeam ( thePlayer, pvp_3 )
		end
		if i == 4 then 
			setPlayerTeam ( thePlayer, pvp_4 )
		end
	end
end
			
function retirar_team (player)
	if getElementData(player,"SavedTeam") then
		if getTeamFromName(oldTeam[player]) then        --/// Verifica se o Team antigo ainda existe
			setPlayerTeam(player, getTeamFromName(oldTeam[player]))          --/// Seta o player no Team que está na tabela oldTeam
		end
		local t = getElementData ( player, "SavedTeam" )
		setElementData(player,"SavedTeam",false)
	end
end

addCommandHandler ("stop123", function (player)
	local accName = getAccountName ( getPlayerAccount ( player ) )
	if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
		if event_iniciado >= 2 then
			for k , v in ipairs(getElementsByType("player")) do
				if getElementData(v,"inPVP") then
					retirar_team (v)
				end
			end
			for i, team in ipairs(getElementsByType("team")) do 
				destroyElement(team) 
			end 
			removeCommandHandler ( "pvp" )
			event_iniciado = 1			
		else
			outputChatBox("Unable to stop because it was not started", player, 255, 0, 0)
		end
	end
end)

 

  • Thanks 1
Link to comment

@kevincouto6 Eu testei aqui e está funcionando só achei dois probleminha, vou enviar a correção logo a baixo, eu tirei algumas linhas desnecessárias. 

 

1 hour ago, Jonas^ said:

Cara sempre procure deixar o código organizado e e indentado de forma correta, assim fica mais facil de você entender oque você esta fazendo, tem muitas coisas nesse código seu que daria pra fazer de uma forma bem melhor, código devidamente indentado:


oldTeam = {}        -- Tabela para salvar o Team antigo.napvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )event_iniciado = 1verificarOne = 0local spawns = {   { 5460.70264, -1825.30945, 10.97057 },  { 5454.74805, -1884.13953, 10.29621 },  { 5537.57373, -1887.13306, 11.04092 },  { 5545.14746, -1829.44873, 10.29401 },  { 5501.95557, -1861.66174, 10.29621 }}function start_admin_event (player)	if (event_iniciado == 1) then					local accName = getAccountName ( getPlayerAccount ( player ) )		if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 				outputDebugString ("Evento Iniciado")			event_iniciado = event_iniciado +1						i = 0			pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)			pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)			pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)			pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)						addCommandHandler ( "pvp", tele )		end							else		outputChatBox("The event is already activated", player, 255, 0, 0)	end	endaddCommandHandler ( "eventStart", start_admin_event )function entrar_na_zona( thePlayer, matchingDimension )	if getElementType ( thePlayer ) == "player" then		--outputChatBox( "Working One" )		redirecionar_team (thePlayer )	endendaddEventHandler("onColShapeHit", zonapvp, entrar_na_zona)function sair_da_zona ( thePlayer, matchingDimension )	if getElementType ( thePlayer ) == "player" then		--outputChatBox( "Working Two" )		retirar_team (thePlayer )	endendaddEventHandler("onColShapeLeave", zonapvp, sair_da_zona)function tele (player)		  	local teles = math.random ( #spawns )	if ( teles ) then		local isTeamPlayer = getPlayerTeam ( player )		if getElementData(player,"SavedTeam") then 			setElementData(player,"inPVP",true)		else			--outputDebugString ("Esse playe foi pro pvp mas não tem team")			verificarOne = verificarOne +1		end		setElementPosition(player, unpack ( spawns [ teles ] ))	end	endfunction redirecionar_team (thePlayer)	playerTeam = getPlayerTeam(thePlayer)	i = i + 1	if i > 4 then 		i = 1	end	if pvp_1 and pvp_2 and pvp_3 and pvp_4 then		if playerTeam then                          --/// Verifica se o player já estava em um Team			oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam		end		if i == 1 then 			setPlayerTeam ( thePlayer, pvp_1 )		end		if i == 2 then 			setPlayerTeam ( thePlayer, pvp_2 )		end		if i == 3 then 			setPlayerTeam ( thePlayer, pvp_3 )		end		if i == 4 then 			setPlayerTeam ( thePlayer, pvp_4 )		end	endend			function retirar_team (player)	if getElementData(player,"SavedTeam") then		if getTeamFromName(oldTeam[player]) then        --/// Verifica se o Team antigo ainda existe			setPlayerTeam(player, getTeamFromName(oldTeam[player]))          --/// Seta o player no Team que está na tabela oldTeam		end		local t = getElementData ( player, "SavedTeam" )		setElementData(player,"SavedTeam",false)	endendaddCommandHandler ("stop123", function (player)	local accName = getAccountName ( getPlayerAccount ( player ) )	if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then		if event_iniciado >= 2 then			for k , v in ipairs(getElementsByType("player")) do				if getElementData(v,"inPVP") then					retirar_team (v)				end			end			for i, team in ipairs(getElementsByType("team")) do 				destroyElement(team) 			end 			removeCommandHandler ( "pvp" )			event_iniciado = 1					else			outputChatBox("Unable to stop because it was not started", player, 255, 0, 0)		end	endend)

 

@Jonas^ Eu não sei muito o motivo de quando eu colo o script do vscode aqui no forum a indentação fica toda zoada, ksks
 

 

  • CORREÇÃO
zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
local spawns = { 
    {5460.70264, -1825.30945, 10.97057},
    {5454.74805, -1884.13953, 10.29621},
    {5537.57373, -1887.13306, 11.04092},
    {5545.14746, -1829.44873, 10.29401},
    {5501.95557, -1861.66174, 10.29621}
}
oldTeam = {}        -- Tabela para salvar o Team antigo.

function start_admin_event (player)
    if event_iniciado == 1 then			
        local accName = getAccountName(getPlayerAccount(player))
        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	
            outputDebugString ("Evento Iniciado")

            event_iniciado = event_iniciado + 1			
            i = 0
      
            pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
            addCommandHandler ( "pvp", tele )
        end						
    end	
end
addCommandHandler ( "eventStart", start_admin_event )

function entrar_na_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        redirecionar_team (thePlayer )
    end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)

function sair_da_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        retirar_team (thePlayer )
    end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)

function tele(player)		  
    local teles = math.random ( #spawns )
    if ( teles ) then
        local isTeamPlayer = getPlayerTeam ( player )
      
        verificarOne = verificarOne +1
        setElementData(player,"inPVP",true)
        redirecionar_team(player)

        setElementPosition(player, unpack ( spawns [ teles ] ))
    end	
end

function redirecionar_team (thePlayer)
  playerTeam = getPlayerTeam(thePlayer)
  i = i + 1
  if i > 4 then 
    i = 1
  end
  
  if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
    if playerTeam then                          --/// Verifica se o player já estava em um Team
      oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam
    end
    if i == 1 then 
      setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
      setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
      setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
      setPlayerTeam ( thePlayer, pvp_4 )
    end
  end
end
			
function retirar_team (player)
    if getTeamFromName(oldTeam[player]) then                        --/// Verifica se o Team antigo ainda existe
        setPlayerTeam(player, getTeamFromName(oldTeam[player]))     --/// Seta o player no Team que está na tabela oldTeam
    end
end

addCommandHandler("stop123",
function (player)
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
        if event_iniciado >= 2 then
            for k , v in ipairs(getElementsByType("player")) do
                if getElementData(v,"inPVP") then
                    retirar_team(v)
                end
            end

            destroyElement(pvp_1)
            destroyElement(pvp_2)
            destroyElement(pvp_3)
            destroyElement(pvp_4)
		
            removeCommandHandler("pvp")
            event_iniciado = 1			
        end
    end
end)

EDIT: Testado.

Edited by Tommy.
  • Thanks 1
Link to comment
On 11/01/2020 at 22:45, Tommy. said:

@kevincouto6 Eu testei aqui e está funcionando só achei dois probleminha, vou enviar a correção logo a baixo, eu tirei algumas linhas desnecessárias. 

 

@Jonas^ Eu não sei muito o motivo de quando eu colo o script do vscode aqui no forum a indentação fica toda zoada, ksks
 

 

  • CORREÇÃO

zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )event_iniciado = 1verificarOne = 0local spawns = {     {5460.70264, -1825.30945, 10.97057},    {5454.74805, -1884.13953, 10.29621},    {5537.57373, -1887.13306, 11.04092},    {5545.14746, -1829.44873, 10.29401},    {5501.95557, -1861.66174, 10.29621}}oldTeam = {}        -- Tabela para salvar o Team antigo.function start_admin_event (player)    if event_iniciado == 1 then			        local accName = getAccountName(getPlayerAccount(player))        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	            outputDebugString ("Evento Iniciado")            event_iniciado = event_iniciado + 1			            i = 0                  pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)			            addCommandHandler ( "pvp", tele )        end						    end	endaddCommandHandler ( "eventStart", start_admin_event )function entrar_na_zona( thePlayer, matchingDimension )    if getElementType ( thePlayer ) == "player" then        redirecionar_team (thePlayer )    endendaddEventHandler("onColShapeHit", zonapvp, entrar_na_zona)function sair_da_zona( thePlayer, matchingDimension )    if getElementType ( thePlayer ) == "player" then        retirar_team (thePlayer )    endendaddEventHandler("onColShapeLeave", zonapvp, sair_da_zona)function tele(player)		      local teles = math.random ( #spawns )    if ( teles ) then        local isTeamPlayer = getPlayerTeam ( player )              verificarOne = verificarOne +1        setElementData(player,"inPVP",true)        redirecionar_team(player)        setElementPosition(player, unpack ( spawns [ teles ] ))    end	endfunction redirecionar_team (thePlayer)  playerTeam = getPlayerTeam(thePlayer)  i = i + 1  if i > 4 then     i = 1  end    if pvp_1 and pvp_2 and pvp_3 and pvp_4 then    if playerTeam then                          --/// Verifica se o player já estava em um Team      oldTeam[thePlayer] = getTeamName(playerTeam)         --/// Salva o Team na tabela oldTeam    end    if i == 1 then       setPlayerTeam ( thePlayer, pvp_1 )    end    if i == 2 then       setPlayerTeam ( thePlayer, pvp_2 )    end    if i == 3 then       setPlayerTeam ( thePlayer, pvp_3 )    end    if i == 4 then       setPlayerTeam ( thePlayer, pvp_4 )    end  endend			function retirar_team (player)    if getTeamFromName(oldTeam[player]) then                        --/// Verifica se o Team antigo ainda existe        setPlayerTeam(player, getTeamFromName(oldTeam[player]))     --/// Seta o player no Team que está na tabela oldTeam    endendaddCommandHandler("stop123",function (player)    local accName = getAccountName ( getPlayerAccount ( player ) )    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then        if event_iniciado >= 2 then            for k , v in ipairs(getElementsByType("player")) do                if getElementData(v,"inPVP") then                    retirar_team(v)                end            end            destroyElement(pvp_1)            destroyElement(pvp_2)            destroyElement(pvp_3)            destroyElement(pvp_4)		            removeCommandHandler("pvp")            event_iniciado = 1			        end    endend)

EDIT: Testado.

Eai parece estar funcionando tds funções mas não retorna o player ao team antigo, exemplo

Kevin " team =  Dragons"

usei o commando /pvp

agora estou no team "pvp_1"

porem quando morro não retorno ao team Dragons

Link to comment
1 minute ago, kevincouto6 said:

Eai parece estar funcionando tds funções mas não retorna o player ao team antigo, exemplo

Kevin " team =  Dragons"

usei o commando /pvp

agora estou no team "pvp_1"

porem quando morro não retorno ao team Dragons

os ColShape estão criado no lugar certo? quando o player morrer o onColShapeLeave será acionado e irá voltar pro team antigo. (Se por algum motivo o Team antigo foi deletado, ele não conseguirá voltar.)

  • Thanks 1
Link to comment

O que ocorre ai, é o seguinte, está fazendo 2 salvamentos de team.

1ª É quando o jogador se teleporta, onde faz o primeiro salvamento correto se o player tiver in team.

2º Salvamento é quando o jogador depois de teleporta é o evento "onColShapeHit", onde faz o salvamento da team de PVP, ou seja, substituindo a já salva pelo teleporte /pvp.

 

Espero que entenderam a minha explicação, por isso ele não retorna para a team antiga.

Edited by Angelo Pereira
  • Thanks 1
Link to comment
zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
oldTeam = {}        -- Tabela para salvar o Team antigo.

local spawns = { 
    {5460.70264, -1825.30945, 10.97057},
    {5454.74805, -1884.13953, 10.29621},
    {5537.57373, -1887.13306, 11.04092},
    {5545.14746, -1829.44873, 10.29401},
    {5501.95557, -1861.66174, 10.29621}
}

function start_admin_event (player)
    if event_iniciado == 1 then			
        local accName = getAccountName(getPlayerAccount(player))
        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	
            outputDebugString ("Evento Iniciado")
            event_iniciado = event_iniciado + 1			
            i = 0
      
            pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
            addCommandHandler ( "pvp", tele )
        end						
    end	
end
addCommandHandler ( "eventStart", start_admin_event )

function entrar_na_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        redirecionar_team (thePlayer )
    end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)

function sair_da_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        retirar_team (thePlayer )
    end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)

function tele(player)		  
    local teles = math.random ( #spawns )
    if ( teles ) then
        local isTeamPlayer = getPlayerTeam ( player )
      
        verificarOne = verificarOne +1
        setElementData(player,"inPVP",true)
        redirecionar_team(player)
        setElementPosition(player, unpack ( spawns [ teles ] ))
    end	
end

function redirecionar_team (thePlayer)
    playerTeam = getPlayerTeam(thePlayer)
    i = i + 1
    if i > 4 then 
        i = 1
    end
  
if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
 
    if playerTeam then                     
        if not oldTeam[thePlayer] then -- Adicionado
        oldTeam[thePlayer] = getTeamName(playerTeam)      
        end -- Adicionado
    else -- Adicionado
    oldTeam[thePlayer] = true -- Adicionado 
end

    if i == 1 then 
        setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
        setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
        setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
        setPlayerTeam ( thePlayer, pvp_4 )
    end
    end
end
	
function retirar_team (player)
    if oldTeam[player] then 
        if oldTeam[player] == true then setPlayerTeam(player, nil) oldTeam[player] = nil return end -- Adicionado
        local team = getTeamFromName(oldTeam[player]) or false -- Adicionado
        if team then -- Adicionado
        setPlayerTeam(player, getTeamFromName(oldTeam[player]))
        oldTeam[player] = nil -- Adicionado
	  end 
   end
end

addCommandHandler("stop123",
function (player)
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
        if event_iniciado >= 2 then
            for k , v in ipairs(getElementsByType("player")) do
                if getElementData(v,"inPVP") then
                    retirar_team(v)
                end
            end
            destroyElement(pvp_1)
            destroyElement(pvp_2)
            destroyElement(pvp_3)
            destroyElement(pvp_4)
		
            removeCommandHandler("pvp")
            event_iniciado = 1			
        end
    end
end)

 

Edited by Angelo Pereira
  • Thanks 1
Link to comment
1 hour ago, Angelo Pereira said:

O que ocorre ai, é o seguinte, está fazendo 2 salvamentos de team.

1ª É quando o jogador se teleporta, onde faz o primeiro salvamento correto se o player tiver in team.

2º Salvamento é quando o jogador depois de teleporta é o evento "onColShapeHit", onde faz o salvamento da team de PVP, ou seja, substituindo a já salva pelo teleporte /pvp.

 

Espero que entenderam a minha explicação, por isso ele não retorna para a team antiga.

se for isso, retire toda a função "entrar_na_zona" e da uma testada.

Link to comment

-- Adicionado (O que eu acrescentei nas linhas).

2 hours ago, Angelo Pereira said:

zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )event_iniciado = 1verificarOne = 0oldTeam = {}        -- Tabela para salvar o Team antigo.local spawns = {     {5460.70264, -1825.30945, 10.97057},    {5454.74805, -1884.13953, 10.29621},    {5537.57373, -1887.13306, 11.04092},    {5545.14746, -1829.44873, 10.29401},    {5501.95557, -1861.66174, 10.29621}}function start_admin_event (player)    if event_iniciado == 1 then			        local accName = getAccountName(getPlayerAccount(player))        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	            outputDebugString ("Evento Iniciado")            event_iniciado = event_iniciado + 1			            i = 0                  pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)			            addCommandHandler ( "pvp", tele )        end						    end	endaddCommandHandler ( "eventStart", start_admin_event )function entrar_na_zona( thePlayer, matchingDimension )    if getElementType ( thePlayer ) == "player" then        redirecionar_team (thePlayer )    endendaddEventHandler("onColShapeHit", zonapvp, entrar_na_zona)function sair_da_zona( thePlayer, matchingDimension )    if getElementType ( thePlayer ) == "player" then        retirar_team (thePlayer )    endendaddEventHandler("onColShapeLeave", zonapvp, sair_da_zona)function tele(player)		      local teles = math.random ( #spawns )    if ( teles ) then        local isTeamPlayer = getPlayerTeam ( player )              verificarOne = verificarOne +1        setElementData(player,"inPVP",true)        redirecionar_team(player)        setElementPosition(player, unpack ( spawns [ teles ] ))    end	endfunction redirecionar_team (thePlayer)    playerTeam = getPlayerTeam(thePlayer)    i = i + 1    if i > 4 then         i = 1    end  if pvp_1 and pvp_2 and pvp_3 and pvp_4 then     if playerTeam then                             if not oldTeam[thePlayer] then -- Adicionado        oldTeam[thePlayer] = getTeamName(playerTeam)              end -- Adicionado    else -- Adicionado    oldTeam[thePlayer] = true -- Adicionado end    if i == 1 then         setPlayerTeam ( thePlayer, pvp_1 )    end    if i == 2 then         setPlayerTeam ( thePlayer, pvp_2 )    end    if i == 3 then         setPlayerTeam ( thePlayer, pvp_3 )    end    if i == 4 then         setPlayerTeam ( thePlayer, pvp_4 )    end    endend	function retirar_team (player)    if oldTeam[player] then         if oldTeam[player] == true then setPlayerTeam(player, nil) oldTeam[player] = nil return end -- Adicionado        local team = getTeamFromName(oldTeam[player]) or false -- Adicionado        if team then -- Adicionado        setPlayerTeam(player, getTeamFromName(oldTeam[player]))        oldTeam[player] = nil -- Adicionado	  end    endendaddCommandHandler("stop123",function (player)    local accName = getAccountName ( getPlayerAccount ( player ) )    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then        if event_iniciado >= 2 then            for k , v in ipairs(getElementsByType("player")) do                if getElementData(v,"inPVP") then                    retirar_team(v)                end            end            destroyElement(pvp_1)            destroyElement(pvp_2)            destroyElement(pvp_3)            destroyElement(pvp_4)		            removeCommandHandler("pvp")            event_iniciado = 1			        end    endend)

 

Aqui, eu fiz algumas alterações : (Particularmente, o kevin deverá coloca um tempo para cada player da teleporte a este local), enfim, as alterações foram

 

Linha 69.

if playerTeam then                     
   if not oldTeam[thePlayer] then -- Adicionado
      oldTeam[thePlayer] = getTeamName(playerTeam)      
   end -- Adicionado
else -- Adicionado
oldTeam[thePlayer] = true -- Adicionado 
end

- Verificar se o player está na team(É o que você colocou), então vai verificar se o player já está na tabela, caso não, ira cria-lá, e caso o player não tenha team, vai seta-lo uma tabela como true.

 

Linha 91.

function retirar_team (player)
    if oldTeam[player] then 
       if oldTeam[player] == true then setPlayerTeam(player, nil) oldTeam[player] = nil return end -- Adicionado
       local team = getTeamFromName(oldTeam[player]) or false -- Adicionado
       if team then -- Adicionado
       setPlayerTeam(player, getTeamFromName(oldTeam[player]))
       oldTeam[player] = nil -- Adicionado
       end 
   end
end

- Verificar se o player está na tabela, verifica se o player está como true (onde o jogador não tem team), caso for true, então remove da team e da tabela, caso o player tiver com team, verificará se essa team ainda existe, caso existir, então setara-lo a team e removerá da tabela.

 

  • Observação[1]: Daria de fazer de uma forma diferente onde a questão relacionada na linha 73 (Remove-lá), e fazer o seguinte :
📋
function retirar_team (player)
   if oldTeam[player] then 
      local team = getTeamFromName(oldTeam[player]) or false -- Adicionado
      if team then -- Adicionado
      setPlayerTeam(player, getTeamFromName(oldTeam[player]))
      oldTeam[player] = nil -- Adicionado
      end
   else
   setPlayerTeam(player, nil) -- Adicionado
   end
end

 

Edited by Angelo Pereira
Link to comment
2 hours ago, Angelo Pereira said:

-- Adicionado (O que eu acrescentei nas linhas).

Aqui, eu fiz algumas alterações : (Particularmente, o kevin deverá coloca um tempo para cada player da teleporte a este local), enfim, as alterações foram

 

Linha 69.


if playerTeam then                        if not oldTeam[thePlayer] then -- Adicionado      oldTeam[thePlayer] = getTeamName(playerTeam)         end -- Adicionadoelse -- AdicionadooldTeam[thePlayer] = true -- Adicionado end

- Verificar se o player está na team(É o que você colocou), então vai verificar se o player já está na tabela, caso não, ira cria-lá, e caso o player não tenha team, vai seta-lo uma tabela como true.

 

Linha 91.


function retirar_team (player)    if oldTeam[player] then        if oldTeam[player] == true then setPlayerTeam(player, nil) oldTeam[player] = nil return end -- Adicionado       local team = getTeamFromName(oldTeam[player]) or false -- Adicionado       if team then -- Adicionado       setPlayerTeam(player, getTeamFromName(oldTeam[player]))       oldTeam[player] = nil -- Adicionado       end    endend

- Verificar se o player está na tabela, verifica se o player está como true (onde o jogador não tem team), caso for true, então remove da team e da tabela, caso o player tiver com team, verificará se essa team ainda existe, caso existir, então setara-lo a team e removerá da tabela.

 

  • Observação[1]: Daria de fazer de uma forma diferente onde a questão relacionada na linha 73 (Remove-lá), e fazer o seguinte :

<span class=📋">function retirar_team (player)   if oldTeam[player] then       local team = getTeamFromName(oldTeam[player]) or false -- Adicionado      if team then -- Adicionado      setPlayerTeam(player, getTeamFromName(oldTeam[player]))      oldTeam[player] = nil -- Adicionado      end   else   setPlayerTeam(player, nil) -- Adicionado   endend

 

Eai esta funcionando normalmente só da esse erro quando o player não tem nenhum time , 88:Bad argument @'getTeamFromName' "Expected string at argument 1, got boolean"

Acho que tem que criar uma verificação para que se o player não tiver um time remova o do time pvp, Pelo que entedi você fez o aki porem até os player sem time estão sendo add na tabela, assim ele é verificado da msm forma.

function retirar_team (player)
   if oldTeam[player] then 
      local team = getTeamFromName(oldTeam[player]) or false -- Adicionado
      if team then -- Adicionado
      setPlayerTeam(player, getTeamFromName(oldTeam[player]))
      oldTeam[player] = nil -- Adicionado
      end
   else
	  setPlayerTeam(player, nil) -- Adicionado
   end
end

 

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30 minutes ago, kevincouto6 said:

Eai esta funcionando normalmente só da esse erro quando o player não tem nenhum time , 88:Bad argument @'getTeamFromName' "Expected string at argument 1, got boolean"

Acho que tem que criar uma verificação para que se o player não tiver um time remova o do time pvp, Pelo que entedi você fez o aki porem até os player sem time estão sendo add na tabela, assim ele é verificado da msm forma.


function retirar_team (player)   if oldTeam[player] then       local team = getTeamFromName(oldTeam[player]) or false -- Adicionado      if team then -- Adicionado      setPlayerTeam(player, getTeamFromName(oldTeam[player]))      oldTeam[player] = nil -- Adicionado      end   else	  setPlayerTeam(player, nil) -- Adicionado   endend

 

Na observação[1] eu falei, ou você remove, ou você comenta (--) a linha 73 : caso usar a 2º opção.

  • 72. --else -- Adicionado
  • 73. --oldTeam[thePlayer] = true -- Adicionado

 

Sacou?

Edited by Angelo Pereira
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1 hour ago, Angelo Pereira said:

Na observação[1] eu falei, ou você remove, ou você comenta (--) a linha 73 : caso usar a 2º opção.

  • 72. --else -- Adicionado
  • 73. --oldTeam[thePlayer] = true -- Adicionado

 

Sacou?

desculpe não consegui compreender oque devo complementar ? 

OBS: sou meio lerdo

 

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Just now, Angelo Pereira said:

Mostra como você fez, e suas alterações...

zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
oldTeam = {}        -- Tabela para salvar o Team antigo.
local spawns = { 
    {5460.70264, -1825.30945, 10.97057},
    {5454.74805, -1884.13953, 10.29621},
    {5537.57373, -1887.13306, 11.04092},
    {5545.14746, -1829.44873, 10.29401},
    {5501.95557, -1861.66174, 10.29621}
}
function start_admin_event (player)
    if event_iniciado == 1 then			
        local accName = getAccountName(getPlayerAccount(player))
        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	
            outputDebugString ("Evento Iniciado")
            event_iniciado = event_iniciado + 1			
            i = 0
      
            pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
            addCommandHandler ( "pvp", tele )
        end						
    end	
end
addCommandHandler ( "eventStart", start_admin_event )
function entrar_na_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        redirecionar_team (thePlayer )
    end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)
function sair_da_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        retirar_team (thePlayer )
    end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
function tele(player)		  
    local teles = math.random ( #spawns )
    if ( teles ) then
        local isTeamPlayer = getPlayerTeam ( player )
      
        verificarOne = verificarOne +1
        setElementData(player,"inPVP",true)
        redirecionar_team(player)
        setElementPosition(player, unpack ( spawns [ teles ] ))
    end	
end
function redirecionar_team (thePlayer)
    playerTeam = getPlayerTeam(thePlayer)
    i = i + 1
    if i > 4 then 
        i = 1
    end
  
if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
		
    if playerTeam then                     
        if not oldTeam[thePlayer] then -- Adicionado
        oldTeam[thePlayer] = getTeamName(playerTeam)      
        end -- Adicionado
    else -- Adicionado
		oldTeam[thePlayer] = true -- Adicionado 
	end

    if i == 1 then 
        setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
        setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
        setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
        setPlayerTeam ( thePlayer, pvp_4 )
    end
    end
end


function retirar_team (player)
   if oldTeam[player] == true then 
      local team = getTeamFromName(oldTeam[player]) or false -- Adicionado
      if team then -- Adicionado
		setPlayerTeam(player, getTeamFromName(oldTeam[player]))
		oldTeam[player] = nil -- Adicionado
      end
   else
	  setPlayerTeam(player, nil) -- Adicionado
   end
end


addCommandHandler("stop123",
function (player)
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
        if event_iniciado >= 2 then
            for k , v in ipairs(getElementsByType("player")) do
                if getElementData(v,"inPVP") then
                    retirar_team(v)
                end
            end
            destroyElement(pvp_1)
            destroyElement(pvp_2)
            destroyElement(pvp_3)
            destroyElement(pvp_4)
		
            removeCommandHandler("pvp")
            event_iniciado = 1			
        end
    end
end)

Não esta mais funcionando para nenhum team ele não os retorna da esse erro 

para players que n tem time "" 88:Bad argument @'getTeamFromName' "Expected string at argument 1, got boolean"

para players que tem time : não aparece erro mas tmb não o retorna para o time antigo

Link to comment
zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
event_iniciado = 1
verificarOne = 0
oldTeam = {}        -- Tabela para salvar o Team antigo.
local spawns = { 
    {5460.70264, -1825.30945, 10.97057},
    {5454.74805, -1884.13953, 10.29621},
    {5537.57373, -1887.13306, 11.04092},
    {5545.14746, -1829.44873, 10.29401},
    {5501.95557, -1861.66174, 10.29621}
}
function start_admin_event (player)
    if event_iniciado == 1 then			
        local accName = getAccountName(getPlayerAccount(player))
        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	
            outputDebugString ("Evento Iniciado")
            event_iniciado = event_iniciado + 1			
            i = 0
      
            pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			
            addCommandHandler ( "pvp", tele )
        end						
    end	
end
addCommandHandler ( "eventStart", start_admin_event )
function entrar_na_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        redirecionar_team (thePlayer )
    end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)
function sair_da_zona( thePlayer, matchingDimension )
    if getElementType ( thePlayer ) == "player" then
        retirar_team (thePlayer )
    end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
function tele(player)		  
    local teles = math.random ( #spawns )
    if ( teles ) then
        local isTeamPlayer = getPlayerTeam ( player )
      
        verificarOne = verificarOne +1
        setElementData(player,"inPVP",true)
        redirecionar_team(player)
        setElementPosition(player, unpack ( spawns [ teles ] ))
    end	
end

function redirecionar_team (thePlayer)
    playerTeam = getPlayerTeam(thePlayer)
    i = i + 1
    if i > 4 then 
        i = 1
    end
  
if pvp_1 and pvp_2 and pvp_3 and pvp_4 then
		
    if playerTeam then                     
        if not oldTeam[thePlayer] then -- Adicionado
        oldTeam[thePlayer] = getTeamName(playerTeam)      
        end -- Adicionado
    --else -- Adicionado
	--	oldTeam[thePlayer] = true -- Adicionado 
	end
    if i == 1 then 
        setPlayerTeam ( thePlayer, pvp_1 )
    end
    if i == 2 then 
        setPlayerTeam ( thePlayer, pvp_2 )
    end
    if i == 3 then 
        setPlayerTeam ( thePlayer, pvp_3 )
    end
    if i == 4 then 
        setPlayerTeam ( thePlayer, pvp_4 )
    end
    end
end

function retirar_team (player)
   if oldTeam[player] then 
      local team = getTeamFromName(oldTeam[player]) or false -- Adicionado
      if team then -- Adicionado
		setPlayerTeam(player, getTeamFromName(oldTeam[player]))
		oldTeam[player] = nil -- Adicionado
      end
   else
	  setPlayerTeam(player, nil) -- Adicionado
   end
end

addCommandHandler("stop123",
function (player)
    local accName = getAccountName ( getPlayerAccount ( player ) )
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
        if event_iniciado >= 2 then
            for k , v in ipairs(getElementsByType("player")) do
                if getElementData(v,"inPVP") then
                    retirar_team(v)
                end
            end
            destroyElement(pvp_1)
            destroyElement(pvp_2)
            destroyElement(pvp_3)
            destroyElement(pvp_4)
		
            removeCommandHandler("pvp")
            event_iniciado = 1			
        end
    end
end)

Você fez alterações no código, em vez, de remover a linha que eu tinha mencionado, teste isso

  • Thanks 1
Link to comment
11 minutes ago, Angelo Pereira said:

zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )event_iniciado = 1verificarOne = 0oldTeam = {}        -- Tabela para salvar o Team antigo.local spawns = {     {5460.70264, -1825.30945, 10.97057},    {5454.74805, -1884.13953, 10.29621},    {5537.57373, -1887.13306, 11.04092},    {5545.14746, -1829.44873, 10.29401},    {5501.95557, -1861.66174, 10.29621}}function start_admin_event (player)    if event_iniciado == 1 then			        local accName = getAccountName(getPlayerAccount(player))        if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then 	            outputDebugString ("Evento Iniciado")            event_iniciado = event_iniciado + 1			            i = 0                  pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)            pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)            pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)            pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)			            addCommandHandler ( "pvp", tele )        end						    end	endaddCommandHandler ( "eventStart", start_admin_event )function entrar_na_zona( thePlayer, matchingDimension )    if getElementType ( thePlayer ) == "player" then        redirecionar_team (thePlayer )    endendaddEventHandler("onColShapeHit", zonapvp, entrar_na_zona)function sair_da_zona( thePlayer, matchingDimension )    if getElementType ( thePlayer ) == "player" then        retirar_team (thePlayer )    endendaddEventHandler("onColShapeLeave", zonapvp, sair_da_zona)function tele(player)		      local teles = math.random ( #spawns )    if ( teles ) then        local isTeamPlayer = getPlayerTeam ( player )              verificarOne = verificarOne +1        setElementData(player,"inPVP",true)        redirecionar_team(player)        setElementPosition(player, unpack ( spawns [ teles ] ))    end	endfunction redirecionar_team (thePlayer)    playerTeam = getPlayerTeam(thePlayer)    i = i + 1    if i > 4 then         i = 1    end  if pvp_1 and pvp_2 and pvp_3 and pvp_4 then		    if playerTeam then                             if not oldTeam[thePlayer] then -- Adicionado        oldTeam[thePlayer] = getTeamName(playerTeam)              end -- Adicionado    --else -- Adicionado	--	oldTeam[thePlayer] = true -- Adicionado 	end    if i == 1 then         setPlayerTeam ( thePlayer, pvp_1 )    end    if i == 2 then         setPlayerTeam ( thePlayer, pvp_2 )    end    if i == 3 then         setPlayerTeam ( thePlayer, pvp_3 )    end    if i == 4 then         setPlayerTeam ( thePlayer, pvp_4 )    end    endendfunction retirar_team (player)   if oldTeam[player] then       local team = getTeamFromName(oldTeam[player]) or false -- Adicionado      if team then -- Adicionado		setPlayerTeam(player, getTeamFromName(oldTeam[player]))		oldTeam[player] = nil -- Adicionado      end   else	  setPlayerTeam(player, nil) -- Adicionado   endendaddCommandHandler("stop123",function (player)    local accName = getAccountName ( getPlayerAccount ( player ) )    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then        if event_iniciado >= 2 then            for k , v in ipairs(getElementsByType("player")) do                if getElementData(v,"inPVP") then                    retirar_team(v)                end            end            destroyElement(pvp_1)            destroyElement(pvp_2)            destroyElement(pvp_3)            destroyElement(pvp_4)		            removeCommandHandler("pvp")            event_iniciado = 1			        end    endend)

Você fez alterações no código, em vez, de remover a linha que eu tinha mencionado, teste isso

Agora esta porem esta enviando todos para o time PVP - RED, os players que não tem team estão indo para PVP RED, quando morrem

Edited by kevincouto6
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