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need help with DayZ script


WRIST

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Hi all ! I have a problem !?! I have a DayZ MTA server and when I log in I randomly teleport and spam me with Account has been reset!

I use the MTA DayZ 0.7r3 gamemode !

can i change this script with another one? that when I go to another login panel I get a black screen!

look here for some pictures that randomly spawn me and spam me at Account is Buggy has been reset!

Photos: https://imgur.com/a/hEfCFXa

please help me well i am a beginner in scripting and i need help !!!
(Don't hate that you were like me too and you were scripting and asking for help)

 

function checkBuggedAccont(player)

  if isElement(player) then
        if not isGuestAccount(getPlayerAccount(player)) then
            if getElementData(player, "logedin") then
                if (getElementModel(player) == 0) then
                    removeBackpack(player);
                    removeWeaponBack(player);
                    removeWeaponBack2(player);
                    removeWeaponReplace(player);
                    spawnDayZPlayer(player);
                    outputChatBox(getPlayerName(player).."'s account is buggy and has been reset.", getRootElement(), 25, 255, 25);
                    return;
                end
                for _,v in ipairs(playerDataTable) do
                    if (type(getElementData(player, v[1])) ~= type(v[2])) then
                        removeBackpack(player);
                        removeWeaponBack(player);
                        removeWeaponBack2(player);
                        removeWeaponReplace(player);
                        spawnDayZPlayer(player);
                        outputChatBox(getPlayerName(player).."'s account is buggy and has been reset.", getRootElement(), 25, 255, 25);
                    end
                end
            end
        end
    end
end

addCommandHandler("kill", function(player)
    triggerEvent("kilLDayZPlayer", player);
end);

 

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3 minutes ago, MrTasty said:

It appears your login panel spawns players in skin 0 (CJ) which is what DayZ uses to detect if an account is glitched. You should let DayZ handle the spawning while your login panel only logs the player in and sets his element data "logedin" (sic) to true

What ?! im need function for repairing problem ?!!!

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  • Moderators
20 hours ago, SparkySky said:

What ?! im need function for repairing problem ?!!!

If you do not understand the problem yet, how do you know that you need a function for repair?

I understand that you are a new scripter, but not understanding the nature of the function you are trying to fix is not handy.

The function is used to detect bugged accounts. Fix therefore the issue rather than the function that checks if issues occur.

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Delete the for loop I think you have an outdated version.

This part of the code:

for _,v in ipairs(playerDataTable) do
  if (type(getElementData(player, v[1])) ~= type(v[2])) then
    removeBackpack(player);
    removeWeaponBack(player);
    removeWeaponBack2(player);
    removeWeaponReplace(player);
    spawnDayZPlayer(player);
    outputChatBox(getPlayerName(player).."'s account is buggy and has been reset.", getRootElement(), 25, 255, 25);
  end
end

Also just to ensure that everything is right delete internal.db 

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22 hours ago, Tekken said:

Delete the for loop I think you have an outdated version.

This part of the code:


for _,v in ipairs(playerDataTable) do
  if (type(getElementData(player, v[1])) ~= type(v[2])) then
    removeBackpack(player);
    removeWeaponBack(player);
    removeWeaponBack2(player);
    removeWeaponReplace(player);
    spawnDayZPlayer(player);
    outputChatBox(getPlayerName(player).."'s account is buggy and has been reset.", getRootElement(), 25, 255, 25);
  end
end

Also just to ensure that everything is right delete internal.db 

I did as you said, but another problem appeared to me!
That's when I logged on to the server!
Here's a picture: https://imgur.com/a/oAJvIYZ

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Hi all ! I found the problem so it does not spawn me and just shows me the interface from the 51st!

I don't know if this function works correctly!
Maybe someone can help me figure it out!

addEvent("onPlayerDayZRegister", true);
addEvent("onPlayerDayZLogin", true);
addEvent("kilLDayZPlayer", true);

addEventHandler("onPlayerDayZLogin", root, function(player)
    local account = getPlayerAccount(player);
    local x,y,z = getAccountData(account, "last_x"), getAccountData(account, "last_y"), getAccountData(account, "last_z");
    local skin = getAccountData(account, "skin");
    if getAccountData(account, "isDead") then
        return spawnDayZPlayer(player);
    end
    spawnPlayer(player, x, y, (z+2), math.random(360), skin, 0, 0);
    fadeCamera(player, true);
    setCameraTarget(player, player);
    local playerCol = createColSphere(x, y, z, 1.5);
    setElementData(player, "playerCol", playerCol);
    attachElements(playerCol, player, 0, 0, 0);
    setElementData(playerCol, "parent", player);
    setElementData(playerCol, "player", true);
    for _,v in ipairs(playerDataTable) do
        setElementData(player, v[1], getAccountData(account, v[1]));
    end
    setElementData(player, "logedin", true);
    setElementModel(player, getElementData(player, "skin"));
    setTimer(checkBuggedAccont, (25*1000), 1, player);
    setElementData(player, "spawnedzombies", 0);
    equipThem(player, 0);
end);

addEventHandler("onPlayerDayZRegister", getRootElement(), function(player)
    spawnDayZPlayer(player);
    setElementData(player, "radiochannel", "99999");
    setElementData(player, "gpschannel", "");
    setElementData(player, "gang", "None");
    savePlayerData(player);
end);

function spawnDayZPlayer(player)
    if player then
        local x,y,z = unpack(spawnPositions[math.random(#spawnPositions)]);
        spawnPlayer(player, x, y, (z+0.5), math.random(360), 73, 0, 0);
        setCameraTarget(player, player);
        fadeCamera(player, true);
        local playerCol = createColSphere(x, y, z, 1.5);
        setElementData(player, "playerCol", playerCol);
        attachElements(playerCol, player, 0, 0, 0);
        setElementData(playerCol, "parent", player);
        setElementData(playerCol, "player", true);
        setAccountData(getPlayerAccount(player), "isDead", false);
        setElementData(player, "isDead", false);
        setElementData(player, "logedin", true);
        for _,v in ipairs(playerDataTable) do
            if (v[1] ~= "radiochannel" and v[1] ~= "gpschannel") then
                setElementData(player, v[1], v[2]);
            end
        end
        setElementData(player, "logedin", true);
        setTimer(checkBuggedAccont, (25*1000), 1, player);
        setElementData(player, "spawnedzombies", 0);
    end
end
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