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3 hours ago, DNL291 said:
function saveClothes()
	local account = getPlayerAccount(source)
	if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then
		local texture = {}
		local model = {}
		for i=0, 17, 1 do
			local clothesTexture, clothesModel = getPedClothes(source, i)
			if ( clothesTexture ~= false ) then
				table.insert(texture, clothesTexture)
				table.insert(model, clothesModel)
			else
				table.insert(texture, " ")
				table.insert(model, " ")
			end	
		end
		local allTextures = table.concat(texture, ",")
		local allModels = table.concat(model, ",")
		outputDebugString("Clothessaver: Saved clothes")
		setAccountData(account, "Clothessaver:Texture", allTextures)
		setAccountData(account, "Clothessaver:Model", allModels)
		texture = {}
		model = {}
	end
end
addEventHandler("onPlayerQuit", getRootElement(), saveClothes)

function setClothes()
	local account = getPlayerAccount(source)
	if ( not isGuestAccount(account) ) then
		local textureString = getAccountData(account, "Clothessaver:Texture")
		local modelString = getAccountData(account, "Clothessaver:Model")
		local textures = split(textureString, 44)
		local models = split(modelString, 44)
		setElementModel(source,0)
		for i=0, 17, 1 do
			if ( textures[i+1] ~= " " ) then
				addPedClothes(source, textures[i+1], models[i+1], i)
			end
		end
		outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0)
		textures = {}
		models = {}
	end
end
addEventHandler("onPlayerLogin", getRootElement(), setClothes)

tentei assim e não deu amigo

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8 hours ago, murilo2929 said:

function saveClothes()
	local account = getPlayerAccount(source)
	if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then
		local texture = {}
		local model = {}
		for i=0, 17, 1 do
			local clothesTexture, clothesModel = getPedClothes(source, i)
			if ( clothesTexture ~= false ) then
				table.insert(texture, clothesTexture)
				table.insert(model, clothesModel)
			else
				table.insert(texture, " ")
				table.insert(model, " ")
			end	
		end
		local allTextures = table.concat(texture, ",")
		local allModels = table.concat(model, ",")
		outputDebugString("Clothessaver: Saved clothes")
		setAccountData(account, "Clothessaver:Texture", allTextures)
		setAccountData(account, "Clothessaver:Model", allModels)
		texture = {}
		model = {}
	end
end
addEventHandler("onPlayerQuit", getRootElement(), saveClothes)

function setClothes()
	local account = getPlayerAccount(source)
	if ( not isGuestAccount(account) ) then
		local textureString = getAccountData(account, "Clothessaver:Texture")
		local modelString = getAccountData(account, "Clothessaver:Model")
		local textures = split(textureString, 44)
		local models = split(modelString, 44)
		setElementModel(source,0)
		for i=0, 17, 1 do
			if ( textures[i+1] ~= " " ) then
				addPedClothes(source, textures[i+1], models[i+1], i)
			end
		end
		outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0)
		textures = {}
		models = {}
	end
end
addEventHandler("onPlayerLogin", getRootElement(), setClothes)

tentei assim e não deu amigo

se você quiser te mando uma loja de skin com salvamento aew vc estuda mais se não quiser te mando só as linhas do save !!!

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Just now, murilo2929 said:

irmão é essa loja que estou usando, e aqui no meu servidor ela não salva lol

n ? pois espera vou ver o meu save system

--[[
original script by Justus (GA_Justus)
--]]

function saveClothes()
	local account = getPlayerAccount(source)
	if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then
		local texture = {}
		local model = {}
		for i=0, 17, 1 do
			local clothesTexture, clothesModel = getPedClothes(source, i)
			if ( clothesTexture ~= false ) then
				table.insert(texture, clothesTexture)
				table.insert(model, clothesModel)
			else
				table.insert(texture, " ")
				table.insert(model, " ")
			end	
		end
		local allTextures = table.concat(texture, ",")
		local allModels = table.concat(model, ",")
		outputDebugString("Clothessaver: Saved clothes")
		setAccountData(account, "Clothessaver:Texture", allTextures)
		setAccountData(account, "Clothessaver:Model", allModels)
		texture = {}
		model = {}
	end
end
addEventHandler("onPlayerQuit", getRootElement(), saveClothes)

function setClothes()
	local account = getPlayerAccount(source)
	if ( not isGuestAccount(account) ) then
		local textureString = getAccountData(account, "Clothessaver:Texture")
		local modelString = getAccountData(account, "Clothessaver:Model")
		local textures = split(textureString, 44)
		local models = split(modelString, 44)
		setElementModel(source,0)
		for i=0, 17, 1 do
			if ( textures[i+1] ~= " " ) then
				addPedClothes(source, textures[i+1], models[i+1], i)
			end
		end
		outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0)
		textures = {}
		models = {}
	end
end
addEventHandler("onPlayerLogin", getRootElement(), setClothes)

function loadClothes(player)
	local account = getPlayerAccount(player)
	if ( not isGuestAccount(account) ) then
		local textureString = getAccountData(account, "Clothessaver:Texture")
		local modelString = getAccountData(account, "Clothessaver:Model")
		local textures = split(textureString, 44)
		local models = split(modelString, 44)
		setElementModel(player,0)
		for i=0, 17, 1 do
			if ( textures[i+1] ~= " " ) then
				addPedClothes(player, textures[i+1], models[i+1], i)
			end
		end
		outputChatBox("Clothes were added by clothessaver", player, 0, 255, 0)
		textures = {}
		models = {}
	else
		outputChatBox("Porfavor faça login!", player, 255, 0, 0)
	end
end
addCommandHandler("loadClothes", loadClothes)

function saveClothes(player)
	local account = getPlayerAccount(player)
	if ( not isGuestAccount(account) ) then
		if ( getElementModel(player) == 0 ) then
			local texture = {}
			local model = {}
			for i=0, 17, 1 do
				local clothesTexture, clothesModel = getPedClothes(player, i)
				if ( clothesTexture ~= false ) then
					table.insert(texture, clothesTexture)
					table.insert(model, clothesModel)
				else
					table.insert(texture, " ")
					table.insert(model, " ")
				end
			end
			local allTextures = table.concat(texture, ",")
			local allModels = table.concat(model, ",")
			outputDebugString("Clothessaver: Saved clothes")
			setAccountData(account, "Clothessaver:Texture", allTextures)
			setAccountData(account, "Clothessaver:Model", allModels)
			texture = {}
			model = {}
		end
	else
		outputChatBox("Porfavor faça login!", player, 255, 0, 0)
	end
end
addCommandHandler("saveClothes", saveClothes)

server !!!!!!!

 

espero ter ajudado !!!!!!!!

Link to post
3 minutes ago, Victor Script said:

n ? pois espera vou ver o meu save system


--[[original script by Justus (GA_Justus)--]]function saveClothes()	local account = getPlayerAccount(source)	if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then		local texture = {}		local model = {}		for i=0, 17, 1 do			local clothesTexture, clothesModel = getPedClothes(source, i)			if ( clothesTexture ~= false ) then				table.insert(texture, clothesTexture)				table.insert(model, clothesModel)			else				table.insert(texture, " ")				table.insert(model, " ")			end			end		local allTextures = table.concat(texture, ",")		local allModels = table.concat(model, ",")		outputDebugString("Clothessaver: Saved clothes")		setAccountData(account, "Clothessaver:Texture", allTextures)		setAccountData(account, "Clothessaver:Model", allModels)		texture = {}		model = {}	endendaddEventHandler("onPlayerQuit", getRootElement(), saveClothes)function setClothes()	local account = getPlayerAccount(source)	if ( not isGuestAccount(account) ) then		local textureString = getAccountData(account, "Clothessaver:Texture")		local modelString = getAccountData(account, "Clothessaver:Model")		local textures = split(textureString, 44)		local models = split(modelString, 44)		setElementModel(source,0)		for i=0, 17, 1 do			if ( textures[i+1] ~= " " ) then				addPedClothes(source, textures[i+1], models[i+1], i)			end		end		outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0)		textures = {}		models = {}	endendaddEventHandler("onPlayerLogin", getRootElement(), setClothes)function loadClothes(player)	local account = getPlayerAccount(player)	if ( not isGuestAccount(account) ) then		local textureString = getAccountData(account, "Clothessaver:Texture")		local modelString = getAccountData(account, "Clothessaver:Model")		local textures = split(textureString, 44)		local models = split(modelString, 44)		setElementModel(player,0)		for i=0, 17, 1 do			if ( textures[i+1] ~= " " ) then				addPedClothes(player, textures[i+1], models[i+1], i)			end		end		outputChatBox("Clothes were added by clothessaver", player, 0, 255, 0)		textures = {}		models = {}	else		outputChatBox("Porfavor faça login!", player, 255, 0, 0)	endendaddCommandHandler("loadClothes", loadClothes)function saveClothes(player)	local account = getPlayerAccount(player)	if ( not isGuestAccount(account) ) then		if ( getElementModel(player) == 0 ) then			local texture = {}			local model = {}			for i=0, 17, 1 do				local clothesTexture, clothesModel = getPedClothes(player, i)				if ( clothesTexture ~= false ) then					table.insert(texture, clothesTexture)					table.insert(model, clothesModel)				else					table.insert(texture, " ")					table.insert(model, " ")				end			end			local allTextures = table.concat(texture, ",")			local allModels = table.concat(model, ",")			outputDebugString("Clothessaver: Saved clothes")			setAccountData(account, "Clothessaver:Texture", allTextures)			setAccountData(account, "Clothessaver:Model", allModels)			texture = {}			model = {}		end	else		outputChatBox("Porfavor faça login!", player, 255, 0, 0)	endendaddCommandHandler("saveClothes", saveClothes)

server !!!!!!!

 

espero ter ajudado !!!!!!!!

esse  script que eu estava tentando  usar para salvar como pode ver ali em cima,  mas não funcionou aqui

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