Jump to content

[HELP]No menu


mucuk6547

Recommended Posts

What do i do if i found a script but no menu?

--[[


 ################################################
 #                                              #                                                  
 #             SCRIPT PRODUZIDO POR:            #
 #            FACEBOOK.COM/VAZERNMTA            #
 #                                              #
 #                                              #
 ################################################




]]




local screenW, screenH = guiGetScreenSize()
local resW, resH = 1360,768
local x, y = (screenW/resW), (screenH/resH)
local screenWidth, screenHeight = guiGetScreenSize()
local myScreenSource = dxCreateScreenSource(screenWidth, screenHeight)
local flickerStrength = 0
local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 13)


addEventHandler("onClientKey", root, 
	function (button, press)
		if getElementData(getLocalPlayer(),"playerFallen") then
			if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then
				cancelEvent()
			end
		end
	end
)


function blockDead()
	if getElementHealth(localPlayer) <= 20 then
		if not getElementData(localPlayer, "jobSAMU") then
			if not getElementData(localPlayer, "playerFallen") then
				cancelEvent()
			end
		end
	end
end
addEventHandler("onClientPlayerDamage", localPlayer, blockDead)


function text()
    for _, player in ipairs(getElementsByType('player')) do
        if isElementOnScreen(player) and getElementData(player, "playerFallen") then
            local x, y, z = getElementPosition(player)
            local cx, cy, cz = getCameraMatrix()
            local vx, vy, vz = getPedBonePosition(player, 8)
            local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz)
            local drawDistance = 30.0
            if (dist < drawDistance or player == target) then
                if(isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false)) then
                    local x, y = getScreenFromWorldPosition (vx, vy, vz + 0.6)
                    if(x and y) then
                        local px, py = getScreenFromWorldPosition (vx, vy, vz + 0.3)
                        local w = dxGetTextWidth("PRECISANDO DE CURA!", 1, "default-bold")
                        local h = dxGetFontHeight(1, "default-bold")
                        dxDrawImage(x -6  - w / 2,y - 15 - h - 12, w + 25, h + 115, 'images/hp.png', 0, 0, 0, tocolor(255, 0, 0, math.abs(math.sin(getTickCount()/170))*200))
                        --dxDrawRectangle(x -6  - w / 2,y - 15 - h - 12, w + 9, h, tocolor(0, 0, 0, 194), false)
                        --dxDrawText("#FFFFFFPRECISANDO DE #FF0000CURA#FFFFFF!", x - 0  - w / 2,y - 15 - h - 12, w, h, tocolor(255,0,0, math.abs(math.sin(getTickCount()/170))*200), 1, "default-bold", "left", "top", false, false, false, true, false)
                    end
                end
            end
        end
    end
end
addEventHandler("onClientRender", root, text)

function convertTime(ms) 
    local min = math.floor ( ms/60000 ) 
    local sec = math.floor( (ms/1000)%60 ) 
    return min, sec 
end 




function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
	if 
		type( sEventName ) == 'string' and 
		isElement( pElementAttachedTo ) and 
		type( func ) == 'function' 
	then
		local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
		if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
			for i, v in ipairs( aAttachedFunctions ) do
				if v == func then
					return true
				end
			end
		end
	end

	return false
end



function contador()
	local timer = interpolateBetween(deadTime, 0, 0, 0, 0, 0, (getTickCount()-tick)/deadTime, "Linear")
    local minutes, seconds = convertTime(timer)
    dxDrawText("sihiyeci bekleniyor: "..minutes..":"..seconds, (screenW * 0.3801) + 1, (screenH * 0.9089) + 1, (screenW * 0.7059) + 1, (screenH * 1.0299) + 1, tocolor(0, 0, 0, 132), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false)
	dxDrawText("sihiyeci bekleniyor: #FF0000"..minutes.."#FFFFFF:#FF0000"..seconds, screenW * 0.3801, screenH * 0.9089, screenW * 0.7059, screenH * 1.0299, tocolor(255, 255, 255, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false)
end

function createShader()
    oldFilmShader, oldFilmTec = dxCreateShader("shaders/old_film.fx")
end


function updateShader()
    upDateScreenSource()

    if (oldFilmShader) then
        local flickering = math.random(100 - flickerStrength, 100)/100
        dxSetShaderValue(oldFilmShader, "ScreenSource", myScreenSource);
        dxSetShaderValue(oldFilmShader, "Flickering", flickering);
        dxDrawImage(0, 0, screenWidth, screenHeight, oldFilmShader)
    end
end



function upDateScreenSource()
    dxUpdateScreenSource(myScreenSource)
end


function render()
    if not isEventHandlerAdded("onClientRender", root, contador) then
      tick = getTickCount()
      createShader()
      addEventHandler("onClientRender", root, contador)
      addEventHandler("onClientPreRender", root, updateShader)
    end
end
addEvent("startDeadTime", true)
addEventHandler("startDeadTime", root, render)

function remove()
    if isEventHandlerAdded("onClientRender", root, contador) then
      removeEventHandler("onClientRender", root, contador)
      removeEventHandler("onClientPreRender", root, updateShader)
    end
end
addEvent("stopDeadTime", true)
addEventHandler("stopDeadTime", root, remove)

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...