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Damage player in water


Lergen

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Hello. I've had a bit of trouble trying to figure out how to do something. I'm trying to make it so when a player enters water (swimming) it drains his health until he exits it. What's the best way to go about doing this? I've looked around but haven't been able to find any reference points for this. I'd greatly appreciate any help!

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2 hours ago, alexaxel705 said:

function checkwater()
	if(isPedDoingTask(localPlayer, "TASK_COMPLEX_IN_WATER")) then
		setElementHealth(localPlayer, getElementHealth(localPlayer)-0.5)
	end
end
addEventHandler("onClientPreRender", root, checkwater)

in client

That was exactly what I needed. Thank you.

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