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Circle Explosions


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La useful getPointFromDistanceRotation te puede ayudar a este problema, mira su ejemplo.

-- Uselful
function getPointFromDistanceRotation(x, y, dist, angle)
    local a = math.rad(90 - angle);
    local dx = math.cos(a) * dist;
    local dy = math.sin(a) * dist;
    return x+dx, y+dy;

-- Server-side
function (player)
  local x,y,z = getElementPosition(player);
  for i=1, 8 do
    local newX, newY = getPointFromDistanceRotation(x, y, 2, 360 * (i/8));
    createExplosion(newX, newY, z, 0, player)


Edited by #Dv^
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