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kevincouto6

evento de times, iniciar e finalizar para todos ...

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Eai, preciso de ajuda aqui, estou tentando desenvolver um evento, para todos jogadores, mas que só o admin pode inicia-lo com o comando.

Basicamente só esta funcionando com o jogador que cria o evento, tipo só o Admin.

Para Finalizar o evento a mesma coisa, só finaliza para o Admin que iniciou.

Server-side

event_iniciado = 1

local spawns = { 
	{ 5460.70264, -1825.30945, 10.97057 },
	{ 5454.74805, -1884.13953, 10.29621 },
	{ 5537.57373, -1887.13306, 11.04092 },
	{ 5545.14746, -1829.44873, 10.29401 },
	{ 5501.95557, -1861.66174, 10.29621 }
}

function start_admin_event (player)
	
	if event_iniciado == 1 then
		event_iniciado = event_iniciado +1

		local accName = getAccountName ( getPlayerAccount ( player ) )
		if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 
		
			zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )
		
			function entrar_na_zona( theElement, matchingDimension )
				if ( theElement == player ) then
					outputChatBox( "Working One" )
					redirecionar_team (player)
				end
			end
			addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)

			function sair_da_zona( theElement, matchingDimension )
				if ( theElement == player ) then 
					outputChatBox( "Working Two" )
					retirar_team (player)
				end
			end
			addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)
		
			
			outputDebugString ("Evento Iniciado")
				
			i = 0

			pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
			pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
			pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
			pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			

			addCommandHandler ( "pvp", tele )
		end						
	else
		outputChatBox("O evento ja esta ativado", player, 255, 0, 0)
	end	
end
addCommandHandler ( "startEvent", start_admin_event )

function tele(player)		  
	local teles = math.random ( #spawns )
	if ( teles ) then
			setElementPosition(player, unpack ( spawns [ teles ] ))
	end	
end


function redirecionar_team (thePlayer)

	playerTeam = getPlayerTeam(thePlayer)

	i = i + 1
	if i > 4 then 
		i = 1
	end

	if pvp_1 and pvp_2 and pvp_3 and pvp_4 then 
		if i == 1 then 
			setPlayerTeam ( thePlayer, pvp_1 )
		end
		if i == 2 then 
			setPlayerTeam ( thePlayer, pvp_2 )
		end
		if i == 3 then 
			setPlayerTeam ( thePlayer, pvp_3 )
		end
		if i == 4 then 
			setPlayerTeam ( thePlayer, pvp_4 )
		end
	end
end
			
function retirar_team (player)
	setPlayerTeam ( player, playerTeam )
end

addCommandHandler("stopEvent",
function (player)
	 local accName = getAccountName ( getPlayerAccount ( player ) )
     if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
		if event_iniciado >= 2 then
			destroyElement ( zonapvp )
			destroyElement ( pvp_1 )
			destroyElement ( pvp_2 )
			destroyElement ( pvp_3 )
			destroyElement ( pvp_4 )
			removeCommandHandler ( "pvp" )
			event_iniciado = 1
			retirar_team ()
		else
			outputChatBox("Não possivel parar, porque não foi iniciado", player, 255, 0, 0)
		end
	end
end)

 

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Você pode usar element-data no comando pvp setar o jogador no evento, então nos eventos colshape basta fazer e verificação:

if getElementType(theElement) == "player" then
	if getElementData(theElement, "evento-pvp") then
		outputChatBox( "Working One" )
		redirecionar_team (theElement)
	else
  		outputChatBox( "Você não está neste evento! Digite /pvp para entrar", theElement )
	end
end

 

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16 hours ago, DNL291 said:

 

Entendi o que você quis dizer, porem acho que agr não e mais necessario eu puxei as funções para fora assim elas funcionam para todos, porem agora tenho outra dificuldade ..

Tipo cada vez que o jogador usa o commando o evento, e retirado a informação  playerTeam = getPlayerTeam(player), porem se varios player usarem não vai salvar individualmente a de cada um então, tipo preciso que cada player retorne ao time que estava, não ao team do ultimo player  que usou o commando. sabe me dizer como faze-lo ?

 

zonapvp = createColRectangle (  5441.9, -1926.4, 119.5, 133 )

event_iniciado = 1

local spawns = { 
	{ 5460.70264, -1825.30945, 10.97057 },
	{ 5454.74805, -1884.13953, 10.29621 },
	{ 5537.57373, -1887.13306, 11.04092 },
	{ 5545.14746, -1829.44873, 10.29401 },
	{ 5501.95557, -1861.66174, 10.29621 }
}

function start_admin_event (player)
	
	if event_iniciado == 1 then			
		local accName = getAccountName ( getPlayerAccount ( player ) )
		if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then 	
			outputDebugString ("Evento Iniciado")
			event_iniciado = event_iniciado +1
			
			i = 0

			pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0)
			pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0)
			pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255)
			pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0)
			

			addCommandHandler ( "pvp", tele )
		end						
	else
		outputChatBox("O evento ja esta ativado", player, 255, 0, 0)
	end	
end
addCommandHandler ( "eventStart", start_admin_event )

function entrar_na_zona( thePlayer, matchingDimension )
	if getElementType ( thePlayer ) == "player" then
		outputChatBox( "Working One" )
		redirecionar_team (thePlayer )
	end
end
addEventHandler("onColShapeHit", zonapvp, entrar_na_zona)

function sair_da_zona( thePlayer, matchingDimension )
	if getElementType ( thePlayer ) == "player" then
		outputChatBox( "Working Two" )
		retirar_team (thePlayer )
	end
end
addEventHandler("onColShapeLeave", zonapvp, sair_da_zona)


function tele(player)		  
	local teles = math.random ( #spawns )
	if ( teles ) then
			setElementPosition(player, unpack ( spawns [ teles ] ))
	end	
end


function redirecionar_team (thePlayer)

	playerTeam = getPlayerTeam(thePlayer)

	i = i + 1
	if i > 4 then 
		i = 1
	end

	if pvp_1 and pvp_2 and pvp_3 and pvp_4 then 
		if i == 1 then 
			setPlayerTeam ( thePlayer, pvp_1 )
		end
		if i == 2 then 
			setPlayerTeam ( thePlayer, pvp_2 )
		end
		if i == 3 then 
			setPlayerTeam ( thePlayer, pvp_3 )
		end
		if i == 4 then 
			setPlayerTeam ( thePlayer, pvp_4 )
		end
	end
end
			
function retirar_team (player)
	setPlayerTeam ( player, playerTeam )
end

addCommandHandler("stop123",
function (player)
	 local accName = getAccountName ( getPlayerAccount ( player ) )
     if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then
		if event_iniciado >= 2 then
			destroyElement ( pvp_1 )
			destroyElement ( pvp_2 )
			destroyElement ( pvp_3 )
			destroyElement ( pvp_4 )
			removeCommandHandler ( "pvp" )
			event_iniciado = 1
			retirar_team ()
		else
			outputChatBox("Não possivel parar, porque não foi iniciado", player, 255, 0, 0)
		end
	end
end)

 

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