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bug no respawnVehicle


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trailerPos = {
	[1] = {279.029, 1441.746, 10.586, -0, 0, 87.888},
	[2] = {280.043, 1465.739, 10.586, -0, 0, 90.49},
	[3] = {279.93, 1396.926, 10.586, -0, 0, 84.962},
	[4] = {278.257, 1373.356, 10.586, -0, 0, 80.523},
	[5] = {278.169, 1351.675, 10.586, -0, 0, 85.951},
}

for k=1, #trailerPos do
    trailer[k] = createVehicle(435, trailerPos[k][1], trailerPos[k][2], trailerPos[k][3], -0, 0, trailerPos[k][6])
    setVehicleRespawnPosition(trailer[k], trailerPos[k][1], trailerPos[k][2], trailerPos[k][3], -0, 0, trailerPos[k][6])
    setTimer ( function()
        setElementFrozen(trailer[k], true)
	end, 800, 1)
end

function teste()
    for k=1, #trailerPos do
        respawnVehicle(trailer[k])
        setTimer ( function()
            setElementFrozen(trailer[k], true)
        end, 800, 1)
    end
end
addCommandHandler("teste", teste)

Então pessoal, queria mostrar pra vcs um bug que ta tendo nesse script, podem ver que a posição é sempre a mesma, só que quando eu respawno o veículo eles ficam bugados, más, usando as mesma coordenadas eu consigo criar eles sem nenhum bug.

no createVehicle eles nascem normalmente como qualquer carro

no respawnVehicle eles nascem debaixo da terra

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