joao2235 Posted September 16, 2019 Share Posted September 16, 2019 The animation that I want to do this is: "SHOP", "SHP_Rob_HandsUp I searched about this but found nothing. If someone can help I will be so thankful! Link to comment
Furzy Posted September 16, 2019 Share Posted September 16, 2019 Just some animations the player can walk like CARRY crry_prtial For handsup and walk you have to take this animations CARRY and with a custom Ifp make the handsup. Link to comment
joao2235 Posted September 16, 2019 Author Share Posted September 16, 2019 I did the custom ifp using the GTAAnimManager, but don't works. Follow my code and ifp: local animTable = { ifp = {}, anims = { "ROB_2Idle", "ROB_Loop", "ROB_Loop_Threat", "ROB_Shifty", "ROB_StickUp_In", "SHP_Duck", "SHP_Duck_Aim", "SHP_Duck_Fire", "SHP_Gun_Aim", "SHP_Gun_Duck", "SHP_Gun_Fire", "SHP_Gun_Grab", "SHP_Gun_Threat", "SHP_HandsUp_Scr", "SHP_Jump_Glide", "SHP_Jump_Land", "SHP_Jump_Launch", "SHP_Rob_GiveCash", "SHP_Rob_HandsUp", "SHP_Rob_React", "SHP_Serve_End", "SHP_Serve_Idle", "SHP_Serve_Loop", "SHP_Serve_Start", "Smoke_RYD" } } addEventHandler("onClientResourceStart", resourceRoot, function() animTable.ifp["block"] = "ped" animTable.ifp["ifp"] = engineLoadIFP("shop.ifp", animTable.ifp["block"]) for _, v in ipairs(animTable.anims) do engineReplaceAnimation(localPlayer, "ped", v, animTable.ifp["block"], v) end end ) https://i.imgur.com/VJqK2kx.png In this print take look on the bones, i took off the legs and something like this, leave only the arms and hands. Link to comment
Furzy Posted September 16, 2019 Share Posted September 16, 2019 yeah but these animations cant walk try with CARRY Link to comment
joao2235 Posted September 16, 2019 Author Share Posted September 16, 2019 Ok, I will try! I post the result after test. Thanks! Link to comment
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