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al customBlockName = "myNewBlock"

local IFP = engineLoadIFP( "python.ifp", customBlockName )

if not IFP then
    outputChatBox( "Failed to load'" )

function setanimation( test, animationName )
    if IFP then
        setPedAnimation( localPlayer, customBlockName, animationName )
addCommandHandler( "animacao", setanimation )

Guys took this code from the net to activate a custom animation, but I can't make it work

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