Jump to content

Animation


murilo2929

Recommended Posts

al customBlockName = "myNewBlock"

local IFP = engineLoadIFP( "python.ifp", customBlockName )

if not IFP then
    outputChatBox( "Failed to load'" )
end

function setanimation( test, animationName )
    if IFP then
        setPedAnimation( localPlayer, customBlockName, animationName )
    end
end
addCommandHandler( "animacao", setanimation )

Guys took this code from the net to activate a custom animation, but I can't make it work

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...