murilo2929 Posted September 11, 2019 Share Posted September 11, 2019 al customBlockName = "myNewBlock" local IFP = engineLoadIFP( "python.ifp", customBlockName ) if not IFP then outputChatBox( "Failed to load'" ) end function setanimation( test, animationName ) if IFP then setPedAnimation( localPlayer, customBlockName, animationName ) end end addCommandHandler( "animacao", setanimation ) Guys took this code from the net to activate a custom animation, but I can't make it work Link to comment
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