Jump to content

Deathmatch map settings


Recommended Posts

It would be nice if there were a number of options that could be used in deathmatch mode. Most of these would need to be set on a per-map basis; although some could be server settings. Here are some that I would like to see:

1. Players need to be able to more easily buy weapons. One solution could be a hotkey to pop up the weapon buy screen, instead of having to drive across the map to find a store.

2. Specify how much a player gets for killing another player. This could help to either limit or encourage the usage of better weapons.

3. Players could choose their own spawn region. This would allow you to at least spawn near where the action is, without knowing exactly where you would spawn. It would be nice if these regions could be defined and named by the map -- but the defaults could be something like NW,N,NE, W,Center,E, SW,S,SE, Random. In future releases, (when teamplay support is added) this could also be the basis for what team you are on.

4. Out of bounds regions could be defined, allowing the use of larger maps while still restricting movement to some areas. People going into these regions would be warned then killed after 10 seconds.

5. Set the list of possible vehicles that could be spawned. Or at least the ability to set which vehicles you do NOT want to spawn.

6. Random-weapon drop-points. At the map level, you could set the probability for each weapon to be spawned, and the amount of time between each drop (default 60 sec), and the number of weapons dropped at that interval (usually 1). Based on these settings, a map developer could optionally create waves of big weapons to be dropped, which could considerably enhance deathmatch gameplay with little effort.

Thats all for now. Feel free to add to the list if you have any ideas.

Link to comment

It would be nice if there were a number of options that could be used in deathmatch mode. Most of these would need to be set on a per-map basis; although some could be server settings. Here are some that I would like to see:

1. Players need to be able to more easily buy weapons. One solution could be a hotkey to pop up the weapon buy screen, instead of having to drive across the map to find a store.

2. Specify how much a player gets for killing another player. This could help to either limit or encourage the usage of better weapons.

3. Players could choose their own spawn region. This would allow you to at least spawn near where the action is, without knowing exactly where you would spawn. It would be nice if these regions could be defined and named by the map -- but the defaults could be something like NW,N,NE, W,Center,E, SW,S,SE, Random. In future releases, (when teamplay support is added) this could also be the basis for what team you are on.

4. Out of bounds regions could be defined, allowing the use of larger maps while still restricting movement to some areas. People going into these regions would be warned then killed after 10 seconds.

5. Set the list of possible vehicles that could be spawned. Or at least the ability to set which vehicles you do NOT want to spawn.

6. Random-weapon drop-points. At the map level, you could set the probability for each weapon to be spawned, and the amount of time between each drop (default 60 sec), and the number of weapons dropped at that interval (usually 1). Based on these settings, a map developer could optionally create waves of big weapons to be dropped, which could considerably enhance deathmatch gameplay with little effort.

Thats all for now. Feel free to add to the list if you have any ideas.

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...