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Walk while hands up


NickScripter

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Yes. Using custom IFP one can have their character do anything they can imagine from peeling a banana to pulling off slick dance moves. 

Check these topics to get started with the right programs and tools or visit our modeling section on MTA discord where we're always there to help

@Nickqq

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12 hours ago, Tut said:

Yes. Using custom IFP one can have their character do anything they can imagine from peeling a banana to pulling off slick dance moves. 

Check these topics to get started with the right programs and tools or visit our modeling section on MTA discord where we're always there to help

@Nickqq

Thanks! I will take a look ? 

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  • 4 weeks later...

You don't need to use a custom animation, try using the updatePosition argument

setPedAnimation(thePlayer, 'ped', 'handsup', -1, false, true, false, false)

bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true,
bool interruptable = true, bool freezeLastFrame = true, int blendTime = 250, bool retainPedState = false ] )

 

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