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guys who will help me finish the righteous script?


swcell

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client

something is wrong with him
the player can shoot after some time
and + you can shoot from a hydra hunter rhino, etc.
I want to ban it all

 


 

local l_controls = { "fire", "action", "previous_weapon", "next_weapon", "aim_weapon", "vehicle_fire", "vehicle_secondary_fire" }
addEventHandler("onClientPlayerStealthKill",localPlayer,
function (targetPlayer)
    if getElementData(targetPlayer,"invincible") then
        cancelEvent()
    end
end)

function onClientPlayerStealthKill()
    print("No dm disabled!")
end

setTimer(onClientPlayerStealthKill, 10000, 1)

GUIEditor = {
    checkbox = {},
    label = {}
}

function checkBox() 
    if ( guiCheckBoxGetSelected(GUIEditor.checkbox[1])) then 
        setElementData(localPlayer, "invincible", true) 
        setVehicleDamageProof(getPedOccupiedVehicle(localPlayer),true) 
    else 
        setElementData(localPlayer, "invincible", false) 
        setVehicleDamageProof(getPedOccupiedVehicle(localPlayer),false) 
    end 
end 

addEventHandler("onClientResourceStart", resourceRoot,
    function()
        GUIEditor.label[1] = guiCreateLabel(464, 27, 130, 14, "Disable deathmatch", false)
        GUIEditor.checkbox[1] = guiCreateCheckBox(447, 27, 17, 15, "", false, false)    
        addEventHandler("onClientGUIClick",GUIEditor.checkbox[1], checkBox, false)
    end

function renderDeathmatchTag()
  local streamedPlayers = getElementsByType ("player", root, true)
  if streamedPlayers and #streamedPlayers ~= 0 then
    local lpos = {getElementPosition(localPlayer)}
    for _,p in ipairs (streamedPlayers) do
      if p and isElement (p) then
        if getElementData (p, "invincible") then
          local ppos = {getElementPosition(p)}
          if getDistanceBetweenPoints3D (lpos[1], lpos[2], lpos[3], ppos[1], ppos[2], ppos[3]) <= 20 then
            local x, y = getScreenFromWorldPosition (ppos[1], ppos[2], ppos[3]+1.2)
            if x and y then
              dxDrawText ("Disabled deathmatch ! (Can't die)", x +52, y +52, x -30, y, tocolor (255,0,0), 0.5, "bankgothic", "center")
            end
          end
        end
      end
    end
  end
end
addEventHandler ("onClientRender", root, renderDeathmatchTag)

addEventHandler("onClientResourceStart", resourceRoot, function()
  GUIEditor.label[1] = guiCreateLabel(464, 27, 130, 14, "Disable deathmatch", false)
  GUIEditor.checkbox[1] = guiCreateCheckBox(447, 27, 17, 15, "", false, false)    
  
  addEventHandler("onClientGUIClick",GUIEditor.checkbox[1], function() 
    if( guiCheckBoxGetSelected(source) ) then
      outputChatBox("Dead match enabled.")
      setElementData(localPlayer, "invincible", true) 
      
      triggerServerEvent("OnSetControlsServer", localPlayer, false)

      local vehicle = getPedOccupiedVehicle(localPlayer)
      if(vehicle) then  
        setVehicleDamageProof(vehicle,true)
      end          
    else
      
      outputChatBox("Dead match disabled.")
      setElementData(localPlayer, "invincible", false)
      
      if not getElementData(localPlayer, "greenzone") then
        triggerServerEvent("OnSetControlsServer", localPlayer, true)
      end
      local vehicle = getPedOccupiedVehicle(localPlayer)
      if(vehicle) then  
        setVehicleDamageProof(vehicle,false)
      end                 
    end
  end, false)

end) 


addEventHandler ( "onClientPlayerDamage", localPlayer, function () 
  if getElementData(source,"invincible") then 
    cancelEvent() 
  end 
end) 

addEventHandler("onClientPlayerStealthKill",localPlayer,
function ()
    if getElementData(source,"invencible") then
        cancelEvent()
    end
end)

function onPSKill(target)
    if getElementData(target,"invincible") then
        cancelEvent()
    end
end
addEventHandler("onClientPlayerStealthKill",localPlayer,onPSKill)

function stopDamage(attacker,weapon,bodypart,loss)
    if isElement(attacker) then
        if attacker ~= source then
            if getElementData(source,"invincible") then
                cancelEvent()
            end
        end
    end
end
addEventHandler("onClientPlayerDamage",localPlayer,stopDamage)

function stopVehicleDamage(attacker, weapon, loss, x, y, z, tire)
    local controller = getVehicleController(source)
    if isElement(attacker) and isElement(controller) then
        if attacker ~= controller then
            if getElementData(controller,"invincible") then
                cancelEvent()
            end
        end
    end
end

server

 

function disableWeaponOnGodMod (prev,new) 
    if getElementData(localPlayer, "invincible") then 
            setPedWeaponSlot(localPlayer, 0)
            setVehicleDamageProof ( root, true )     
    end 
end 
addEventHandler ( "onClientRender", root, disableWeaponOnGodMod )

addEvent("OnSetControlsServer", true)
addEventHandler("OnSetControlsServer", root, function(state)
    for _, v in ipairs(l_controls) do
        toggleControl(client, v, state)
      end
end)

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