Nickqq

speedometer lagging players

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Posted (edited)

Hello! I made a speedometer to show some vehicle parameters. however, it is lagging players when enabled. I can not find a solution. can anybody help me?

This is my Client-side 

local rx, ry = guiGetScreenSize ( )


function vehiclestatus ( )
	if ( isPedInVehicle ( localPlayer ) == false ) then return false end
	local x, y, z = getElementPosition( localPlayer )
	local car = getPedOccupiedVehicle ( localPlayer )
	local sx, sy, sz = getElementVelocity ( car )
	local kphSpeed = math.ceil( ( ( sx^2 + sy^2 + sz^2 ) ^ ( 0.5 ) ) * 161 )
	local mphSpeed = math.ceil( ( ( ( sx^2 + sy^2 + sz^2 ) ^ ( 0.5 ) ) * 161 ) / 1.61 )
	local health = getElementHealth ( car )
	--local name = getVehicleName ( car )
	local currenthealth = math.floor( health/10 )
	getElementHealth ( vehicle )	
	dxDrawRectangle( ( rx-205 ), ( ry-78 ), 199, 65, tocolor(0, 0, 0, 180), true)
	dxDrawText ( "#1e90ffVelocidade: #FFFFFF"..tostring(kphSpeed).." Kmh / "..tostring(mphSpeed).." Mph", ( rx - 199 ), ( ry - 77 ), 1280, 887, tocolor ( 255, 255, 255, 255 ), 1,"default-bold", "left", "top", false, false, true, true, false )
	dxDrawText ( "#1e90ffDurabilidade: #FFFFFF"..tostring(currenthealth).."/100", ( rx - 199 ), ( ry - 53 ), 1280, 887, tocolor ( 255, 255, 255, 255 ), 1,"default-bold", "left", "top", false, false, true, true, false )
	dxDrawText ( "#1e90ffLocalidade: #FFFFFF" .. getZoneName(x, y, z), (rx - 199 ), ( ry - 29), 1280, 887, tocolor ( 255, 255, 255, 255 ), 1, "default-bold", "left", "top", false, false, true, true, false )
end
addEventHandler ( "onClientRender", root, vehiclestatus )

 

Edited by Nickqq

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@Nickqq

Line 14, might show a warning every frame. It also has no purpose, so feel free to remove it.

 

Can you show me the debugconsole?

 

 

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5 hours ago, IIYAMA said:

@Nickqq

Line 14, might show a warning every frame. It also has no purpose, so feel free to remove it.

 

Can you show me the debugconsole?

 

 

It worked! How did I not realize that ?! hahaha Thank you so much!

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